Difference between revisions of "Moat"

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(Discussion of the different types of water terrain; if this section dominates, it's because the rest needs expanding. Move todo to top; stub.)
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{{features}}
 
{{features}}
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{{todo|Add details of (or link to?) effect on items - how are they affected, how can they be located and retrieved, particularly invocation items and the Amulet of Yendor}}
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{{stub}}
 
'''Moats''', '''pools''' and '''swamps''', {{blue|<nowiki>}</nowiki>}}, are bodies of water. Entering a water [[square]] without any precautions causes you to "Sink like a rock!".  If there is a floor next to the water, you will climb out and not drown. If your [[burden]] status is at least stressed, you will automatically drop some of your gear to lose enough weight to avoid drowning. However, your objects may become [[wet]].
 
'''Moats''', '''pools''' and '''swamps''', {{blue|<nowiki>}</nowiki>}}, are bodies of water. Entering a water [[square]] without any precautions causes you to "Sink like a rock!".  If there is a floor next to the water, you will climb out and not drown. If your [[burden]] status is at least stressed, you will automatically drop some of your gear to lose enough weight to avoid drowning. However, your objects may become [[wet]].
  
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*jump into the water and hope to climb back up on the correct side
 
*jump into the water and hope to climb back up on the correct side
 
*get [[punishment|punished]], pick up your [[iron ball]] and throw it over the moat, having the ball pull you along
 
*get [[punishment|punished]], pick up your [[iron ball]] and throw it over the moat, having the ball pull you along
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==Pool vs. Moat vs. Water==
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From the point of view of the source code, there are three types of watery terrain; "WATER" terrain is found only on the [[Plane of Water]], and cannot be altered directly by the player. All other watery terrain is either "POOL" or "MOAT".
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Note that NetHack does not necessarily report "MOAT" as "moat"; it may be described as "swamp" ([[Juiblex's Swamp]]), "water" ([[Medusa's Island]]) or "moat" (any other level)<ref>{{sourcecode|mkmaze.c|1147}}</ref>.
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In most respects, the terrain types "POOL" and "MOAT" behave identically. They cannot be distinguished easily by the [[hero]]. However, moats are considered to have considerably more water in them than pools. Their behaviour differs in the following respects:
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* Pools can be evaporated with [[fire]]. Moats cannot.<ref>{{sourcecode|zap.c|3576}}</ref>
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* You need three adjacent pools to have a chance of filling a [[pit]] you [[dig]] with water. You only require a single adjacent moat square.<ref>{{sourcecode|dig.c|443}}</ref>
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* 1/10 of pools contain a [[kelp frond]]. Only 1/30 of moat squares contain it.<ref>{{sourcecode|mklev.c|850}}</ref>
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* Moat squares are considered contiguous with adjacent moat squares for the purposes of [[punished|dragging a heavy iron ball]]. Pools are not.<ref>{{sourcecode|ball.c|564}}</ref>
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* When you die from [[drowning]], moats are reported as "moat"s unless you are on the Medusa's Island level (or superfluously on the Plane of Water; there are no moats there). Otherwise, you drowned in a "pool of water". This means that the MOAT terrain of Juiblex's swamp counts as a "moat" for this death message.<ref>{{sourcecode|mhitu.c|1233}}</ref><ref>{{sourcecode|trap.c|2947}}</ref>
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* Water under a [[drawbridge]] is always a moat.<ref>{{sourcecode|dbridge.c|171}}</ref>
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* In [[wizard mode]], you can only wish for pools, not moats (or water).
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The easiest way to distinguish the type of water you are dealing with is by where it is:
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* Overflowing [[fountain]]s produce pools<ref>{{sourcecode|fountain.c|104}}</ref>.
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* The [[swamp]] special room contains pools<ref>{{sourcecode|mkroom.c|446}}</ref>.
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* The water created during the [[invocation ritual]] is moat<ref>{{sourcecode|mklev.c|1467}}</ref>.
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* The following special levels contain only moats at the start (any water produced from a fountain will still be pools):
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** [[Fort Ludios]]
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** [[Medusa's Island]]
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** The [[Castle]]
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** Both [[Fake Wizard's Tower|fake]] and [[Wizard's Tower|genuine]] Wizard's Towers.
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** [[Archeologist quest]]
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** [[Rogue quest]]
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** [[Tourist quest]]
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** [[Wizard quest]]
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* The following special levels contain only pools:
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** [[Barbarian quest]]
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** [[Healer quest]]
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** [[Knight quest]]
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* The following special levels contain pools and moats:
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** The [[Valkyrie quest]]; water that starts as liquid, around [[lava]] pools, is pool. Water that starts frozen is frozen moat.
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** [[Juiblex's Swamp]]; almost all the water is moat. There are six pools, four in a diamond shape in the middle of the central island, and two more within another island to the right, separated by a single square.
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** The [[Samurai quest]]; almost all the water is pools. On the locate level, there are a small number of moat squares within the castle.
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==References==
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<references/>
  
