Nightingale

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Revision as of 10:09, 7 February 2023 by Tomsod (talk | contribs) (bad math)
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)   Nightingale   Katana.png
Base item katana
Damage vs. small 1d10 +3 +(1d5 * 6) (10% chance)
Damage vs. large 1d12 +3 +(1d5 * 6) (10% chance)
To-hit bonus +2
Bonus versus (any)
Weapon skill long sword
Size one-handed
Affiliation
When carried

(none)

When wielded

(none)

When invoked
Base price 2000 zm
Weight 40
Material iron

Nightingale is an artifact weapon that appears in SlashTHEM. It is chaotic-aligned, and its base item is a katana. It deals a flat extra 3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage (which is slightly different than just 6d5) every attack. While the average damage of +6d5 vs +1d5 * 6 is the same (18), the damage output distribution is conceptually different as you will only get values of 6, 12, 18, 24, and 30. A successful proc of the extra damage is indicated by the message "The night blade howls as it slices through <monster>".

Generation

Nightingale is given to Ninjas as their first sacrifice gift.

Strategy

Although the potential for damage is high due to its damage proc, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like Excalibur, so with the additional to-hit bonus and invisibility toggle it can be quite the powerful early- or mid-game weapon.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Bonus Damage Proc
\frac{6+12+18+24+30}{5}*10%=\bold{1.8}
Weapon Small monsters Large monsters
+0 Nightingale \frac{1+10}{2}+3+1.8=\bold{10.3} \frac{1+12}{2}+3+1.8=\bold{11.3}
+7 Nightingale \frac{1+10}{2}+3+1.8+7=\bold{17.3} \frac{1+12}{2}+3+1.8+7=\bold{18.3}