Difference between revisions of "Monsters with need +x weapon to hit (SLASH'EM)"

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The following is a list of monsters with enchantment resistance, or the [[Need +x weapon to hit]] property, in [[SLASH'EM]]. In general, {{white|A}}, {{white|V}} and {{white|L}} have enchantment resistance, as well as a few other magical/ethereal monsters. Note that the only one of these monsters likely to be encountered in the early levels is the [[statue gargoyle]].
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In [[SLASH'EM]] and [[SlashTHEM]], various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "[[Need +x weapon to hit]]" [[property]], also known as "enchantment resistance". Most supernatural monsters such as {{monclass|A}}, {{monclass|L}} and {{monclass|V}} possess this "enchantment resistance" property.
==''Need +1 weapon to hit''==
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A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the property flag tied to that monster, e.g., an [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag, so it ignores damage from weapons that are +1 or less;{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} the flag also determines [[Hits creatures as +x weapon|what level of enchanted weapon the monster hits as]] if they do not explicitly possess a property of that type.
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Below is a complete list of '''monsters with "need +x weapon to hit"''' in SLASH'EM and SlashTHEM.
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==Need +1 weapon to hit==
 
*{{monsymlink|shadow wolf}}
 
*{{monsymlink|shadow wolf}}
 
*{{monsymlink|mist wolf}}
 
*{{monsymlink|mist wolf}}
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*{{monsymlink|babau}}
 
*{{monsymlink|babau}}
 
*{{monsymlink|nabassu}}
 
*{{monsymlink|nabassu}}
==''Need +2 weapon to hit''==
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==Need +2 weapon to hit==
 
*{{monsymlink|couatl}}
 
*{{monsymlink|couatl}}
 
*{{monsymlink|Aleax}}
 
*{{monsymlink|Aleax}}
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*{{monsymlink|vampire}}
 
*{{monsymlink|vampire}}
 
*{{monsymlink|skeleton}}
 
*{{monsymlink|skeleton}}
==''Need +3 weapon to hit''==
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==Need +3 weapon to hit==
 
*{{monsymlink|Angel}}
 
*{{monsymlink|Angel}}
 
*{{monsymlink|ki-rin}}
 
*{{monsymlink|ki-rin}}
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*{{monsymlink|vampire mage}}
 
*{{monsymlink|vampire mage}}
 
*{{monsymlink|Vlad the Impaler}}
 
*{{monsymlink|Vlad the Impaler}}
==''Need +4 weapon to hit''==
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==Need +4 weapon to hit==
 
*{{monsymlink|Archon}}
 
*{{monsymlink|Archon}}
 
*{{monsymlink|Planetar}}
 
*{{monsymlink|Planetar}}
 
*{{monsymlink|Solar}}
 
*{{monsymlink|Solar}}
 
*{{monsymlink|Vecna}}
 
*{{monsymlink|Vecna}}
[[Category:SLASH'EM]]
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==References==
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<references/>
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{{slashem-7E7|offset=1}}
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{{variant-343}}
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[[Category:SLASH'EM properties]]
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[[Category:SlashTHEM properties]]

Revision as of 14:17, 29 July 2023

In SLASH'EM and SlashTHEM, various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "Need +x weapon to hit" property, also known as "enchantment resistance". Most supernatural monsters such as ​A angelic being, ​L lich and ​V vampire possess this "enchantment resistance" property.

A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the property flag tied to that monster, e.g., an Aleax has the MR_PLUSTWO flag, so it ignores damage from weapons that are +1 or less;[1] the flag also determines what level of enchanted weapon the monster hits as if they do not explicitly possess a property of that type.

Below is a complete list of monsters with "need +x weapon to hit" in SLASH'EM and SlashTHEM.

Need +1 weapon to hit

Need +2 weapon to hit

Need +3 weapon to hit

Need +4 weapon to hit

References