Difference between revisions of "Ochre jelly"

From NetHackWiki
Jump to navigation Jump to search
(Strategy)
Line 19: Line 19:
 
}}
 
}}
  
The '''ochre jelly''', {{monsym|ochre jelly}}, is an [[amoeboid]] [[monster]] that appears in ''[[NetHack]]''. Like other jellies, they have a dangerous passive attack - the ochre jelly's [[acidic]] passive can [[corrode]] iron or [[copper]] objects. Unlike other [[jellies]], however, they are the only non-[[sessile]] member of the monster class, and can [[engulf]] [[player]]s to cover them with acidic slime; the engulfing attack does not corrode objects, despite being acidic.
+
The '''ochre jelly''', {{monsym|ochre jelly}}, is an [[acidic]] [[amoeboid]] [[monster]] that appears in ''[[NetHack]]''. It is the only non-[[sessile]] member of the [[jelly]] [[monster class]].
  
 
==Generation==
 
==Generation==
Ochre jellies are the second quest monster encountered on the [[Knight quest]], and have a 14% chance to be generated; several ochre jellies are generated on the floors beyond the home level.
+
Ochre jellies are the second quest monster encountered on the [[Knight quest|Knight's]] [[Quest]] branch, and have a 14% chance to be generated - several ochre jellies are generated on the floors beyond the home level.
  
Ochre jellies are eligible to be created by the [[summon nasties]] [[monster spell]].
+
Ochre jellies may also be created if a hostile [[spellcaster]] casts the [[summon nasties]] [[monster spell]].
  
 
==Strategy==
 
==Strategy==
Ochre jellies are quite slow, so you can easily run away if you aren't prepared to handle them. Their passive acid attack does a fixed 3d6 damage roll, as opposed to the (XL + 1)d6 of [[spotted jelly|spotted]] and [[blue jellies]], making it much less dangerous on its own - however, the damage can potentially pile up if it manages to successfully [[engulf]] you. Like most solid engulfing monsters, a [[wand of digging]] or [[spell of dig]] will immediately free you and reduce their HP to 1.
+
Like other jellies, the ochre jelly has a passive to watch out for that can [[corrode]] [[iron]] or [[copper]] objects. However, they can also chase and [[engulf]] you - this covers you in acidic slime, but does ''not'' corrode objects.
  
Players keeping [[mind flayer]] pets will want to keep them away from ochre jellies, whose acidic passive will trigger with each tentacle attack; it may be worth giving them [[yellow dragon scales]]/[[yellow dragon scale mail|scale mail]] or a spare [[alchemy smock]] for [[acid resistance]].
+
Ochre jellies are still quite slow and can be easily outrun, allowing you to pick them off at a distance with corrode-proofed or disposable projectiles - you can also simply run away if you aren't prepared to handle them. Their passive acid attack does 3d6 damage as opposed to the (XL + 1)d6 of [[spotted jelly|spotted]] and [[blue jellies]], but being engulfed may force you to attack and trigger this passive multiple times. A [[wand of digging]] or [[spell of dig]] will immediately free you and reduce their HP to 1.
 +
 
 +
For players keeping [[mind flayer]] [[pets]] or using the polyform, each tentacle attack will trigger the passive; [[acid resistance]] via [[yellow dragon scales]]/[[yellow dragon scale mail|scale mail]] or a spare [[alchemy smock]] will easily counteract this.
 +
 
 +
==History==
 +
The ochre jelly was introduced in [[NetHack 3.0.0]].
  
 
==SLASH'EM==
 
==SLASH'EM==
In SLASH'EM, the engulfing attack can now corrode objects in open inventory, including your [[alignment key]].
+
In SLASH'EM, the engulfing attack can corrode objects in open inventory, including your [[alignment key]].
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
+
{{nethack-366}}

Revision as of 20:02, 28 June 2021

The ochre jelly, j, is an acidic amoeboid monster that appears in NetHack. It is the only non-sessile member of the jelly monster class.

Generation

Ochre jellies are the second quest monster encountered on the Knight's Quest branch, and have a 14% chance to be generated - several ochre jellies are generated on the floors beyond the home level.

Ochre jellies may also be created if a hostile spellcaster casts the summon nasties monster spell.

Strategy

Like other jellies, the ochre jelly has a passive to watch out for that can corrode iron or copper objects. However, they can also chase and engulf you - this covers you in acidic slime, but does not corrode objects.

Ochre jellies are still quite slow and can be easily outrun, allowing you to pick them off at a distance with corrode-proofed or disposable projectiles - you can also simply run away if you aren't prepared to handle them. Their passive acid attack does 3d6 damage as opposed to the (XL + 1)d6 of spotted and blue jellies, but being engulfed may force you to attack and trigger this passive multiple times. A wand of digging or spell of dig will immediately free you and reduce their HP to 1.

For players keeping mind flayer pets or using the polyform, each tentacle attack will trigger the passive; acid resistance via yellow dragon scales/scale mail or a spare alchemy smock will easily counteract this.

History

The ochre jelly was introduced in NetHack 3.0.0.

SLASH'EM

In SLASH'EM, the engulfing attack can corrode objects in open inventory, including your alignment key.