Difference between revisions of "Orcus"

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  |frequency=Unique
 
  |frequency=Unique
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Weapon 3d6, claw 3d4, claw 3d4, [[monster spell|spell-casting]], sting [[poison]]ous 2d4
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  |attacks=Weapon 3d6, claw 3d4, claw 3d4, [[Monster spell|spell-casting]] 8d6 ([[Monster spell#Mage spells|mage]]), sting [[poison]]ous 2d4
 
  |weight=1500
 
  |weight=1500
 
  |nutr=500
 
  |nutr=500
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  |reference=[[monst.c#line2684]]
 
  |reference=[[monst.c#line2684]]
 
}}
 
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'''Orcus''', {{monsym|orcus}}, is one of the [[demon prince]]s, guaranteed to appear in [[Orcus Town]] in [[Gehennom]].
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'''Orcus''', {{monsym|orcus}}, is one of the [[demon prince]]s that appears in ''[[NetHack]]''.
  
Orcus does physical damage and some spell damage, both of which you should be ready for. He also [[Monster_starting_inventory|carries]] a [[wand of death]], although for any character with [[magic resistance]], the main problem this poses is how to relieve him of it without him wasting too many charges.
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Orcus possesses [[infravision]], [[see invisible]] and [[flight]], and like all demon lords and princes he is [[covetous]]. Orcus has a weapon attack, two claw attacks, a clerical spell attack, and a [[poison]] sting; as a [[chaotic]] demon prince, he cannot be [[bribe]]d.
  
As a [[chaotic]] [[demon prince]], Orcus can [[Demons#Demons summoning demons|summon]] [[Demogorgon]] and [[Yeenoghu]] (who can also summon Demogorgon), and cannot be [[bribe]]d.  
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==Generation==
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Orcus is guaranteed to appear in [[Gehennom]], where he is found residing on the down [[stair]] of his self-named lair, [[Orcus Town]]. He will always generate with a [[wand of death]].
  
== Strategy ==
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==Strategy==
It is desirable to get Orcus's wand of death with as many charges as possible, and to kill him before he can summon [[Demogorgon]] (perhaps along with Yeenoghu). Like any [[covetous]] monster, he warps to the upstairs to heal when damaged, which can allow him many turns to summon and to use up wand charges; ideally, you would not allow him to react to your attack at all.  
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For characters without [[magic resistance]], Orcus poses a dual threat of instant death through both his wand and the [[touch of death]] spell; [[reflection]] can deflect rays from the former, but cannot protect against the latter. Orcus can also use his melee attack and the [[summon nasties]] spell to [[Demons#Demons summoning demons|summon]] either [[Demogorgon]] or [[Yeenoghu]] (who can also summon Demogorgon) - the threat of Demogorgon arriving is likely the prime motivator for you to kill Orcus as fast as possible, or else avoid fighting him directly in melee. For any character ''with'' magic resistance, a main priority is often relieving Orcus of his wand without destroying it or allowing him to waste too many charges if you plan to use it against the [[Wizard of Yendor]] and other non-immune threats.
  
He is not immune to [[stoning]], so hitting him with a [[cockatrice]] corpse will instantly kill him. Another option is to use [[potion of paralysis|potions of paralysis]] (along with [[free action]]), and kill him before the paralysis effect ends. A mounted [[Knight]] can also easily [[joust]] Orcus with the lance repeatedly until dead; the stunning component of the joust prevents him from getting away.
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If you cannot avoid fighting him directly, then your options to block the up [[stair]] and prevent him escaping are as follows:
  
