Difference between revisions of "Magic lamp"

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An early magic lamp stands a high chance of being wasted if you rub it without knowing its [[BUC]] status. Always bless it before rubbing.
 
An early magic lamp stands a high chance of being wasted if you rub it without knowing its [[BUC]] status. Always bless it before rubbing.
  
Some players prefer having an inexhaustible light source to an extra wish. This very much depends on the circumstances of your character.  Note that the lamp may still be rubbed for a   wish later, regardless of how long it is used as an inexhaustible light source.
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Some players prefer having an inexhaustible light source to an extra wish. This very much depends on the circumstances of your character.  Note that the lamp may still be rubbed for a wish later, regardless of how long it is used as an inexhaustible light source. If you reach the [[Astral Plane]] with a magic lamp, it might be worth blessing it and wishing for a good item to help you get through Astral; you won't need more than 1500 turns of light at that point.
  
 
Be wary of rubbing unpaid magic lamps; the shopkeeper will charge you a usage fee if you manage to extract the genie.
 
Be wary of rubbing unpaid magic lamps; the shopkeeper will charge you a usage fee if you manage to extract the genie.
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 01:06, 29 November 2010

( Lamp.png
Name magic lamp
Appearance lamp
Base price 50 zm
Weight 20
Material [[{{{material}}}]]
Monster use Will not be used by monsters.

A magic lamp provides light and never runs out of power, making it a useful tool to take into Gehennom and other dark places.

It can be easily identified in a shop as it costs more than the ordinary lamp.

Djinni of the lamp

Each time you rub a magic lamp, there is a 1/3 chance that "You see a puff of smoke" and another 1/3 chance that "Nothing happens"; in either case, just try again.

The remaining 1/3 of the time a djinni appears, the lamp is identified and turned into a full, 1500-light-turn oil lamp of the same BUC as the magic lamp, and one of the following five outcomes occurs. The relative chance of these outcomes depends on whether the lamp was blessed, uncursed, or cursed:

Blessed Uncursed Cursed Outcome
80% 20% 5% Grants one wish, then disappears.
"I am in your debt. I will grant one wish!"
5% 20% 5% Remains as a pet.
"Thank you for freeing me!"
5% 20% 5% Remains as a peaceful monster.
"You freed me!"
5% 20% 5% Speaks, then vanishes.
"It is about time!"
5% 20% 80% Remains as a hostile monster.
"You disturbed me, fool!"

Note: There is no way to get a wish from the djinni other than the first outcome above.

There is a limit of 120 djinn per game. Beyond this limit, they are extinct and no more can be created. This includes djinni summoned from smoky potions and any placed on the Plane of Air.

If you wish for a magic lamp, you will instead get an ordinary oil lamp.

Strategy

An early magic lamp stands a high chance of being wasted if you rub it without knowing its BUC status. Always bless it before rubbing.

Some players prefer having an inexhaustible light source to an extra wish. This very much depends on the circumstances of your character. Note that the lamp may still be rubbed for a wish later, regardless of how long it is used as an inexhaustible light source. If you reach the Astral Plane with a magic lamp, it might be worth blessing it and wishing for a good item to help you get through Astral; you won't need more than 1500 turns of light at that point.

Be wary of rubbing unpaid magic lamps; the shopkeeper will charge you a usage fee if you manage to extract the genie.