Difference between revisions of "Options (dNetHack)"
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Revision as of 23:34, 9 March 2024
dNetHack includes most options from NetHack 3.4.3 and 3.4.3-NAO. For a list of these options, see Options (3.4.3).
Contents
New options
In addition to options inherited from 3.4.3 and 3.4.3-NAO, dNetHack has several new options.
default_template_hilite
Enables default hilites for monster templates. Boolean option, defaults to TRUE. Cannot be set in game.
dnethack_dungeon_colors
Enables colouring of walls and floors on certain levels. Boolean option, defaults to TRUE. Can be set in game.
dnethack_start_text
Enables extra dNetHack-specific hints on starting or restoring a game. Boolean option, defaults to TRUE. Cannot be set in game.
MONSTERTEMPLATE
Allows changing background colour, foreground colour, and symbol for a monster template, for example, to (almost) replicate the defaults:
MONSTERTEMPLATE=zombified:bg:green MONSTERTEMPLATE=skelified:bg:green MONSTERTEMPLATE=crystalfied:bg:green MONSTERTEMPLATE=tomb:fg:gray MONSTERTEMPLATE=tomb:sym:` MONSTERTEMPLATE=yellow:bg:green MONSTERTEMPLATE=dream:bg:green MONSTERTEMPLATE=moly:bg:green # These do not work due to a bug (cordyceps and spore zombie are not handled by parse_monster_template) #MONSTERTEMPLATE=spore:bg:green #MONSTERTEMPLATE=cordyceps:bg:green #MONSTERTEMPLATE=cordyceps:sym:F
You cannot use this to unset a default template symbol, unless you disable default_template_hilite.
Available colours: black, red, green, brown, blue, magenta, cyan, gray, orange, lightgreen, yellow, lightblue, lightmagenta, lightcyan, white.
statuslines
Specifies the amount of status lines (2 or 3, defaults to 3). Only available for TTY. Can be set in game.
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