Difference between revisions of "NetHack brass"

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(System changes)
(System changes)
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* The amount of any '''damage''' you are dealt, or deal with a weapon, is displayed along with hit messages.
 
* The amount of any '''damage''' you are dealt, or deal with a weapon, is displayed along with hit messages.
 
* Status bar indicates current '''[[encumbrance]]'''.
 
* Status bar indicates current '''[[encumbrance]]'''.
 +
* [[Erosion]] can destroy armor.
 
* The '''[[farlook]]''' command now reveals a monster's weapons and armor.
 
* The '''[[farlook]]''' command now reveals a monster's weapons and armor.
 
* [[Fooproof]]ing, [[magic resistance]] and [[reflection]] will wear off with repeated use.
 
* [[Fooproof]]ing, [[magic resistance]] and [[reflection]] will wear off with repeated use.

Revision as of 23:34, 5 May 2009

NetHack brass is a variant based on NetHack 3.4.3. It has an improved skills system, the choice of a gift at Sokoban, and a new Gehennom, including rivers and an icy cave.

There is a DOS/Windows binary for ready play. For Unix users, the best option is to obtain the 040923 sources, apply the brass interface patch, and go compiling.

There is a new version, NetHack brass 081221. So far, all of the information about the new version is in Japanese.

System changes

New items

Changes to existing items

Changes to existing monsters

  • Doppelgangers imitate the player, including all inventory and intrinsics. Unfortunately, its items will disappear when it is defeated by any means, so you cannot get two of the same artifact weapon. You may still steal the doppelganger's items using the #bereave extended command, but artifacts gained in this way will revert to their base item.
  • Shopkeepers may provide services as in SLASH'EM.
  • Water elementals have an engulfing attack that kills you by drowning over several turns. They can also rust weapons like a rust monster.

See also

External links

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