Difference between revisions of "Orcish boots"
m (lede) |
m (chance to:opportunity::chance of:probability) |
||
Line 12: | Line 12: | ||
==Generation== | ==Generation== | ||
− | [[Uruk-hai]] and [[goblin-captain]]s have a {{frac|3}} chance of [[Monster starting inventory|being generated with]] orcish boots; [[orc-captain]]s have a {{frac|2}} chance | + | [[Uruk-hai]] and [[goblin-captain]]s have a {{frac|3}} chance of [[Monster starting inventory|being generated with]] orcish boots; [[orc-captain]]s have a {{frac|2}} chance of being generated with Uruk-hai armor, giving them an effective {{frac|6}} chance of generating with the boots. |
Orcish boots can be created at a [[Forge (dungeon feature)|forge]] by combining an [[orcish short sword]] and [[gauntlets]]. | Orcish boots can be created at a [[Forge (dungeon feature)|forge]] by combining an [[orcish short sword]] and [[gauntlets]]. |
Revision as of 08:54, 29 October 2023
[ orcish boots | |
---|---|
Appearance | crude shoes |
Slot | boots |
AC | 1 |
Special | (none) |
Base price | 16 zm |
Weight | 50 |
Material | iron |
Orcish boots are a type of non-magical boots that appear in EvilHack and Hack'EM, and are orcish-made versions of the iron shoes from vanilla NetHack, which are called "dwarvish boots" in those variants. They have a base object material of iron, and appear as crude boots when unidentified.
Generation
Uruk-hai and goblin-captains have a 1⁄3 chance of being generated with orcish boots; orc-captains have a 1⁄2 chance of being generated with Uruk-hai armor, giving them an effective 1⁄6 chance of generating with the boots.
Orcish boots can be created at a forge by combining an orcish short sword and gauntlets.
Description
When worn, orcish boots grant 1 base AC before enchantment and object material adjustments, along with a bonus point of AC for orc player characters and other orcs that wear them.
Orcish boots can be combined with an orcish helm at a forge to create an orcish shield.