Difference between revisions of "Mordor orc"
(expansion pass) |
|||
Line 1: | Line 1: | ||
− | |||
− | |||
{{monster | {{monster | ||
|difficulty=5 | |difficulty=5 | ||
Line 21: | Line 19: | ||
}} | }} | ||
− | + | A '''Mordor orc''', {{monsym|Mordor orc}}, is a type of [[monster]] that appears in ''[[NetHack]]''. They are slightly stronger than [[hill orc]]s, but much [[slow]]er. | |
==Generation== | ==Generation== | ||
− | Mordor orcs | + | Mordor orcs may appear among the hostile {{mcsl|o}} that generate in [[throne room]]s, as well as the various monsters that can be randomly generated by [[looting]] a throne while [[confused]] and carrying gold (provided there is no [[chest]] on the level). A Mordor orc can [[grow up]] into an [[orc-captain]]. |
− | + | Mordor orcs have a {{frac|3}} chance of [[Monster starting inventory|being generated with]] each of the following: a [[scimitar]], an [[orcish shield]], a [[knife]], and an [[orcish chain mail]].{{refsrc|src/makemon.c|402|version=NetHack 3.6.7|comment=armor and weapons for Mordor orcs}} They also have the standard {{frac|2}} chance of generating with an [[orcish helm]].{{refsrc|src/makemon.c|397|version=NetHack 3.6.7|comment=default orcish armor}} | |
+ | |||
+ | In a game that has [[Orcish Town]], large numbers of named Mordor orcs will appear within the town walls{{refsrc|dat/mines.des|177|version=NetHack 3.6.7}} - other named Mordor orcs can appear elsewhere in the [[Gnomish Mines]] and the main branch, carrying various looted items with them.{{refsrc|src/mkmaze.c|740|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|797|version=NetHack 3.6.7}} | ||
==Strategy== | ==Strategy== | ||
− | + | Mordor orc hordes generally make for a more difficult fight than a group of [[hill orc]]s due to the wider variety of starting equipment. While the same basic strategies for [[Hill orc#Strategy|orc hordes]] still apply and will likely prove just as effective, [[you]] will want to be slightly more cautious around them and perhaps better armored. For [[Healer]]s focusing on knives, Mordor orcs are a fairly plentiful source. | |
− | |||
As with other orcs, Mordor orc corpses can be a decent source of nutrition, and orcish characters may want to consider using them for sacrifices in Orcish Town after converting the altar using a non-orcish corpse. | As with other orcs, Mordor orc corpses can be a decent source of nutrition, and orcish characters may want to consider using them for sacrifices in Orcish Town after converting the altar using a non-orcish corpse. | ||
+ | |||
+ | ==History== | ||
+ | The Mordor orc is introduced in [[NetHack 3.0.0]], where the various orcish monsters are first differentiated from each other. | ||
+ | |||
+ | ==Origin== | ||
+ | {{Wikipedia|Orc}} | ||
+ | Like the other orcs of ''NetHack'', Mordor orcs are derived from the works of [[J. R. R. Tolkien]]. The Orcs of Mordor (or Mordor-orcs) were the orc footsoldiers of Sauron within the Black Land of Mordor, and made up the bulk of his armies during the various wars he waged in the Second and Third Ages. Many of these orcs were gathered from the remnants of Morgoth's armies, while others were freshly bred by Sauron himself - the Uruks of Mordor (aka [[Uruk-hai]]) were the largest and fiercest among them. Upon Sauron's final defeat, many are believed to have escaped into the vast wastes and steppes of Mordor's eastern lands. | ||
+ | |||
+ | ==Variants== | ||
+ | ===dNetHack=== | ||
+ | In [[dNetHack]], Mordor orcs may appear in the court of a [[Throne room#dNetHack|throne room]] ruled by an orc-captain. | ||
+ | |||
+ | The [[Elvish Racial Quest]] generates several Mordor orcs on level creation for many of its floor, excluding the upper filler levels. | ||
+ | |||
+ | The [[Mordor Ruins Quest|Mordor Ruins variant]] of the [[Chaos Quest (dNethack)|Chaos Quest]] generates several Mordor orcs on level creation for certain floors: 15 Mordor orcs at the Mordor Wall, several at the Mordor Cracks and 13 in the Mordor Fortress, including 5 in the court of the [[ogre emperor]]'s [[throne room]]. [[Orcs of Mordor|Stronger variants of Mordor orcs]] can also be found throughout the branch. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | + | {{nethack-367}} | |
[[Category:Monsters]] | [[Category:Monsters]] | ||
− |
Revision as of 21:10, 3 August 2023
o mordor orc | |
---|---|
Difficulty | 5 |
Attacks |
Weapon 1d6 |
Base level | 3 |
Base experience | 33 |
Speed | 5 |
Base AC | 10 |
Base MR | 0 |
Alignment | -5 (chaotic) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | Yes |
Weight | 1200 |
Nutritional value | 200 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None |
A Mordor orc:
| |
Reference | monst.c#line634 |
A Mordor orc, o, is a type of monster that appears in NetHack. They are slightly stronger than hill orcs, but much slower.
