Difference between revisions of "Peasant"

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  |A peasant|=
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  |A peasant|=|humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1|nogen=1}}
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A '''peasant''' is a [[monster]] added in [[dNetHack]], [[Slash'EM Extended]], and [[SLASHTHEM]]. Peasants are not randomly generated; they only appear on certain quests.
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A '''peasant''' is a [[monster]] that appears in [[dNetHack]] and [[SlashTHEM]].
  
Peasants are the [[quest guardian]]s of the [[Binder quest (dNetHack)|Binder quest]] in dNetHack, although unusually they are not located on the home level with the [[quest leader]], but on the locate level.  Peasants also appear on certain levels of the [[Noble quest]], both as peaceful and [[hostile]] creatures.
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==Generation==
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Peasants are not randomly generated in either variant.
  
They are relatively slow and weak, and the hostile (rebellious) ones in the Noble quest pose little threat to the player, except possibly in combination with each other and with the other hostile {{white|@}}s that appear on the quest.
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===dNetHack===
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Peasants appear as the [[quest guardian]]s of the [[Binder quest (dNetHack)|Binder quest]] - unusually, they are found within the locate level, rather than on the home level with the [[quest leader]]. Various peaceful and hostile peasants also appear on many levels of the default [[Noble quest]].
  
In [[dNetHack]] peasants are generated [[Monster starting inventory|armed with one of the following items]]{{refsrc|src/makemon.c|554|dnethack}}: [[User:Chris/dNetHack/Items#Sickle|sickle]], [[User:Chris/dNetHack/Items#Scythe|scythe]], [[knife]], [[club]], [[axe]], or [[voulge]]—crude weapons, mostly improvised from farming and household tools, and of little use to a well-equipped [[Noble]].
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Peasants are generated [[Monster starting inventory|armed with one of the following items]]: a [[User:Chris/dNetHack/Items#Sickle|sickle]], [[User:Chris/dNetHack/Items#Scythe|scythe]], [[knife]], [[club]], [[axe]], or [[voulge]] (which are all weapons derived from farming implements).<ref>[https://github.com/Chris-plus-alphanumericgibberish/dNAO/blob/compat-3.21.1/src/makemon.c#L2607 dNetHack makemon.c, line 2607]</ref>
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===SlashTHEM===
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In addition to appearing on the default Noble quest, the [[Town]] has five peaceful peasants that appear in the village at the top floor.
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==Strategy==
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===dNetHack===
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Peasants are relatively slow and weak - the rebellious ones in the Noble quest pose little threat to the player, except possibly in combination with each other and with the other hostile {{white|@}} that appear on the quest. The weapons they drop will be of little use to a well-equipped [[Noble]].
  
 
==References==
 
==References==
Reference: [https://github.com/Chris-plus-alphanumericgibberish/dnethack/commit/980737c5e4fca9299af8f797d159182f7c2bc242 Chris' Noble Patch]
 
 
<references/>
 
<references/>
 
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{{variant-343}}
 
[[Category:Noble patch]]
 
[[Category:Noble patch]]
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[[Category:dNetHack monsters]]
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[[Category:SlashTHEM monsters]]

Latest revision as of 18:43, 3 February 2022

A peasant is a monster that appears in dNetHack and SlashTHEM.

Generation

Peasants are not randomly generated in either variant.

dNetHack

Peasants appear as the quest guardians of the Binder quest - unusually, they are found within the locate level, rather than on the home level with the quest leader. Various peaceful and hostile peasants also appear on many levels of the default Noble quest.

Peasants are generated armed with one of the following items: a sickle, scythe, knife, club, axe, or voulge (which are all weapons derived from farming implements).[1]

SlashTHEM

In addition to appearing on the default Noble quest, the Town has five peaceful peasants that appear in the village at the top floor.

Strategy

dNetHack

Peasants are relatively slow and weak - the rebellious ones in the Noble quest pose little threat to the player, except possibly in combination with each other and with the other hostile @ that appear on the quest. The weapons they drop will be of little use to a well-equipped Noble.

References