Difference between revisions of "Orcish dagger"
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− | + | {{weapon | |
+ | |name=orcish dagger | ||
+ | |tile=[[image:orcish dagger.png]] | ||
+ | |appearance=crude dagger | ||
+ | |smalldmg=1d3 | ||
+ | |largedmg=1d3 | ||
+ | |tohit=<nowiki>+2</nowiki> | ||
+ | |cost=4 | ||
+ | |weight=10 | ||
+ | |material=iron | ||
+ | |color=black | ||
+ | |skill=dagger | ||
+ | }} | ||
+ | |||
+ | An '''orcish dagger''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It uses the [[dagger]] [[skill]], and like a dagger it can be used in [[melee]] and [[thrown]] as a [[projectile]]. It is made of [[iron]] and appears as a '''crude dagger''' when [[identification|unidentified]]. | ||
+ | |||
+ | [[Grimtooth]] is an [[Artifact weapon|artifact]] orcish dagger. | ||
+ | |||
+ | ==Generation== | ||
+ | Player [[Orc (starting race)|orcs]] start the game with knowledge of the orcish dagger.{{refsrc|src/u_init.c|858|version=NetHack 3.6.7}} Oricsh [[Ranger]]s start each game with a +1 orcish dagger as their secondary weapon, while orcish [[Rogue]]s start each game with a stack of +0 orcish daggers as their secondary weapon.{{refsrc|src/u_init.c|114|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|125|version=NetHack 3.6.7}}{{refsrc|src/u_init.c|213|nethack=3.6.7|comment=Race-based substitutions for initial inventory}} | ||
+ | |||
+ | Orcish daggers constitute 1.2% of random weapon generation in the dungeon. In addition to random generation, weapon [[shop]]s and general stores can stock orcish daggers. | ||
+ | |||
+ | [[Orc (monster class)|Orcs]] have a {{frac|2}} chance of [[Monster starting inventory|being generated with]] an orcish dagger, with the exception of the [[orc shaman]].{{refsrc|src/makemon.c|426|version=NetHack 3.6.7|comment=default orcish weapons}} | ||
+ | |||
+ | ==Strategy== | ||
+ | Orcish daggers are usually the first type of dagger seen in the dungeon - at d3 versus all monsters, they are the weakest dagger in terms of damage and one of the weakest weapons overall. An orcish dagger is still suitable as a weapon for roles such as [[Healer]]s and [[Wizard]]s that seek to train the dagger skill in the early game. Orcish daggers are always eventually replaced with better weapons, ranging from a stack of standard daggers to any of the artifact weapons. | ||
+ | |||
+ | ==History== | ||
+ | The orcish dagger first appears in [[NetHack 3.0.0]]. | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | {{nethack-367}} | ||
+ | [[Category:Orcish items|Dagger]] |
Revision as of 01:47, 23 November 2023
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Name | orcish dagger |
Appearance | crude dagger |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +2 |
Weapon skill | dagger |
Size | one-handed |
Base price | 4 zm (+10/positive enchant) |
Weight | 10 |
Material | iron |
An orcish dagger is a type of weapon that appears in NetHack. It uses the dagger skill, and like a dagger it can be used in melee and thrown as a projectile. It is made of iron and appears as a crude dagger when unidentified.
Grimtooth is an artifact orcish dagger.
Contents
Generation
Player orcs start the game with knowledge of the orcish dagger.[1] Oricsh Rangers start each game with a +1 orcish dagger as their secondary weapon, while orcish Rogues start each game with a stack of +0 orcish daggers as their secondary weapon.[2][3][4]
Orcish daggers constitute 1.2% of random weapon generation in the dungeon. In addition to random generation, weapon shops and general stores can stock orcish daggers.
Orcs have a 1⁄2 chance of being generated with an orcish dagger, with the exception of the orc shaman.[5]
Strategy
Orcish daggers are usually the first type of dagger seen in the dungeon - at d3 versus all monsters, they are the weakest dagger in terms of damage and one of the weakest weapons overall. An orcish dagger is still suitable as a weapon for roles such as Healers and Wizards that seek to train the dagger skill in the early game. Orcish daggers are always eventually replaced with better weapons, ranging from a stack of standard daggers to any of the artifact weapons.
History
The orcish dagger first appears in NetHack 3.0.0.
References
- ↑ src/u_init.c in NetHack 3.6.7, line 858
- ↑ src/u_init.c in NetHack 3.6.7, line 114
- ↑ src/u_init.c in NetHack 3.6.7, line 125
- ↑ src/u_init.c in NetHack 3.6.7, line 213: Race-based substitutions for initial inventory
- ↑ src/makemon.c in NetHack 3.6.7, line 426: default orcish weapons