Difference between revisions of "Paralysis"
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:Attacking a [[floating eye]]. There is a high chance you will frozen to the spot for a long, long time. | :Attacking a [[floating eye]]. There is a high chance you will frozen to the spot for a long, long time. | ||
:Attacking or being attacked by a [[gelatinous cube]]. This paralysis does not last as long. | :Attacking or being attacked by a [[gelatinous cube]]. This paralysis does not last as long. | ||
− | :Being attacked by a [[shade]] | + | :Being attacked by a [[shade]]. |
− | :Being hit by a thrown or wielded [[potion of paralysis]]. | + | :Being hit by a thrown or wielded [[potion of paralysis]]. This will usually paralyse you for 1-5 turns. |
− | :Drinking a [[potion of paralysis]]. | + | :Drinking a [[potion of paralysis]]. A very poor move--this will paralyse you for 13-46 turns depending on BUC. |
− | :Be attacked by the [[monster spell #Clerical Spells|clerical spell]] [[Paralyze (monster spell)|paralyze]] | + | :Be attacked by the [[monster spell #Clerical Spells|clerical spell]] [[Paralyze (monster spell)|paralyze]]. |
− | : | + | :(Occasionally) being hit by [[Magicbane]], as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves). |
Wearing a [[ring of free action]] protects against paralysis. During any NetHack game, it is inevitable that a humanoid enemy will eventually be spawned with a potion of paralysis in their inventory. If they successfully use it, you are often in real danger. | Wearing a [[ring of free action]] protects against paralysis. During any NetHack game, it is inevitable that a humanoid enemy will eventually be spawned with a potion of paralysis in their inventory. If they successfully use it, you are often in real danger. |
Revision as of 20:54, 22 February 2011
Paralysis is a magically-induced inability to move, that can quite easily lead to your death as monsters close in and get free attacks on you.
Causes and Effect
- Attacking a floating eye. There is a high chance you will frozen to the spot for a long, long time.
- Attacking or being attacked by a gelatinous cube. This paralysis does not last as long.
- Being attacked by a shade.
- Being hit by a thrown or wielded potion of paralysis. This will usually paralyse you for 1-5 turns.
- Drinking a potion of paralysis. A very poor move--this will paralyse you for 13-46 turns depending on BUC.
- Be attacked by the clerical spell paralyze.
- (Occasionally) being hit by Magicbane, as opposed to hitting a monster. As with other forms of immobility, it wears off after a specific number of turns (as opposed to moves).
Wearing a ring of free action protects against paralysis. During any NetHack game, it is inevitable that a humanoid enemy will eventually be spawned with a potion of paralysis in their inventory. If they successfully use it, you are often in real danger.
Monsters can also be paralyzed in NetHack, e. g. non-reflecting pets fighting a floating eye. You can wake them up with nonmagical or uncharged drums or horns. Zapping make invisible on the eye helps prevent paralysis.
This is different from helplessness caused by engraving, a cursed spellbook, chatting with a skeleton, entering a desecrated temple, fumbling, or hurtling through the air while levitating, as a ring of free action will not protect against that. Otherwise, these impairments are identical.
See also
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