Difference between revisions of "Orcish boots"
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When worn, orcish boots grant 1 base [[AC]] before enchantment and [[object material]] adjustments, along with a bonus point of AC for [[Orc (starting race)|orc]] player characters and other [[Orc (monster class)|orcs]] that wear them. | When worn, orcish boots grant 1 base [[AC]] before enchantment and [[object material]] adjustments, along with a bonus point of AC for [[Orc (starting race)|orc]] player characters and other [[Orc (monster class)|orcs]] that wear them. | ||
− | Orcish boots can be combined with an orcish helm at a forge to create an orcish shield. | + | Orcish boots can be combined with an [[orcish helm]] at a forge to create an [[orcish shield]]. |
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[[Category:EvilHack boots]] | [[Category:EvilHack boots]] |
Revision as of 23:47, 4 August 2023
[ orcish boots | |
---|---|
Appearance | crude shoes |
Slot | boots |
AC | 1 |
Special | (none) |
Base price | 16 zm |
Weight | 50 |
Material | iron |
Orcish boots are a type of non-magical boots that appear in EvilHack and Hack'EM, and are orcish-made versions of the iron shoes from vanilla NetHack (which are called dwarvish boots in those variants). They have a base material of iron, and appear as crude boots when unidentified.
Generation
Uruk-hai and goblin-captains have a 1⁄3 chance of being generated with orcish boots; orc-captains have a 1⁄2 chance to be generated with Uruk-hai armor, giving them an effective 1⁄6 chance of generating with the boots.
Orcish boots can be created at a forge by combining an orcish short sword and gauntlets.
Description
When worn, orcish boots grant 1 base AC before enchantment and object material adjustments, along with a bonus point of AC for orc player characters and other orcs that wear them.
Orcish boots can be combined with an orcish helm at a forge to create an orcish shield.