Difference between revisions of "Orc-captain"

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(Strategy)
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{{Wikipedia|Orc}}
 
 
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The '''orc-captain''', {{monsym|orc-captain}}, is the strongest form of [[orc]] that appears in [[NetHack]].
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An '''orc-captain''', {{monsym|orc-captain}}, is a type of monster that appears in ''[[NetHack]]''. It is the strongest type of [[Orc (monster class)|orc]] that can be encountered in the dungeons.
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{{upcoming|3.7.0|As part of resolving [https://github.com/NetHack/NetHack/issues/679 issue #679] regarding congruence between non-player monsters and their player counterparts, {{commit|b6a3d4b984eb118ddb02f1605d76b1010df76055|commit b6a3d4b}} gives [[poison resistance]] to all orcs, except for the [[goblin]] and [[hobgoblin]] (in order to distinguish them from other orcs). All strong orcs are also capped at 18/50 [[strength]] for purposes of [[polyself]], with the exception of the Uruk-hai (whose form still provides 18/** strength).}}
  
 
==Generation==
 
==Generation==
Unlike their brethren, the orc-captain is never randomly generated in groups, and will start [[Monster starting inventory|with the equipment of]] either a [[Mordor orc]] or [[Uruk-hai]].{{refsrc|makemon.c|331}} One or more orc-captains will be generated inside the town walls of [[Orctown]]; in games that contain Orctown, a named orc-captain is also guaranteed to be found in [[Mines' End]]. This orc captain has a single name, signifying leadership of their clan, and will always have a [[shiny ring]] in addition to whatever extra Minetown loot they are generated with.
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Unlike their brethren, the orc-captain is never randomly generated in groups; they may be peaceful towards player [[Orc (starting race)|orcs]]. Orc-captains may appear among the hostile {{mcsl|o}} that generate in [[throne room]]s, as well as the various monsters that can be randomly generated by [[looting]] a throne while [[confused]] and carrying gold (provided there is no [[chest]] on the level).
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[[Hill orc]]s, [[Uruk-hai]], [[Mordor orc]]s, and ordinary [[Orc (monster)|orcs]] can all [[grow up]] into orc-captains.{{refsrc|src/mondata.c|965|version=NetHack 3.6.7}}
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An orc-captain can [[Monster starting inventory|be generated with]] the equipment of either a Mordor orc or Uruk-hai:{{refsrc|src/makemon.c|402|version=NetHack 3.6.7|comment=armor and weapons for Mordor orcs}}{{refsrc|src/makemon.c|412|version=NetHack 3.6.7|comment=armor and weapons for Uruk-Hai}}{{refsrc|src/makemon.c|400|version=NetHack 3.6.7|comment=switch for orc-captains}}
  
[[Hill orc]]s, Uruk-hai, Mordor orcs and ordinary [[orc (monster class)|orc]]s can all [[grow up]] to be orc-captains.{{refsrc|mondata.c|566}}
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* Mordor orc items are a [[scimitar]], an [[orcish shield]], a [[knife]], and an [[orcish chain mail]], with an independent {{frac|3}} chance of each item.
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* Uruk-hai items are an [[orcish cloak]], an [[orcish short sword]], a pair of [[iron shoes]], an [[orcish bow]] and stack of {{rn1|12|3}} [[poison]]ed [[orcish arrow]]s, and an [[Uruk-hai shield]], with an independent {{frac|3}} chance of each item.
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In a game that has [[Orcish Town]], several orc-captains will appear within the town walls, and are flavored as the leaders of a rival horde.{{refsrc|dat/mines.des|160|version=NetHack 3.6.7}}{{refsrc|src/mkmaze.c|774|version=NetHack 3.6.7}} A named orc-captain can appear elsewhere in the [[Gnomish Mines]] and the main branch - they are considered the leader of the invading horde, and will usually carry the most valuable of the Minetown loot, including the [[watch captain]]'s weapon, [[shiny ring]]s, and some [[Nameable fruit|fruit]] named either "paddle cactus" or "dwarven root".{{refsrc|src/mkmaze.c|672|version=NetHack 3.6.7|comment=boolean <code>is_captain</code>}}{{refsrc|src/mkmaze.c|692|version=NetHack 3.6.7|comment=orc leader has guaranteed [[shiny ring]]s}}{{refsrc|src/mkmaze.c|760|version=NetHack 3.6.7|comment=orc leader also has watch captain's weapons}}{{refsrc|src/mkmaze.c|631|version=NetHack 3.6.7|comment=looted fruit name}}{{refsrc|src/mkmaze.c|711|version=NetHack 3.6.7|comment=looted fruit gen}}
  
