Difference between revisions of "Nightingale"

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'''Nightingale''' is an [[artifact weapon]] that appears in [[SlashTHEM]]. It is [[chaotic]]-aligned, and its [[base item]] is a [[katana]]. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is almost the same (1.8 vs 1.75), the damage output distribution is also conceptually different as you will only get values of 5, 10, 15, 20, 25, and 30. A successful proc of the extra damage is indicated by the message '''"The night blade howls as it slices through <monster>"'''.
+
'''Nightingale''' is an [[artifact weapon]] that appears in [[SlashTHEM]]. It is [[chaotic]]-aligned, and its [[base item]] is a [[katana]]. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is the same (18), the damage output distribution is conceptually different as you will only get values of 6, 12, 18, 24, and 30. A successful proc of the extra damage is indicated by the message '''"The night blade howls as it slices through <monster>"'''.
  
 
==Generation==
 
==Generation==
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==Strategy==
 
==Strategy==
Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like [[Excalibur]], so with the additional to-hit bonus and [[invisibility] toggle it can be quite the powerful early- or mid-game weapon.
+
Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like [[Excalibur]], so with the additional to-hit bonus and [[invisibility]] toggle it can be quite the powerful early- or mid-game weapon.
  
 
===Average damage calculation===
 
===Average damage calculation===
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!Bonus Damage Proc
 
!Bonus Damage Proc
 
|-
 
|-
| <math>\frac{5+10+15+20+25+30}{6}*10%=\bold{1.75}</math>  
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| <math>\frac{6+12+18+24+30}{5}*10%=\bold{1.8}</math>  
 
|}
 
|}
  
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|-
 
|-
 
| +0 Nightingale
 
| +0 Nightingale
| <math>\frac{1+10}{2}+3+1.75=\bold{10.25}</math>  
+
| <math>\frac{1+10}{2}+3+1.8=\bold{10.3}</math>  
| <math>\frac{1+12}{2}+3+1.75=\bold{11.25}</math>
+
| <math>\frac{1+12}{2}+3+1.8=\bold{11.3}</math>
 
|-
 
|-
 
| +7 Nightingale
 
| +7 Nightingale
| <math>\frac{1+10}{2}+3+1.75+7=\bold{17.25}</math>  
+
| <math>\frac{1+10}{2}+3+1.8+7=\bold{17.3}</math>  
| <math>\frac{1+12}{2}+3+1.75+7=\bold{18.25}</math>
+
| <math>\frac{1+12}{2}+3+1.8+7=\bold{18.3}</math>
 
|}
 
|}
  
 
[[Category:SLASH'THEM Artifacts|Nightingale]]
 
[[Category:SLASH'THEM Artifacts|Nightingale]]

Revision as of 10:09, 7 February 2023

)   Nightingale   Katana.png
Base item katana
Damage vs. small 1d10 +3 +(1d5 * 6) (10% chance)
Damage vs. large 1d12 +3 +(1d5 * 6) (10% chance)
To-hit bonus +2
Bonus versus (any)
Weapon skill long sword
Size one-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked
Base price 2000 zm
Weight 40
Material iron

Nightingale is an artifact weapon that appears in SlashTHEM. It is chaotic-aligned, and its base item is a katana. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is the same (18), the damage output distribution is conceptually different as you will only get values of 6, 12, 18, 24, and 30. A successful proc of the extra damage is indicated by the message "The night blade howls as it slices through <monster>".

Generation

Nightingale is given to Ninjas as their first sacrifice gift.

Strategy

Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like Excalibur, so with the additional to-hit bonus and invisibility toggle it can be quite the powerful early- or mid-game weapon.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Bonus Damage Proc
\frac{6+12+18+24+30}{5}*10%=\bold{1.8}
Weapon Small monsters Large monsters
+0 Nightingale \frac{1+10}{2}+3+1.8=\bold{10.3} \frac{1+12}{2}+3+1.8=\bold{11.3}
+7 Nightingale \frac{1+10}{2}+3+1.8+7=\bold{17.3} \frac{1+12}{2}+3+1.8+7=\bold{18.3}