Difference between revisions of "Nalfeshnee"

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(Pet nalfeshnee)
(Pet nalfeshnee: reformat)
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==Pet nalfeshnee==
 
==Pet nalfeshnee==
Nalfeshnee pets are strong with up to 16 hit dice and a max of 128 hit points, but not as dangerous as they are as enemies. They are spell casters, but the only spells they can cast as pets are [[Cure self|cure self]], [[Haste self|haste self]], and only if you can [[See invisible|see invisiblity]], [[Disappear|invisibility]]. They do not eat. They walk (not fly) so all traps will affect them. They will wear amulets, wear armor (not shirts, body armor, or cloaks), carry [[Unicorn horn|unicorn horns]], quaff [[Potion of gain level|potions of gain level]], but will not wield weapons.
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Nalfeshnee cannot normally be tamed, however, with figurines they could be created tame, or an existing pet may polymorph into one.
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Nalfeshnee pets are strong with up to 16 hit dice and a max of 128 hit points, but not as dangerous as they are as enemies.
 +
 
 +
They are spell casters, but the only spells they can cast as pets are [[Cure self|cure self]], [[Haste self|haste self]], and only if you can [[See invisible|see invisiblity]], [[Disappear|invisibility]].
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They do not eat so tameness cannot be increased with food.
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They will wear amulets, wear armor (not shirts, body armor, or cloaks), carry [[Unicorn horn|unicorn horns]], quaff [[Potion of gain level|potions of gain level]], but will not wield weapons.
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They will open unlocked doors, but are stopped by locked doors and boulders, and, as they do not fly, all [[trap]]s will affect them.
  
 
==Encyclopaedia entry==
 
==Encyclopaedia entry==

Revision as of 22:50, 11 February 2010

The nalfeshnee, &, is a demon in NetHack. They are one of the few ordinary demons capable of spell-casting and can be considered dangerous in this respect, as a sufficiently high-level one can summon nasties.


Pet nalfeshnee

Nalfeshnee cannot normally be tamed, however, with figurines they could be created tame, or an existing pet may polymorph into one.

Nalfeshnee pets are strong with up to 16 hit dice and a max of 128 hit points, but not as dangerous as they are as enemies.

They are spell casters, but the only spells they can cast as pets are cure self, haste self, and only if you can see invisiblity, invisibility.

They do not eat so tameness cannot be increased with food.

They will wear amulets, wear armor (not shirts, body armor, or cloaks), carry unicorn horns, quaff potions of gain level, but will not wield weapons.

They will open unlocked doors, but are stopped by locked doors and boulders, and, as they do not fly, all traps will affect them.

Encyclopaedia entry

Not only do these demons do physical damage with their claws

and bite, but they are capable of using magic as well.

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