Difference between revisions of "Paralysis"
Jump to navigation
Jump to search
(paralysis from chatting with a skeleton) |
|||
Line 5: | Line 5: | ||
Monsters can also be paralized, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up. | Monsters can also be paralized, e. g. non-reflecting pets fighting a [[floating eye]]. There is no perfect way to wake them up. | ||
− | This is different from "paralysis" caused by a [[cursed spellbook]], as a [[ring of free action]] will not protect against that. | + | This is different from "paralysis" caused by a [[cursed spellbook]] or [[chat]]ting with a [[skeleton]], as a [[ring of free action]] will not protect against that. |
{{stub}} | {{stub}} | ||
[[Category:Properties]] | [[Category:Properties]] |
Revision as of 18:21, 18 October 2009
Paralysis is a magically-induced inability to move, caused by floating eyes, gelatinous cubes, shades and potions of paralysis. It can also be caused by Magicbane hitting you, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
Wearing a ring of free action protects against paralysis.
Monsters can also be paralized, e. g. non-reflecting pets fighting a floating eye. There is no perfect way to wake them up.
This is different from "paralysis" caused by a cursed spellbook or chatting with a skeleton, as a ring of free action will not protect against that.
- This page is a stub. Should you wish to do so, you can contribute by expanding this page.