Difference between revisions of "Orcus"

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Orcus does physical damage and some spell damage, both of which you should be ready for. He also [[Monster_starting_inventory|carries]] a [[wand of death]], although for any character with [[magic resistance]], the main problem this poses is how to relieve him of it without him wasting too many charges.
 
Orcus does physical damage and some spell damage, both of which you should be ready for. He also [[Monster_starting_inventory|carries]] a [[wand of death]], although for any character with [[magic resistance]], the main problem this poses is how to relieve him of it without him wasting too many charges.
  
As a [[chaotic]] [[Demon Prince]], Orcus can [[demon summoning|summon]] [[Yeenoghu]] and [[Demogorgon]], and cannot be [[bribe]]d.
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As a [[chaotic]] [[demon prince]], Orcus can [[demon summoning|summon]] [[Yeenoghu]] and [[Demogorgon]], and cannot be [[bribe]]d.
  
 
== Strategy ==
 
== Strategy ==
Like any [[covetous]] monster, he teleports away to heal when damaged. Walking all the way from one end of Orcus Town to the other (as Orcus harasses you and teleports away) is not advisable. Orcus will try to use up the charges from his wand of death, summon demons, and is a common way to encounter the very dangerous [[Demogorgon]]. As Orcus can also summon [[Yeenoghu]] (and Yeenoghu can also summon Demogorgon), defeating him quickly to avoid summoning and preserve the wand is advisable.  
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Because he can summon Yeenoghu and Demogorgon, defeating him quickly is a good idea. Most players will also want to kill him fast to get his wand before it runs out of charges. Thus, giving him a lot of time to zap it at you and gate in more demons is not advisable.
  
One way is to wield a [[cockatrice]] corpse or use a [[potion of paralysis]] (if wielded, you will want [[free action]] to avoid being paralyzed yourself). Thrown or wielded, the effect is not guaranteed, so you may need multiple potions.  A mounted [[Knight]] can also easily [[joust]] Orcus with the lance repeatedly until dead; the stunning component of the joust prevents him from getting away. Another option is to attack Orcus while he's on the downstairs, wait for him to teleport, then stand on the downstairs. When Orcus comes back, go downstairs when Orcus is adjacent. Then stand on that upstairs to fight him; since he will now remain in close contact, you may be able to kill him before he can empty the wand or summons other demons. You could also attack Orcus until he teleports away, proceed down one level and then [[levelport]] above Orcus Town. Then proceed back down to the upstairs of Orcus Town and fight him there, hopefully catching him alone.
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He is not immune to [[stoning]], so hitting him with a [[cockatrice]] corpse will instantly kill him. Another option is to use [[potion of paralysis|potions of paralysis]] to paralyze him (but make sure you won't paralyze yourself in the process). A mounted [[Knight]] can also easily [[joust]] Orcus with the lance repeatedly until dead; the stunning component of the joust prevents him from getting away.
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Like any [[covetous]] monster, he warps to the upstairs to heal when damaged. If fighting him directly is your only option, try to get onto an upstair yourself so he can't escape. One easy method is to attack Orcus while he's on the downstairs, wait for him to teleport, then stand on the downstairs. When Orcus returns and is adjacent to you, go downstairs.
  
 
==Origin==
 
==Origin==
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He physically appears as a fat humanoid with a goat's head and legs, the horns of a ram, bat wings and a poisonous reptilian tail.
 
He physically appears as a fat humanoid with a goat's head and legs, the horns of a ram, bat wings and a poisonous reptilian tail.
  
==Encyclopaedia entry==
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==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
Orcus, Prince of the Undead, has a ram's head and a poison
 
Orcus, Prince of the Undead, has a ram's head and a poison

Revision as of 12:33, 21 September 2019

Orcus, &, is one of the demon princes, guaranteed to appear in Orcus Town in Gehennom.

Orcus does physical damage and some spell damage, both of which you should be ready for. He also carries a wand of death, although for any character with magic resistance, the main problem this poses is how to relieve him of it without him wasting too many charges.

As a chaotic demon prince, Orcus can summon Yeenoghu and Demogorgon, and cannot be bribed.

Strategy

Because he can summon Yeenoghu and Demogorgon, defeating him quickly is a good idea. Most players will also want to kill him fast to get his wand before it runs out of charges. Thus, giving him a lot of time to zap it at you and gate in more demons is not advisable.

He is not immune to stoning, so hitting him with a cockatrice corpse will instantly kill him. Another option is to use potions of paralysis to paralyze him (but make sure you won't paralyze yourself in the process). A mounted Knight can also easily joust Orcus with the lance repeatedly until dead; the stunning component of the joust prevents him from getting away.

Like any covetous monster, he warps to the upstairs to heal when damaged. If fighting him directly is your only option, try to get onto an upstair yourself so he can't escape. One easy method is to attack Orcus while he's on the downstairs, wait for him to teleport, then stand on the downstairs. When Orcus returns and is adjacent to you, go downstairs.

Origin

Orcus in this form comes from Dungeons and Dragons, a representation originally inspired by a Roman god of the underworld.

He physically appears as a fat humanoid with a goat's head and legs, the horns of a ram, bat wings and a poisonous reptilian tail.

Encyclopedia entry

Orcus, Prince of the Undead, has a ram's head and a poison
stinger. He is most feared, though, for his powerful magic
abilities. His wand causes death to those he chooses.

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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.