 
[[Category:Dungeon features]]
 
[[Category:Dungeon features]]
{{todo|Add details of  (or link to?) effect on items - how are they affected, how can they be located and retrieved, particularly invocation items and the Amulet of Yendor}}
 
 
{{nethack-343}}
 
{{nethack-343}}

Revision as of 23:27, 23 June 2008

A user has suggested improving this page or section as follows:

"Add details of (or link to?) effect on items - how are they affected, how can they be located and retrieved, particularly invocation items and the Amulet of Yendor"

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Moats, pools and swamps, }, are bodies of water. Entering a water square without any precautions causes you to "Sink like a rock!". If there is a floor next to the water, you will climb out and not drown. If your burden status is at least stressed, you will automatically drop some of your gear to lose enough weight to avoid drowning. However, your objects may become wet.

Fort Ludios, the Castle, and the Wizard of Yendor's room are surrounded by moats. Swamps are found on Juiblex's and Medusa's level, and pools are formed, for example, when a fountain is broken with a pick-axe.

Many sea monsters live in water areas. They will try to grab you and drown you. To avoid this, you should wear an oilskin cloak or greased armor. If you can detect the sea monsters from afar, you may kill them with some missiles or polearms. In case this is not an option, you should have some escape items in your inventory.

Passing water

Water squares can be passed several ways. You may

Pool vs. Moat vs. Water

From the point of view of the source code, there are three types of watery terrain; "WATER" terrain is found only on the Plane of Water, and cannot be altered directly by the player. All other watery terrain is either "POOL" or "MOAT".

Note that NetHack does not necessarily report "MOAT" as "moat"; it may be described as "swamp" (Juiblex's Swamp), "water" (Medusa's Island) or "moat" (any other level)[1].

In most respects, the terrain types "POOL" and "MOAT" behave identically. They cannot be distinguished easily by the hero. However, moats are considered to have considerably more water in them than pools. Their behaviour differs in the following respects:

  • Pools can be evaporated with fire. Moats cannot.[2]
  • You need three adjacent pools to have a chance of filling a pit you dig with water. You only require a single adjacent moat square.[3]
  • 1/10 of pools contain a kelp frond. Only 1/30 of moat squares contain it.[4]
  • Moat squares are considered contiguous with adjacent moat squares for the purposes of dragging a heavy iron ball. Pools are not.[5]
  • When you die from drowning, moats are reported as "moat"s unless you are on the Medusa's Island level (or superfluously on the Plane of Water; there are no moats there). Otherwise, you drowned in a "pool of water". This means that the MOAT terrain of Juiblex's swamp counts as a "moat" for this death message.[6][7]
  • Water under a drawbridge is always a moat.[8]
  • In wizard mode, you can only wish for pools, not moats (or water).

The easiest way to distinguish the type of water you are dealing with is by where it is:

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.