 
==Strategy==
 
==Strategy==
While the orc-captain is not significantly stronger than a Mordor orc or Uruk-hai in terms of base stats, their ability to attack twice per turn can offset their low speed and deal unexpected damage to a player lacking in AC. It is thus best to face them at a distance, but their starting inventory may contain an [[orcish bow]] and [[poisoned]] [[orcish arrow]]s; be sure to have [[poison resistance]], especially if you are raiding Orctown. Fortunately, they are not poison resistant themselves, and orcs may also hit their comrades with the arrows; a patient player could use this knowledge to outwit and defeat the captain.
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While the orc-captain is not significantly stronger than a Mordor orc or Uruk-hai in terms of base stats, their ability to attack twice per turn and potential for good armor can offset their low speed - an orc-captain with a decent weapon can deal unexpected melee damage, particularly if you are lacking in [[AC]]. Their starting inventory may contain an orcish bow and poisoned arrows; be sure to have [[poison resistance]] by the time you encounter one, especially if you are raiding Orctown.
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Fortunately, they are not poison resistant themselves, and orcs may also hit their comrades with the arrows; a patient player can use this knowledge to outwit and defeat the captain. A heavily armored player should also have no trouble meeting an orc-captain in melee with a good enough weapon on hand.
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==History==
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The orc-captain is introduced in [[NetHack 3.0.0]], where the various orcish monsters are first differentiated from each other.
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==Origin==
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{{Wikipedia|Orc}}
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Many of the orcs in ''NetHack'' are derived from their portrayal in the works of [[J.R.R. Tolkien]], either directly or through their adaptation into ''[[Dungeons & Dragons]]''.
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==Variants==
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In variants that implement [[AC]] bonuses for wearing [[racial equipment]], orc-captains may prove tougher foes than in vanilla ''[[NetHack]]''.
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===SLASH'EM===
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In [[SLASH'EM]], orc-captains will be given an orcish dagger if they do not generate with an orcish short sword. They can also [[Hits creatures as +x weapon|hit as a +1 weapon]].
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Two orc-captains appear in the outer open area of [[Grund's Stronghold]].
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Orc-captains were the first [[quest]] monster for the defunct [[Dwarf quest]], composing 55% of randomly-generated monsters in the branch; the branch also generates eight orc-captains at level creation on the locate level, and four orc-captains at level creation on the lower filler level(s).
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===dNetHack===
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In [[dNetHack]], orc-captains may appear as the ruler of a [[Throne room#dNetHack|throne room]], and may also appear in the court of one ruled by an [[ogre king]].
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The [[Chaos Quest (dNethack)|Chaos Quest]] generates several orc-captains on level creation for various floors in two of its variants:
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* The [[Mordor Ruins Quest|Mordor Ruins variant]] of the Chaos Quest generates an orc-captain on the level in the main dungeon containing the branch's [[magic portal]]. Three orc-captains are also generated at the Mordor Wall, while two are generated in the Mordor Fortress.
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* The [[Chaos Temple Quest]] generates an orc-captain within the forest area of the Ancient Temple level; {{frac|10}} of the randomly generated monsters on that level will be orc-captains.
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===xNetHack===
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In [[xNetHack]], orc-captains are considered [[M2_LORD|lords]] to their kind, and have their base speed raised to 9; they also have poison resistance like player orcs.
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For weapon generation, orc-captains that roll Mordor orc equipment have a {{frac|3}} chance of either generating with a scimitar ({{frac|2|3}} chance) or an [[orcish spear]] ({{frac||3}} chance); orc-captains that roll Uruk-hai equipment instead have a {{frac|3}} chance of either generating with an orcish short sword ({{frac|2|3}} chance) or an orcish spear ({{frac||3}} chance).
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===EvilHack===
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In [[EvilHack]], orc-captains have poison resistance like player orcs and gain AC bonuses for wearing proper racial equipment like the player and other monsters - orc-captains that roll Mordor orc equipment have a {{frac|3}} chance of generating with an [[orcish scimitar]] as their weapon, rather than a standard one; orc-captains that roll Uruk-hai equipment have a {{frac|3}} chance of getting [[orcish boots]] rather than [[dwarvish boots]] (which replace iron shoes from ''NetHack'').
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===Hack'EM===
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In [[Hack'EM]], orc-captains have poison resistance. They have 9 speed and are lords to their kind as in xNetHack, and may also generate with orcish scimitars and orcish boots as in EvilHack.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-364}}
 

Revision as of 00:29, 4 August 2023

An orc-captain, o, is a type of monster that appears in NetHack. It is the strongest type of orc that can be encountered in the dungeons.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of resolving issue #679 regarding congruence between non-player monsters and their player counterparts, commit b6a3d4b gives poison resistance to all orcs, except for the goblin and hobgoblin (in order to distinguish them from other orcs). All strong orcs are also capped at 18/50 strength for purposes of polyself, with the exception of the Uruk-hai (whose form still provides 18/** strength).

