Nightingale
) Nightingale | |
---|---|
Base item | katana |
Damage vs. small | 1d10 +3 +(1d5 * 6) (10% chance) |
Damage vs. large | 1d12 +3 +(1d5 * 6) (10% chance) |
To-hit bonus | +2 |
Bonus versus | (any) |
Weapon skill | long sword |
Size | one-handed |
Affiliation | |
When carried |
(none) |
When wielded |
(none) |
When invoked |
|
Base price | 2000 zm |
Weight | 40 |
Material | iron |
Nightingale is an artifact weapon that appears in SlashTHEM. It is chaotic-aligned, and its base item is a katana. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is almost the same (1.8 vs 1.75), the damage output distribution is also conceptually different as you will only get values of 5, 10, 15, 20, 25, and 30. A successful proc of the extra damage is indicated by the message "The night blade howls as it slices through <monster>".
Generation
Nightingale is given to Ninjas as their first sacrifice gift.
Strategy
Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like Excalibur, so with the additional to-hit bonus and [[invisibility] toggle it can be quite the powerful early- or mid-game weapon.
Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.
Bonus Damage Proc |
---|
Weapon | Small monsters | Large monsters |
---|---|---|
+0 Nightingale | ||
+7 Nightingale |