Difference between revisions of "Miscellaneous item"
m |
m (pothole) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
* [[Mindless]] monsters | * [[Mindless]] monsters | ||
* [[Ghost]]s and [[shade]]s | * [[Ghost]]s and [[shade]]s | ||
− | * [[Keystone Kop]] | + | * [[Keystone Kop (monster class)|Keystone Kops]] of any rank |
In addition, regular [[soldier]]s have a 12/13 chance of missing out on the miscellaneous item roll.{{refsrc|src/makemon.c|791|version=NetHack 3.6.6}} | In addition, regular [[soldier]]s have a 12/13 chance of missing out on the miscellaneous item roll.{{refsrc|src/makemon.c|791|version=NetHack 3.6.6}} | ||
− | If the | + | If the [[monster difficulty]] is 5 or less, it has a {{frac|30}} chance of receiving a polymorph item, which will be a [[wand of polymorph]] {{frac|6}}th of the time, or else a [[potion of polymorph]]. Otherwise, if the monster is living (e.g excluding [[undead]], [[golem]]s, and [[vortices]] among others), it has a {{frac|40}} chance of receiving an [[amulet of life saving]]. |
Otherwise, the monster gets an item from one of these sets, with each set equally likely: | Otherwise, the monster gets an item from one of these sets, with each set equally likely: |
Latest revision as of 14:46, 10 March 2024
In NetHack, a miscellaneous item may be created as part of a monster's inventory when the monster is generated.
Contents
Description
Monsters may be generated with a miscellaneous item if that monster's level equals or exceeds the roll of a d100.[1]
The following monster types are ineligible for miscellaneous items:
- Animals
- Monsters with explosion attacks
- Mindless monsters
- Ghosts and shades
- Keystone Kops of any rank
In addition, regular soldiers have a 12/13 chance of missing out on the miscellaneous item roll.[2]
If the monster difficulty is 5 or less, it has a 1⁄30 chance of receiving a polymorph item, which will be a wand of polymorph 1⁄6th of the time, or else a potion of polymorph. Otherwise, if the monster is living (e.g excluding undead, golems, and vortices among others), it has a 1⁄40 chance of receiving an amulet of life saving.
Otherwise, the monster gets an item from one of these sets, with each set equally likely:
- a wand of speed monster (1⁄6th of the time) or a potion of speed
- a wand of make invisible (1⁄6th of the time) or a potion of invisibility - or neither if the monster is peaceful and the player cannot currently see invisible
- a potion of gain level
Guards will not use speed-boosting items, and according to the code are not meant to receive them - however, mtmp->isgd
is only set after makemon()
is called, thus making it possible for them to generate with one. In practice, this only means that you will occasionally find a potion of speed or wand of speed monster in a deceased guard's inventory.[3] [4]
Usage
Intelligent monsters with hands will use miscellaneous items when they are within 6 tiles Euclidean distance of you, with some exceptions:[5][6]
- Guards, shopkeepers, and priests will not quaff a cursed potion of gain level.
- Peaceful, non-invisible monsters will not use a wand of make invisible or potion of invisibility, unless you can see invisible.
- Guards will not use a potion of speed or wand of speed monster.