Difference between revisions of "Monster starting inventory"

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Certain types of '''monster'''s may be created with{{refsrc|Makemon.c|487}} objects in their '''starting inventory''' appropriate to their species. A [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 pretty comprehensive spoiler] can be found [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 here]. Additionally, they may be eligible for a random [[offensive item]], [[miscellaneous item]], and/or [[defensive item]].
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Certain types of '''monster'''s may be created with{{refsrc|makemon.c|487}} objects in their '''starting inventory''' appropriate to their species. A [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 pretty comprehensive spoiler] can be found [http://groups.google.com/group/rec.games.roguelike.nethack/msg/e34120648c374754 here]. Additionally, they may be eligible for a random [[offensive item]], [[miscellaneous item]], and/or [[defensive item]].
  
 
[[Spider]]s and [[snake]]s generated during initial [[level generation]] get a random [[item]] on top of them (to [[hide]] under).
 
[[Spider]]s and [[snake]]s generated during initial [[level generation]] get a random [[item]] on top of them (to [[hide]] under).
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==Death drops==
 
==Death drops==
Sometimes, random objects ([[death drop]]s) can be found on a monster's corpse it did not have when alive if it was killed by the player.{{refsrc|Mon.c|1833}}
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Sometimes, random objects ([[death drop]]s) can be found on a monster's corpse it did not have when alive if it was killed by the player.{{refsrc|mon.c|1833}}
  
 
Some monsters also leave behind certain non-random body parts:
 
Some monsters also leave behind certain non-random body parts:
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| [[dragon]] || [[dragon scales]] (1/3 chance, 1/20 if revived)
 
| [[dragon]] || [[dragon scales]] (1/3 chance, 1/20 if revived)
 
|-
 
|-
| [[unicorn]] || [[unicorn horn]] (1/20 chance if revived)
+
| [[unicorn]] || [[unicorn horn]] (1/2 chance if revived)
 
|-
 
|-
 
| [[long worm]] || [[worm tooth]]
 
| [[long worm]] || [[worm tooth]]
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| [[iron golem]] || ''2d6'' [[iron chain]]s
 
| [[iron golem]] || ''2d6'' [[iron chain]]s
 
|-
 
|-
| [[glass golem]] || [[worthless pieces of glass]]
+
| [[glass golem]] || ''2d4'' [[worthless pieces of glass]]
 
|-
 
|-
| [[clay golem]] || ''50 + 1d20'' (avg. 61.5) [[rock]]s
+
| [[clay golem]] || ''49 + 1d20'' (avg. 59.5) [[rock]]s
 
|-
 
|-
 
| [[stone golem]] || [[statue]] of a stone golem
 
| [[stone golem]] || [[statue]] of a stone golem
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| [[leather golem]] || ''2d4'' [[leather armor]]s
 
| [[leather golem]] || ''2d4'' [[leather armor]]s
 
|-
 
|-
| [[gold golem]] || [[gold]]
+
| [[gold golem]] || ''100-200'' [[gold piece]]s ([[Luck]]-weighted)
 
|-
 
|-
 
| [[paper golem]] || ''1d4'' [[blank scroll]]s
 
| [[paper golem]] || ''1d4'' [[blank scroll]]s
 +
|-
 +
| [[gray ooze]]
 +
| rowspan=4 | a small [[glob]]
 +
|-
 +
| [[brown pudding]]
 +
|-
 +
| [[black pudding]]
 +
|-
 +
| [[green slime]]
 
|}
 
|}
  

Revision as of 03:38, 24 July 2018

Certain types of monsters may be created with[1] objects in their starting inventory appropriate to their species. A pretty comprehensive spoiler can be found here. Additionally, they may be eligible for a random offensive item, miscellaneous item, and/or defensive item.

Spiders and snakes generated during initial level generation get a random item on top of them (to hide under).

Monster starting inventory can provide valuable hints at the true identities of objects with randomized appearances.

Armor

In addition to any other items, monsters can also get armor. This includes all members of the Yendorian army, as well as guards, watchmen, watch captains, and mummies. Armor items spawned are based on a complex mechanism to approximate the target AC of the given creature.

In addition, there is a unique 6 in 7 chance for a mummy to get a mummy wrapping.

Death drops

Sometimes, random objects (death drops) can be found on a monster's corpse it did not have when alive if it was killed by the player.[2]

Some monsters also leave behind certain non-random body parts:

Monster Item
dragon dragon scales (1/3 chance, 1/20 if revived)
unicorn unicorn horn (1/2 chance if revived)
long worm worm tooth
iron golem 2d6 iron chains
glass golem 2d4 worthless pieces of glass
clay golem 49 + 1d20 (avg. 59.5) rocks
stone golem statue of a stone golem
wood golem 2d4 quarterstaffs
leather golem 2d4 leather armors
gold golem 100-200 gold pieces (Luck-weighted)
paper golem 1d4 blank scrolls
gray ooze a small glob
brown pudding
black pudding
green slime

References

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