Difference between revisions of "Monsters with need +x weapon to hit (SLASH'EM)"
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− | + | In [[SLASH'EM]] and [[SlashTHEM]], various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "[[Need +x weapon to hit]]" [[property]], also known as "enchantment resistance". Most supernatural monsters such as {{monclass|A}}s, {{monclass|L}}es and {{monclass|V}}s possess this "enchantment resistance" property. | |
− | == | + | |
+ | A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the level described in that property's flag, e.g. <tt>MR_PLUSONE</tt>, <tt>MR_PLUSTWO</tt> and so on; as a further example, the [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag, so it ignores damage from weapons that are +1 or less.{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} The flag also implicitly determines [[Hits creatures as +x weapon|what level of enchanted weapon the monster hits as]] if they do not already possess a flag for that property, e.g. an Aleax also hits as a +2 weapon. | ||
+ | |||
+ | Below is a list of '''monsters with "need +x weapon to hit"''' in SLASH'EM and SlashTHEM. | ||
+ | |||
+ | ==Need +1 weapon to hit== | ||
*{{monsymlink|shadow wolf}} | *{{monsymlink|shadow wolf}} | ||
*{{monsymlink|mist wolf}} | *{{monsymlink|mist wolf}} | ||
Line 20: | Line 25: | ||
*{{monsymlink|babau}} | *{{monsymlink|babau}} | ||
*{{monsymlink|nabassu}} | *{{monsymlink|nabassu}} | ||
− | == | + | |
+ | ==Need +2 weapon to hit== | ||
*{{monsymlink|couatl}} | *{{monsymlink|couatl}} | ||
*{{monsymlink|Aleax}} | *{{monsymlink|Aleax}} | ||
Line 26: | Line 32: | ||
*{{monsymlink|vampire}} | *{{monsymlink|vampire}} | ||
*{{monsymlink|skeleton}} | *{{monsymlink|skeleton}} | ||
− | == | + | |
+ | ==Need +3 weapon to hit== | ||
*{{monsymlink|Angel}} | *{{monsymlink|Angel}} | ||
*{{monsymlink|ki-rin}} | *{{monsymlink|ki-rin}} | ||
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*{{monsymlink|vampire mage}} | *{{monsymlink|vampire mage}} | ||
*{{monsymlink|Vlad the Impaler}} | *{{monsymlink|Vlad the Impaler}} | ||
− | == | + | |
+ | ==Need +4 weapon to hit== | ||
*{{monsymlink|Archon}} | *{{monsymlink|Archon}} | ||
*{{monsymlink|Planetar}} | *{{monsymlink|Planetar}} | ||
*{{monsymlink|Solar}} | *{{monsymlink|Solar}} | ||
*{{monsymlink|Vecna}} | *{{monsymlink|Vecna}} | ||
− | [[Category:SLASH'EM]] | + | |
+ | ==References== | ||
+ | <references/> | ||
+ | {{slashem-7E7|offset=1}} | ||
+ | {{variant-343}} | ||
+ | [[Category:SLASH'EM monsters]] | ||
+ | [[Category:SlashTHEM monsters]] |
Latest revision as of 09:01, 27 September 2023
In SLASH'EM and SlashTHEM, various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "Need +x weapon to hit" property, also known as "enchantment resistance". Most supernatural monsters such as A angelic beings, L liches and V vampires possess this "enchantment resistance" property.
A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the level described in that property's flag, e.g. MR_PLUSONE, MR_PLUSTWO and so on; as a further example, the Aleax has the MR_PLUSTWO flag, so it ignores damage from weapons that are +1 or less.[1] The flag also implicitly determines what level of enchanted weapon the monster hits as if they do not already possess a flag for that property, e.g. an Aleax also hits as a +2 weapon.
Below is a list of monsters with "need +x weapon to hit" in SLASH'EM and SlashTHEM.
Contents
Need +1 weapon to hit
- d shadow wolf
- d mist wolf
- g statue gargoyle
- i lemure
- v steam vortex
- v fire vortex
- A movanic deva
- A monadic deva
- A astral deva
- O shadow ogre
- W wraith
- W Nazgul
- ' flesh golem
- & spined devil
- & bearded devil
- & bar-lgura
- & chasme
- & babau
- & nabassu
Need +2 weapon to hit
Need +3 weapon to hit
- A Angel
- A ki-rin
- L demilich
- L master lich
- L arch-lich
- V vampire lord
- V vampire mage
- V Vlad the Impaler