Generation
Mordor orcs may appear among the hostile o that generate in throne rooms, as well as the various monsters that can be randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level). A Mordor orc can grow up into an orc-captain.
Mordor orcs have a 1⁄3 chance of being generated with each of the following: a scimitar, an orcish shield, a knife, and an orcish chain mail.[1] They also have the standard 1⁄2 chance of generating with an orcish helm.[2]
In a game that has Orcish Town, large numbers of named Mordor orcs will appear within the town walls[3] - other named Mordor orcs can appear elsewhere in the Gnomish Mines and the main branch, carrying various looted items with them.[4][5]
Strategy
Mordor orc hordes generally make for a more difficult fight than a group of hill orcs due to the wider variety of starting equipment. While the same basic strategies for orc hordes still apply and will likely prove just as effective, you will want to be slightly more cautious around them and perhaps better armored. For Healers focusing on knives, Mordor orcs are a fairly plentiful source.
As with other orcs, Mordor orc corpses can be a decent source of nutrition, and orcish characters may want to consider using them for sacrifices in Orcish Town after converting the altar using a non-orcish corpse.
History
The Mordor orc is introduced in NetHack 3.0.0, where the various orcish monsters are first differentiated from each other.
Origin
Like the other orcs of NetHack, Mordor orcs are derived from the works of J. R. R. Tolkien. The Orcs of Mordor (or Mordor-orcs) were the orc footsoldiers of Sauron within the Black Land of Mordor, and made up the bulk of his armies during the various wars he waged in the Second and Third Ages. Many of these orcs were gathered from the remnants of Morgoth's armies, while others were freshly bred by Sauron himself - the Uruks of Mordor (aka Uruk-hai) were the largest and fiercest among them. Upon Sauron's final defeat, many are believed to have escaped into the vast wastes and steppes of Mordor's eastern lands.
Variants
dNetHack
In dNetHack, Mordor orcs may appear in the court of a throne room ruled by an orc-captain.
The Elvish Racial Quest generates several Mordor orcs on level creation for many of its floor, excluding the upper filler levels.
The Mordor Ruins variant of the Chaos Quest generates several Mordor orcs on level creation for certain floors: 15 Mordor orcs at the Mordor Wall, several at the Mordor Cracks and 13 in the Mordor Fortress, including 5 in the court of the ogre emperor's throne room. Stronger variants of Mordor orcs can also be found throughout the branch.
References
- ↑ src/makemon.c in NetHack 3.6.7, line 402: armor and weapons for Mordor orcs
- ↑ src/makemon.c in NetHack 3.6.7, line 397: default orcish armor
- ↑ dat/mines.des in NetHack 3.6.7, line 177
- ↑ src/mkmaze.c in NetHack 3.6.7, line 740
- ↑ src/mkmaze.c in NetHack 3.6.7, line 797