Murder

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Revision as of 12:41, 7 February 2008 by 193.172.35.194 (talk) (Made links of 'gremlin' and 'floating eye' since their uses/annoying side-effects are implied in the article, but not explicitly mentioned)
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In NetHack, murder is when you kill a formerly peaceful human such as a watchman, shopkeeper, or aligned priest. This only applies to humans who were generated as peaceful, not to those who were generated as hostile then pacified through magic. In particular, Keystone Kops do not count because they are generated hostile.

Unless you are chaotic, murder will cause you to lose intrinsic telepathy and two points of Luck. The message when this happens is "You murderer!"

Note that whatever your race, only the killing of a peaceful human will ever be classed as murder.

Strategy

The simplest way to get rid of a peaceful human while avoiding the penalty for murder is to let your pet do the dirty work. You can also polymorph your victims before killing them.

It's a good idea to carry a tin or two of floating eye meat in case you lose your telepathy (whether through committing murder or a gremlin attack).

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