Difference between revisions of "Options (dNetHack)"

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(Create page wtih dnethack_dungeon_colors, dnethack_start_text, MONSTERCOLOR, and statuslines options)
 
(It's MONSTERTEMPLATE, not MONSTERCOLOR)
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Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
 
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
  
===MONSTERCOLOR===
+
===MONSTERTEMPLATE===
 
Allows changing background colour, foreground colour, and symbol for a monster template, for example:
 
Allows changing background colour, foreground colour, and symbol for a monster template, for example:
 
  MONSTERTEMPLATE=tomb:fg:green
 
  MONSTERTEMPLATE=tomb:fg:green

Revision as of 17:12, 15 December 2023

3.4.3 options

A user has suggested improving this page or section as follows:

"Include 3.4.3 options that exist in dNetHack here"

3.4.3-NAO options

A user has suggested improving this page or section as follows:

"Include 3.4.3-NAO options that exist in dNetHack here"

New options

dnethack_dungeon_colors

Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.

dnethack_start_text

Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.

MONSTERTEMPLATE

Allows changing background colour, foreground colour, and symbol for a monster template, for example:

MONSTERTEMPLATE=tomb:fg:green
MONSTERTEMPLATE:tomb:sym:0
MONSTERTEMPLATE=pseudonatural:bg:cyan

Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.

statuslines

Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.