Difference between revisions of "Main Page"
(move the blue "Community" box to the Community Portal.) |
m (use Template:roles) |
||
Line 58: | Line 58: | ||
|width="10%"| | |width="10%"| | ||
===[[Hero|Roles]]=== | ===[[Hero|Roles]]=== | ||
− | |style="text-align:center;"| | + | |style="text-align:center;"|{{roles}} |
− | |||
− | |||
− | |||
|} | |} | ||
{|width="100%" style="margin-top:5px; background:#ECF4FF; border:2px solid #A8CFFF; vertical-align: top;" | {|width="100%" style="margin-top:5px; background:#ECF4FF; border:2px solid #A8CFFF; vertical-align: top;" |
Revision as of 20:52, 12 January 2011
News
|
Latest Discussions |
The Game NetHack |
Hello, welcome to NetHackWiki!
NetHackWiki is a free community web site for the game NetHack that anyone can edit. This wiki is one big spoiler, so turn back now if you want to figure things out for yourself. This wiki was founded on 11 October 2005. We have 4,191 articles.
Featured articleConducts are various limitations players may set to themselves to make the game more challenging. The game keeps track of your conducts and shows them at the end of the game. You may also see them any time by using the extended command #conduct. Conducts only apply to actions in game; a priest "should" believe in a god but does not automatically lose atheist conduct, and classes that begin the game with learned spells can play illiterate. Pundits say popular conducts are as much about avoiding chores as about challenge. |
Roles |
Archeologist - Barbarian - Caveman - Healer - Knight - Priest - Monk - Ranger - Rogue - Samurai - Tourist - Valkyrie - Wizard |
Items |
|
|
In-depth |