Difference between revisions of "Miscellaneous item"

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(Polytap isn't an item, bullwhip isn't misc., some of this is redundantly stated)
m (pothole)
 
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* [[Mindless]] monsters
 
* [[Mindless]] monsters
 
* [[Ghost]]s and [[shade]]s
 
* [[Ghost]]s and [[shade]]s
* [[Keystone Kop]]s
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* [[Keystone Kop (monster class)|Keystone Kops]] of any rank
  
 
In addition, regular [[soldier]]s have a 12/13 chance of missing out on the miscellaneous item roll.{{refsrc|src/makemon.c|791|version=NetHack 3.6.6}}
 
In addition, regular [[soldier]]s have a 12/13 chance of missing out on the miscellaneous item roll.{{refsrc|src/makemon.c|791|version=NetHack 3.6.6}}
  
If the monster's [[difficulty]] is 5 or less, it has a {{frac|30}} chance to receive a polymorph item, which will be a [[wand of polymorph]] {{frac|6}}th of the time, or else a [[potion of polymorph]]. Otherwise, if the monster is living (e.g excluding [[undead]], [[golem]]s, and [[vortices]] among others), it has a {{frac|40}} chance to receive an [[amulet of life saving]].
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If the [[monster difficulty]] is 5 or less, it has a {{frac|30}} chance of receiving a polymorph item, which will be a [[wand of polymorph]] {{frac|6}}th of the time, or else a [[potion of polymorph]]. Otherwise, if the monster is living (e.g excluding [[undead]], [[golem]]s, and [[vortices]] among others), it has a {{frac|40}} chance of receiving an [[amulet of life saving]].
  
 
Otherwise, the monster gets an item from one of these sets, with each set equally likely:
 
Otherwise, the monster gets an item from one of these sets, with each set equally likely:
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[[Guard]]s will not use [[speed]]-boosting items, and according to the code are not meant to receive them - however, <code>mtmp->isgd</code> is only set after <code>makemon()</code> is called, thus making it possible for them to generate with one. In practice, this only means that you will occasionally find a potion of speed or wand of speed monster in a deceased guard's inventory.{{refsrc|src/vault.c|387|version=NetHack 3.6.6}} {{refsrc|src/muse.c|1731|version=NetHack 3.6.6}}
 
[[Guard]]s will not use [[speed]]-boosting items, and according to the code are not meant to receive them - however, <code>mtmp->isgd</code> is only set after <code>makemon()</code> is called, thus making it possible for them to generate with one. In practice, this only means that you will occasionally find a potion of speed or wand of speed monster in a deceased guard's inventory.{{refsrc|src/vault.c|387|version=NetHack 3.6.6}} {{refsrc|src/muse.c|1731|version=NetHack 3.6.6}}
  
==Usage=
+
==Usage==
 
[[Intelligent monster]]s with hands will use miscellaneous items when they are within 6 tiles Euclidean distance of you, with some exceptions:{{refsrc|src/muse.c|1644|nethack=3.6.6}}{{refsrc|src/muse.c|1679|nethack=3.6.6}}
 
[[Intelligent monster]]s with hands will use miscellaneous items when they are within 6 tiles Euclidean distance of you, with some exceptions:{{refsrc|src/muse.c|1644|nethack=3.6.6}}{{refsrc|src/muse.c|1679|nethack=3.6.6}}
  
* Guards, shopkeepers, and priests will not quaff a cursed Potion of gain level.
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* Guards, shopkeepers, and priests will not quaff a cursed potion of gain level.
 
* Peaceful, non-invisible monsters will not use a wand of make invisible or potion of invisibility, unless you can see invisible.
 
* Peaceful, non-invisible monsters will not use a wand of make invisible or potion of invisibility, unless you can see invisible.
 
* Guards will not use a potion of speed or wand of speed monster.
 
* Guards will not use a potion of speed or wand of speed monster.
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* [[Death drop]]
 
* [[Death drop]]
 
* [[Defensive item]]
 
* [[Defensive item]]
 +
* [[Offensive item]]
 
* [[Monster starting inventory]]
 
* [[Monster starting inventory]]
* [[Offensive item]]
 
  
 
== References ==
 
== References ==

Latest revision as of 14:46, 10 March 2024

In NetHack, a miscellaneous item may be created as part of a monster's inventory when the monster is generated.

Description

Monsters may be generated with a miscellaneous item if that monster's level equals or exceeds the roll of a d100.[1]

The following monster types are ineligible for miscellaneous items:

In addition, regular soldiers have a 12/13 chance of missing out on the miscellaneous item roll.[2]

If the monster difficulty is 5 or less, it has a 130 chance of receiving a polymorph item, which will be a wand of polymorph 16th of the time, or else a potion of polymorph. Otherwise, if the monster is living (e.g excluding undead, golems, and vortices among others), it has a 140 chance of receiving an amulet of life saving.

Otherwise, the monster gets an item from one of these sets, with each set equally likely:

Guards will not use speed-boosting items, and according to the code are not meant to receive them - however, mtmp->isgd is only set after makemon() is called, thus making it possible for them to generate with one. In practice, this only means that you will occasionally find a potion of speed or wand of speed monster in a deceased guard's inventory.[3] [4]

Usage

Intelligent monsters with hands will use miscellaneous items when they are within 6 tiles Euclidean distance of you, with some exceptions:[5][6]

  • Guards, shopkeepers, and priests will not quaff a cursed potion of gain level.
  • Peaceful, non-invisible monsters will not use a wand of make invisible or potion of invisibility, unless you can see invisible.
  • Guards will not use a potion of speed or wand of speed monster.

See also

References