Difference between revisions of "Maid"

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  |name=maid
 
  |name=maid
 
  |symbol={{white|@}}
 
  |symbol={{white|@}}
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|tile=
 
  |difficulty=13
 
  |difficulty=13
 
  |level=11
 
  |level=11
  |experience=332
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  |experience=374
 
  |speed=12
 
  |speed=12
 
  |AC=0
 
  |AC=0
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  |frequency=3
 
  |frequency=3
 
  |genocidable=Yes
 
  |genocidable=Yes
  |attacks=Weapon 1d6 physical, Weapon 1d6 physical
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  |attacks=Weapon 1d6 physical, Offhand Weapon 1d6 physical
 
  |weight=1450
 
  |weight=1450
 
  |nutr=400
 
  |nutr=400
 
  |size=medium
 
  |size=medium
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|resistances=
 
  |resistances conveyed=
 
  |resistances conveyed=
  |attributes={{attributes
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  |attributes={{attributes|A maid|humanoid=1|omnivore=1|nopoly=1|human=1|female=1|nasty=1|greedy=1|jewels=1|collect=1|magic=1|infravisible=1}}
|A maid|=
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  |reference=
|humanoid=1
 
|carnivore=1
 
|herbivore=1
 
|omnivore=1
 
|nopoly=1
 
|human=1
 
|female=1
 
|nasty=1
 
|greedy=1
 
|jewels=1
 
|collect=1
 
|magic=1
 
|infravisible=1
 
  |hell=1
 
}}
 
 
}}
 
}}
The '''maid''' is a [[dNetHack]] human monster with stats similar to those of the [[nurse]], though the maid is [[Speed|faster]], lawfully aligned, and has two [[D notation|1d6]] attacks instead of a single 2d6.  More importantly, the maid will ''not'' heal you if you unequip your armor and weapon.
 
  
Maids' function is to tidy up the dungeon, collecting loose items.  If a maid picks up a [[cursed]] item she may uncurse it (with an 80% chance) or discard it by banishing it to hell (with a 20% chance).  The banishment ritual involves drawing a semi-permanent [[User:Chris/dNetHack/Pentagram|pentagram]] in ink. A player who does not yet know this [[Wards (dNethack)|ward]] can attempt to learn it by leaving cursed items near a peaceful or pacified maid.
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A '''maid''', {{white|@}} is a type of [[monster]] that appears in [[dNetHack]] and [[notdNetHack]]. The maid is a [[Human (monster attribute)|human]] monster that can be seen via [[infravision]].
  
Maids are armed to the teeth.  For non-Samurai players, maids will be generated with either a [[katana]] (70% chance) or a [[stiletto]] (30% chance), and they may get a stack of [[shuriken]] or [[dart]]s (25% chance of each, but not both; this is independent of the maid's primary weapon).  They are [[Monster starting inventory|guaranteed to get]] four daggers, with a 1% chance of an additional [[silver dagger]].
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A maid has a weapon attack and an off-hand weapon attack.
  
For Samurai, the maid's primary weapon has a 25% chance of being a ninja-to ([[broadsword]]), 20% chance of being a katana, 5% chance of being a naginata ([[glaive]]), or 50% chance of being a stiletto.
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==Generation==
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A maid [[Monster starting inventory|always generates with]] four separate daggers, with an independent chance for each of the following: a {{frac|4}} chance of a stack of [[shuriken]], a {{frac|2}} chance of a stack of [[dart]]s, and a {{frac|100}} chance of a [[silver dagger]]. Maids have different additional armor and weapons based on what [[role]] the [[player]] character is when they are generated:
  
A note to [[NetHack brass]] players: Maids do not drop a [[maid dress]], [[frilled apron]], or [[katyusha]].
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* For non-[[Samurai]], maids will be generated with either a [[katana]] ({{frac|7|10}} chance) or a [[stiletto]] ({{frac|3|10}} chance).
 +
* For Samurai, the maid has a chance of one of the following primary weapons, with each case falling through to the next:
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** A {{frac|20}} chance of a [[Naginata (dNetHack)|naginata]]
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** A {{frac|4}} chance of a katana
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** A {{frac|2}} chance of a [[broadsword]]
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** An effective {{frac|5}} chance of a stiletto if none of the above are generated
  
==References==
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==Cleaning up==
* dNetHack Makemon.c line 1020
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A maid will 'tidy up' the dungeon by picking up any and all loose items. When a maid picks up certain kinds of item, she may mend it or clean it up, unless it is a [[unique item]] or an [[artifact]]. The possible kinds of cleaning are as follows:
  
