Difference between revisions of "Magicbane"

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m (Link to new page scare. Tag for 343.)
(Magicbane deals its extra damage against monsters failing monster MR check, or player without MR)
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   |largedmg=1d3 '''+1d4+(special)'''
 
   |largedmg=1d3 '''+1d4+(special)'''
 
   |tohit=<nowiki>+</nowiki>2 '''+1d3'''
 
   |tohit=<nowiki>+</nowiki>2 '''+1d3'''
   |bonusversus=fail [[magic resistance|MR]] check
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   |bonusversus=fail [[magic resistance (monster)|monster MR]] check<br/>or player without [[magic resistance|MR]]
 
   |skill=dagger
 
   |skill=dagger
 
   |affiliation=<ul><li>[[neutral]]</li><li>[[Wizard|(Wizard)]]</li></ul>
 
   |affiliation=<ul><li>[[neutral]]</li><li>[[Wizard|(Wizard)]]</li></ul>

Revision as of 14:12, 26 June 2008

)   Magicbane   Athame.png
Base item athame
Damage vs. small 1d4 +1d4+(special)
Damage vs. large 1d3 +1d4+(special)
To-hit bonus +2 +1d3
Bonus versus fail monster MR check
or player without MR
Weapon skill dagger
Size one-handed
Affiliation
When carried

(none)

When wielded
When invoked

(none)

Base price 3500 zm
Weight 10
Material iron

Magicbane is an artifact athame. It is considered a dagger for skill purposes, and has a chance of inflicting various effects as well as damage upon attack. These effects also take effect if Magicbane is thrown at an enemy, although care should be taken not to throw at an enemy that can pick it up and wield it, conferring magic resistance to the monster. The "bonus" effects that Magicbane can produce are:

The more Magicbane is enchanted, the less likely the magic attacks are to occur. All of these attacks, if they occur, add an additional 1d4 damage to the calculator, on top of Magicbane's base 2d4 damage. An enchantment of +2 is optimal for maximizing magic attacks. However, if you plan to use Magicbane as your primary weapon, an enchantment of +7 provides the best damage on average. [1]

Magicbane has two reactions if it's enchanted to +0 or above:

  • "Your right hand itches!" (+0 or +1)
  • "Your right hand flinches" (+2 or higher)

In addition, Magicbane catches and resists 95% of curses sent to the wielder and gives magic resistance. Like all athames, when blessed or uncursed Magicbane can also engrave Elbereth without dulling and in one turn, albeit not permanently. While being wielded, Magicbane nullifies the effects of magical traps: teleport, polymorph, and level teleport. This is especially useful against polymorph traps.

Wizards receive Magicbane as their first gift from their god after sacrificing at an altar. Arch-liches have a small (approximately 0.003846%) chance of being generated with Magicbane.

Magicbane, like all artifacts, resists being dual-wielded as a second weapon.

Hallucination messages

If hallucinating, the Magicbane bonus damage (and effect) messages change to suitably warped messages, such as amaze, purge and tickle. The effects they correspond to are randomized, but are still in effect.

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.