Generation

Unlike their brethren, the orc-captain is never randomly generated in groups; they may be peaceful towards player orcs. Orc-captains may appear among the hostile o that generate in throne rooms, as well as the various monsters that can be randomly generated by looting a throne while confused and carrying gold (provided there is no chest on the level).

Hill orcs, Uruk-hai, Mordor orcs, and ordinary orcs can all grow up into orc-captains.[1]

An orc-captain can be generated with the equipment of either a Mordor orc or Uruk-hai:[2][3][4]

In a game that has Orcish Town, several orc-captains will appear within the town walls, and are flavored as the leaders of a rival horde.[5][6] A named orc-captain can appear elsewhere in the Gnomish Mines and the main branch - they are considered the leader of the invading horde, and will usually carry the most valuable of the Minetown loot, including the watch captain's weapon, shiny rings, and some fruit named either "paddle cactus" or "dwarven root".[7][8][9][10][11]

Strategy

While the orc-captain is not significantly stronger than a Mordor orc or Uruk-hai in terms of base stats, their ability to attack twice per turn and potential for good armor can offset their low speed - an orc-captain with a decent weapon can deal unexpected melee damage, particularly if you are lacking in AC. Their starting inventory may contain an orcish bow and poisoned arrows; be sure to have poison resistance by the time you encounter one, especially if you are raiding Orctown.

Fortunately, they are not poison resistant themselves, and orcs may also hit their comrades with the arrows; a patient player can use this knowledge to outwit and defeat the captain. A heavily armored player should also have no trouble meeting an orc-captain in melee with a good enough weapon on hand.

History

The orc-captain is introduced in NetHack 3.0.0, where the various orcish monsters are first differentiated from each other.

Origin

Many of the orcs in NetHack are derived from their portrayal in the works of J.R.R. Tolkien, either directly or through their adaptation into Dungeons & Dragons.

Variants

In variants that implement AC bonuses for wearing racial equipment, orc-captains may prove tougher foes than in vanilla NetHack.

SLASH'EM

In SLASH'EM, orc-captains will be given an orcish dagger if they do not generate with an orcish short sword. They can also hit as a +1 weapon.

Two orc-captains appear in the outer open area of Grund's Stronghold.

Orc-captains were the first quest monster for the defunct Dwarf quest, composing 55% of randomly-generated monsters in the branch; the branch also generates eight orc-captains at level creation on the locate level, and four orc-captains at level creation on the lower filler level(s).

dNetHack

In dNetHack, orc-captains may appear as the ruler of a throne room, and may also appear in the court of one ruled by an ogre king.

The Chaos Quest generates several orc-captains on level creation for various floors in two of its variants:

  • The Mordor Ruins variant of the Chaos Quest generates an orc-captain on the level in the main dungeon containing the branch's magic portal. Three orc-captains are also generated at the Mordor Wall, while two are generated in the Mordor Fortress.
  • The Chaos Temple Quest generates an orc-captain within the forest area of the Ancient Temple level; 110 of the randomly generated monsters on that level will be orc-captains.

xNetHack

In xNetHack, orc-captains are considered lords to their kind, and have their base speed raised to 9; they also have poison resistance like player orcs.

For weapon generation, orc-captains that roll Mordor orc equipment have a 13 chance of either generating with a scimitar (23 chance) or an orcish spear (3 chance); orc-captains that roll Uruk-hai equipment instead have a 13 chance of either generating with an orcish short sword (23 chance) or an orcish spear (3 chance).

EvilHack

In EvilHack, orc-captains have poison resistance like player orcs and gain AC bonuses for wearing proper racial equipment like the player and other monsters - orc-captains that roll Mordor orc equipment have a 13 chance of generating with an orcish scimitar as their weapon, rather than a standard one; orc-captains that roll Uruk-hai equipment have a 13 chance of getting orcish boots rather than dwarvish boots (which replace iron shoes from NetHack).

Hack'EM

In Hack'EM, orc-captains have poison resistance. They have 9 speed and are lords to their kind as in xNetHack, and may also generate with orcish scimitars and orcish boots as in EvilHack.

References