Difference between revisions of "Nightingale"
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− | '''Nightingale''' is an [[artifact weapon]] that appears in [[SlashTHEM]]. It is [[chaotic]]-aligned, and its [[base item]] is a [[katana]]. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is | + | '''Nightingale''' is an [[artifact weapon]] that appears in [[SlashTHEM]]. It is [[chaotic]]-aligned, and its [[base item]] is a [[katana]]. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is the same (18), the damage output distribution is conceptually different as you will only get values of 6, 12, 18, 24, and 30. A successful proc of the extra damage is indicated by the message '''"The night blade howls as it slices through <monster>"'''. |
==Generation== | ==Generation== | ||
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==Strategy== | ==Strategy== | ||
− | Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like [[Excalibur]], so with the additional to-hit bonus and [[invisibility] toggle it can be quite the powerful early- or mid-game weapon. | + | Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like [[Excalibur]], so with the additional to-hit bonus and [[invisibility]] toggle it can be quite the powerful early- or mid-game weapon. |
===Average damage calculation=== | ===Average damage calculation=== | ||
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!Bonus Damage Proc | !Bonus Damage Proc | ||
|- | |- | ||
− | | <math>\frac{ | + | | <math>\frac{6+12+18+24+30}{5}*10%=\bold{1.8}</math> |
|} | |} | ||
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|- | |- | ||
| +0 Nightingale | | +0 Nightingale | ||
− | | <math>\frac{1+10}{2}+3+1. | + | | <math>\frac{1+10}{2}+3+1.8=\bold{10.3}</math> |
− | | <math>\frac{1+12}{2}+3+1. | + | | <math>\frac{1+12}{2}+3+1.8=\bold{11.3}</math> |
|- | |- | ||
| +7 Nightingale | | +7 Nightingale | ||
− | | <math>\frac{1+10}{2}+3+1. | + | | <math>\frac{1+10}{2}+3+1.8+7=\bold{17.3}</math> |
− | | <math>\frac{1+12}{2}+3+1. | + | | <math>\frac{1+12}{2}+3+1.8+7=\bold{18.3}</math> |
|} | |} | ||
[[Category:SLASH'THEM Artifacts|Nightingale]] | [[Category:SLASH'THEM Artifacts|Nightingale]] |
Revision as of 10:09, 7 February 2023
) Nightingale | |
---|---|
Base item | katana |
Damage vs. small | 1d10 +3 +(1d5 * 6) (10% chance) |
Damage vs. large | 1d12 +3 +(1d5 * 6) (10% chance) |
To-hit bonus | +2 |
Bonus versus | (any) |
Weapon skill | long sword |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
|
Base price | 2000 zm |
Weight | 40 |
Material | iron |
Nightingale is an artifact weapon that appears in SlashTHEM. It is chaotic-aligned, and its base item is a katana. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is the same (18), the damage output distribution is conceptually different as you will only get values of 6, 12, 18, 24, and 30. A successful proc of the extra damage is indicated by the message "The night blade howls as it slices through <monster>".
Generation
Nightingale is given to Ninjas as their first sacrifice gift.
Strategy
Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like Excalibur, so with the additional to-hit bonus and invisibility toggle it can be quite the powerful early- or mid-game weapon.
Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.
Bonus Damage Proc |
---|
Weapon | Small monsters | Large monsters |
---|---|---|
+0 Nightingale | ||
+7 Nightingale |