Difference between revisions of "Ninja"

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(Update to 3.6.0, mention shuriken.)
(aword-->sword)
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'''Ninja''' are notable as the only non-unique, non-randomly-generated hostile monsters to appear on a Quest—the [[Samurai quest]], to be exact.
 
'''Ninja''' are notable as the only non-unique, non-randomly-generated hostile monsters to appear on a Quest—the [[Samurai quest]], to be exact.
  
As of NetHack 3.6.0, ninjas are generated with 6-11 [[shuriken]] (75% chance) or darts (25% chance), and a short aword (75% chance) or axe (25% chance) as main weapon. This makes them an excellent source of the otherwise extremely rare shuriken for samurai.
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As of NetHack 3.6.0, ninjas are generated with 6-11 [[shuriken]] (75% chance) or darts (25% chance), and a short sword (75% chance) or axe (25% chance) as main weapon. This makes them an excellent source of the otherwise extremely rare shuriken for samurai.
  
 
There was once a [[Defunct features|Ninja role]], which was replaced by the Rogue role.
 
There was once a [[Defunct features|Ninja role]], which was replaced by the Rogue role.

Revision as of 15:22, 28 January 2016

Ninja are notable as the only non-unique, non-randomly-generated hostile monsters to appear on a Quest—the Samurai quest, to be exact.

As of NetHack 3.6.0, ninjas are generated with 6-11 shuriken (75% chance) or darts (25% chance), and a short sword (75% chance) or axe (25% chance) as main weapon. This makes them an excellent source of the otherwise extremely rare shuriken for samurai.

There was once a Ninja role, which was replaced by the Rogue role.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.