If fighting him directly is your only option, you need to get onto an upstairs yourself so he can't escape. This is most easily done by using the downstairs in Orcus's room when Orcus is adjacent to you, especially since the upstairs in [[Orcus-town]] is far away. You might arrange to be in this situation by coming up these stairs, either by digging down when it becomes clear you are at Orcus-town, or because you are [[Gehennom_mapping#Demon_mapping|mapping Gehennom from the bottom]].
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* Use the down stair in Orcus's room when Orcus is adjacent to you - the up stair is always on the opposite end of the map, and Orcus-Town is [[no-teleport]]. This is most easily arranged by digging down upon reaching the level and taking the up stair to meet Orcus, though it is also easier if you chose to [[Gehennom mapping#Demon mapping|map Gehennom starting from the bottom]].
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* Use a [[boulder]], e.g. from a [[scroll of earth]] to block the up stair - this will not prevent him teleporting near it, but stops him from traveling upward.
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* Create a [[boulder fort]] and then wake Orcus from the upstair, e.g. with a cursed [[potion of invisibility]]; this is best combined with missile weapons, as most spells and wands will be blunted by [[Magic resistance (monster)|his MR score]] of 85.
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Orcus is not immune to [[stoning]] or [[disintegration]] - hitting him with a [[footrice]] [[corpse]] or [[egg]] will instantly kill him, and Orcus may summon a cockatrice alongside other nasties; the [[breath]] attack of a [[black dragon]] can wipe him out instantly if you can get him in the line of fire, and may be best done with a [[tame]] black dragon. Another option is to use a wielded [[potion of paralysis]] along with a [[ring of free action]], then kill him before the paralysis wears off. A [[Knight]] on a [[steed]] with high [[Luck]] and Expert [[skill]] in [[lance]] can also [[joust]] Orcus to death, with the [[stun]] from jousting preventing him getting away.
  
 
==Origin==
 
==Origin==
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abilities.  His wand causes death to those he chooses.
 
abilities.  His wand causes death to those he chooses.
 
}}
 
}}
{{nethack-343}}
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{{nethack-366}}
 
[[Category:Unique monsters]]
 
[[Category:Unique monsters]]

Revision as of 04:37, 7 October 2022

Orcus, &, is one of the demon princes that appears in NetHack.

Orcus possesses infravision, see invisible and flight, and like all demon lords and princes he is covetous. Orcus has a weapon attack, two claw attacks, a clerical spell attack, and a poison sting; as a chaotic demon prince, he cannot be bribed.

Generation

Orcus is guaranteed to appear in Gehennom, where he is found residing on the down stair of his self-named lair, Orcus Town. He will always generate with a wand of death.

Strategy

For characters without magic resistance, Orcus poses a dual threat of instant death through both his wand and the touch of death spell; reflection can deflect rays from the former, but cannot protect against the latter. Orcus can also use his melee attack and the summon nasties spell to summon either Demogorgon or Yeenoghu (who can also summon Demogorgon) - the threat of Demogorgon arriving is likely the prime motivator for you to kill Orcus as fast as possible, or else avoid fighting him directly in melee. For any character with magic resistance, a main priority is often relieving Orcus of his wand without destroying it or allowing him to waste too many charges if you plan to use it against the Wizard of Yendor and other non-immune threats.

If you cannot avoid fighting him directly, then your options to block the up stair and prevent him escaping are as follows:

  • Use the down stair in Orcus's room when Orcus is adjacent to you - the up stair is always on the opposite end of the map, and Orcus-Town is no-teleport. This is most easily arranged by digging down upon reaching the level and taking the up stair to meet Orcus, though it is also easier if you chose to map Gehennom starting from the bottom.
  • Use a boulder, e.g. from a scroll of earth to block the up stair - this will not prevent him teleporting near it, but stops him from traveling upward.
  • Create a boulder fort and then wake Orcus from the upstair, e.g. with a cursed potion of invisibility; this is best combined with missile weapons, as most spells and wands will be blunted by his MR score of 85.

Orcus is not immune to stoning or disintegration - hitting him with a footrice corpse or egg will instantly kill him, and Orcus may summon a cockatrice alongside other nasties; the breath attack of a black dragon can wipe him out instantly if you can get him in the line of fire, and may be best done with a tame black dragon. Another option is to use a wielded potion of paralysis along with a ring of free action, then kill him before the paralysis wears off. A Knight on a steed with high Luck and Expert skill in lance can also joust Orcus to death, with the stun from jousting preventing him getting away.

Origin

Orcus in this form comes from Dungeons and Dragons, a representation originally inspired by a Roman god of the underworld.

He physically appears as a fat humanoid with a goat's head and legs, the horns of a ram, bat wings and a poisonous reptilian tail.

Encyclopedia entry

Orcus, Prince of the Undead, has a ram's head and a poison
stinger. He is most feared, though, for his powerful magic
abilities. His wand causes death to those he chooses.