[[Category:dNethack monsters]]
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* A maid that picks up a [[rusty]] item has a {{frac|21 - X|20}} chance of repairing the rust, where ''X'' is the number of levels of rust, and will otherwise destroy it (i.e. she will always repair items that are only "rusty").
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* A maid that picks up a [[burnt]] item has a {{frac|21 - 4*X|20}} chance of repairing the burns, where ''X'' is the number of levels of burns, and will otherwise destroy it.
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* A maid that picks up a [[corroded]] item has a {{frac|13 - X|12}} chance of repairing the corrosion, where ''X'' is the number of levels of corrosion, and will otherwise destroy it (i.e. she will always repair items that are only "corroded").
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* A maid that picks up a [[rotted]] item has a {{frac|13 - 4*X|12}} chance of repairing the rot, where ''X'' is the number of levels of rotting, and will otherwise destroy it.
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* A maid that picks up a [[container]] with a broken lock will mend the lock.
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* A maid that picks up a [[cursed]] item has a {{frac|4|5}} chance of uncursing it, and will otherwise banish it to the [[vibrating square]] level in [[Gehennom]] by drawing a semi-permanent [[User:Chris/dNetHack/Pentagram|pentagram]] [[Ward (dNetHack)|ward]] in ink.
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* If a maid picks up a [[dwarvish helm]], an [[oil lamp]], a [[lantern]], or a [[lantern plate mail]], and it has less than 750 turns of light remaining, then she will recharge it to add another 750 turns.
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* If a maid picks up an [[expensive camera]] with less than 50 charges remaining, then she will replace the film, which leaves the camera with 60-75 charges.
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A maid will pick up items even while peaceful, unlike some other monsters.
 +
 
 +
==Strategy==
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A player who does not yet know the pentagram can learn the ward by leaving cursed items near a peaceful or pacified maid.
 +
 
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==Origin==
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The maid's starting equipment is an allusion to the "ninja maid" trope that appears in contemporary media.
 +
 
 +
Of note is that maid clothing such as the [[maid dress]], [[frilled apron]], and [[katyusha]] can be found in [[NetHack brass]], but maids themselves do not appear.
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{{todo|Maid movement AI in monmove.c. Maid blood alchemy effects. I don't think maids pick up literally everything, if I'm reading the code right, but the full list is hard to summarize because it includes searches_for_item().}}
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{{variant-343}}
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[[Category:dNetHack monsters]]
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[[Category:notdNetHack monsters]]

Latest revision as of 23:10, 13 April 2024

A maid, @ is a type of monster that appears in dNetHack and notdNetHack. The maid is a human monster that can be seen via infravision.

A maid has a weapon attack and an off-hand weapon attack.

Generation

A maid always generates with four separate daggers, with an independent chance for each of the following: a 14 chance of a stack of shuriken, a 12 chance of a stack of darts, and a 1100 chance of a silver dagger. Maids have different additional armor and weapons based on what role the player character is when they are generated:

  • For non-Samurai, maids will be generated with either a katana (710 chance) or a stiletto (310 chance).
  • For Samurai, the maid has a chance of one of the following primary weapons, with each case falling through to the next:
    • A 120 chance of a naginata
    • A 14 chance of a katana
    • A 12 chance of a broadsword
    • An effective 15 chance of a stiletto if none of the above are generated

Cleaning up

A maid will 'tidy up' the dungeon by picking up any and all loose items. When a maid picks up certain kinds of item, she may mend it or clean it up, unless it is a unique item or an artifact. The possible kinds of cleaning are as follows:

  • A maid that picks up a rusty item has a 21 - X20 chance of repairing the rust, where X is the number of levels of rust, and will otherwise destroy it (i.e. she will always repair items that are only "rusty").
  • A maid that picks up a burnt item has a 21 - 4*X20 chance of repairing the burns, where X is the number of levels of burns, and will otherwise destroy it.
  • A maid that picks up a corroded item has a 13 - X12 chance of repairing the corrosion, where X is the number of levels of corrosion, and will otherwise destroy it (i.e. she will always repair items that are only "corroded").
  • A maid that picks up a rotted item has a 13 - 4*X12 chance of repairing the rot, where X is the number of levels of rotting, and will otherwise destroy it.
  • A maid that picks up a container with a broken lock will mend the lock.
  • A maid that picks up a cursed item has a 45 chance of uncursing it, and will otherwise banish it to the vibrating square level in Gehennom by drawing a semi-permanent pentagram ward in ink.
  • If a maid picks up a dwarvish helm, an oil lamp, a lantern, or a lantern plate mail, and it has less than 750 turns of light remaining, then she will recharge it to add another 750 turns.
  • If a maid picks up an expensive camera with less than 50 charges remaining, then she will replace the film, which leaves the camera with 60-75 charges.

A maid will pick up items even while peaceful, unlike some other monsters.

Strategy

A player who does not yet know the pentagram can learn the ward by leaving cursed items near a peaceful or pacified maid.

Origin

The maid's starting equipment is an allusion to the "ninja maid" trope that appears in contemporary media.

Of note is that maid clothing such as the maid dress, frilled apron, and katyusha can be found in NetHack brass, but maids themselves do not appear.

A user has suggested improving this page or section as follows:

"Maid movement AI in monmove.c. Maid blood alchemy effects. I don't think maids pick up literally everything, if I'm reading the code right, but the full list is hard to summarize because it includes searches_for_item()."