Difference between revisions of "Monsters with need +x weapon to hit (SLASH'EM)"
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− | + | In [[SLASH'EM]] and [[SlashTHEM]], various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "[[Need +x weapon to hit]]" [[property]], also known as "enchantment resistance". Most supernatural monsters such as {{monclass|A}}, {{monclass|L}} and {{monclass|V}} possess this "enchantment resistance" property. | |
− | == | + | |
+ | A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the property flag tied to that monster, e.g., an [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag, so it ignores damage from weapons that are +1 or less;{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} the flag also determines [[Hits creatures as +x weapon|what level of enchanted weapon the monster hits as]] if they do not explicitly possess a property of that type. | ||
+ | |||
+ | Below is a complete list of '''monsters with "need +x weapon to hit"''' in SLASH'EM and SlashTHEM. | ||
+ | |||
+ | ==Need +1 weapon to hit== | ||
*{{monsymlink|shadow wolf}} | *{{monsymlink|shadow wolf}} | ||
*{{monsymlink|mist wolf}} | *{{monsymlink|mist wolf}} | ||
Line 20: | Line 25: | ||
*{{monsymlink|babau}} | *{{monsymlink|babau}} | ||
*{{monsymlink|nabassu}} | *{{monsymlink|nabassu}} | ||
− | == | + | |
+ | ==Need +2 weapon to hit== | ||
*{{monsymlink|couatl}} | *{{monsymlink|couatl}} | ||
*{{monsymlink|Aleax}} | *{{monsymlink|Aleax}} | ||
Line 26: | Line 32: | ||
*{{monsymlink|vampire}} | *{{monsymlink|vampire}} | ||
*{{monsymlink|skeleton}} | *{{monsymlink|skeleton}} | ||
− | == | + | |
+ | ==Need +3 weapon to hit== | ||
*{{monsymlink|Angel}} | *{{monsymlink|Angel}} | ||
*{{monsymlink|ki-rin}} | *{{monsymlink|ki-rin}} | ||
Line 35: | Line 42: | ||
*{{monsymlink|vampire mage}} | *{{monsymlink|vampire mage}} | ||
*{{monsymlink|Vlad the Impaler}} | *{{monsymlink|Vlad the Impaler}} | ||
− | == | + | |
+ | ==Need +4 weapon to hit== | ||
*{{monsymlink|Archon}} | *{{monsymlink|Archon}} | ||
*{{monsymlink|Planetar}} | *{{monsymlink|Planetar}} | ||
*{{monsymlink|Solar}} | *{{monsymlink|Solar}} | ||
*{{monsymlink|Vecna}} | *{{monsymlink|Vecna}} | ||
− | [[Category:SLASH'EM]] | + | |
+ | ==References== | ||
+ | <references/> | ||
+ | {{slashem-7E7|offset=1}} | ||
+ | {{variant-343}} | ||
+ | [[Category:SLASH'EM properties]] | ||
+ | [[Category:SlashTHEM properties]] |
Revision as of 14:17, 29 July 2023
In SLASH'EM and SlashTHEM, various monsters require a weapon of a certain enchantment level to be hit - this is determined by the "Need +x weapon to hit" property, also known as "enchantment resistance". Most supernatural monsters such as A angelic being, L lich and V vampire possess this "enchantment resistance" property.
A monster with the property takes no damage from attacks using weapons that have an enchantment lower than the property flag tied to that monster, e.g., an Aleax has the MR_PLUSTWO flag, so it ignores damage from weapons that are +1 or less;[1] the flag also determines what level of enchanted weapon the monster hits as if they do not explicitly possess a property of that type.
Below is a complete list of monsters with "need +x weapon to hit" in SLASH'EM and SlashTHEM.
Contents
Need +1 weapon to hit
- d shadow wolf
- d mist wolf
- g statue gargoyle
- i lemure
- v steam vortex
- v fire vortex
- A movanic deva
- A monadic deva
- A astral deva
- O shadow ogre
- W wraith
- W Nazgul
- ' flesh golem
- & spined devil
- & bearded devil
- & bar-lgura
- & chasme
- & babau
- & nabassu
Need +2 weapon to hit
Need +3 weapon to hit
- A Angel
- A ki-rin
- L demilich
- L master lich
- L arch-lich
- V vampire lord
- V vampire mage
- V Vlad the Impaler