Difference between revisions of "Pet"

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<h1>acquiring pets</h1>
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'''Pets''' are your companions in the dungeon. By default, each character starts with a pet.
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==Acquiring pets==
  
 
Every pet is a tame monster and every tame monster is a pet.
 
Every pet is a tame monster and every tame monster is a pet.
  
Every hacker enters with a pet.  This is a [[kitten]], a [[small dog|small]] [[dog]],
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Every hacker enters with a pet.  This is a [[kitten]], a [[small dog|small]] [[dog]], or a [[pony]].  The pet may or may not have a [[name]], depending on whether certain environment variables (catname, dogname, horsename) in Defaults.nh are set. Names of pets (and other critters) can be set/changed using capital-C, e.g. to baptize your dog.
or a [[pony]].  The pet may or may not have a [[name]], depending on whether certain
 
environment variables (catname, dogname, horsename) in Defaults.nh are set. Names of
 
pets (and other critters) can be set/changed using capital-C, e.g. to baptize your dog.
 
  
Critters can be tamed (i.e. domesticated, adopted as pets) with a [[scroll of taming]].
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Critters can be tamed (i.e. domesticated, adopted as pets) with a [[scroll of taming]]. Critters of the three species named above (dog (white d), cat (white f), horse (brown u)) can be won over with [[food]]. Throw [t] the food at the critter in question. Dogs and cats will readily devour [[tripe ration]]s, and
Critters of the three species named above (dog (white d), cat (white f), horse (brown u))
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most fresh meats that are non-[[poison]]ous.  Horses will eat most things vegetable, [[yellow mold]] being one exception.  All three of these species will eat [[food ration]]s if they are hungry, and all non-tame ones are hungry.
can be won over with [[food]].
 
Throw [t] the food at the critter in question.
 
Dogs and cats will readily devour [[tripe ration]]s, and
 
most fresh meats that are non-[[poison]]ous.  Horses will eat most things vegetable,
 
[[yellow mold]] being one exception.  All three of these species will eat [[food ration]]s
 
if they are hungry, and all non-tame ones are hungry.
 
  
 
Another way to obtain pets, if one is a weremonster, is to call one's #monster brethren.
 
Another way to obtain pets, if one is a weremonster, is to call one's #monster brethren.
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Here's another scenario which results in a pet:
 
Here's another scenario which results in a pet:
  
<example>You see a guardian naga hatchling slither out of your pack!<br>
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You see a guardian naga hatchling slither out of your pack!
Its cries sound like "daddy?"</example>
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Its cries sound like "daddy?"
  
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==Protect your pet==
  
<h1>protect your pet</h1>
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It is in very bad form to attack your pet. #chat with all [[hallucination]]s first. Also be very careful when [[blind]]ed.
  
It is in very bad form to attack your pet.  #chat with all [[hallucination]]s first.
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Pets are vulnerable, especially when young.  In the first few [[dungeon level]]s it is incumbent on you to lead, not follow your pet into unexplored rooms, where [[pit]]s and other [[trap]]s are far more dangerous to your pet than to you. If your pet does get trapped, try #untrap'ping it.
Also be very careful when blinded.
 
  
Pets are vulnerable, especially when young.  In the first few [[dungeon level]]s
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They say discretion is the better part of valor. Pets don't always possess such discretion, and often find themselves overpowered by opponents they take on. Be especially careful about bringing dogs in the [[Gnomish Mines]], or horses into [[shop]]s, especially in the deeper levels.  Horses seem especially vulnerable to [[mimic]]s.
it is incumbent on you to lead, not follow your pet into unexplored rooms,
 
where [[pit]]s and other [[trap]]s are far more dangerous to your pet than to you.
 
If your pet does get trapped, try #untrap'ping it.
 
  
They say discretion is the better part of valor.
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==Speed==
Pets don't always possess such discretion, and often find themselves overpowered
 
by opponents they take on.
 
Be especially careful about bringing dogs in the [[Gnomish Mines]], or horses
 
into [[shop]]s, especially in the deeper levels.  Horses seem especially vulnerable to [[mimic]]s.
 
  
<h1>speed</h1>
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Your pets follow you along [[stairway]]s and [[portal]]s if they are adjacent to you when you climb/descend/enter.
  
Your pets follow you along [[stairway]]s and [[portal]]s if they are adjacent
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Life can be frustrating if you are considerably faster than your pet. A [[wand of speed monster]] can be helpful, as can a [[whistle]], especially a [[magic whistle]].
to you when you climb/descend/enter.
 
  
Life can be frustrating if you are considerably faster than your pet.
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Removal of items which may be [[curse]]d from [[corridor]]s can't hurt, unless of course one of the items is a [[load stone]]. See [[junk]].
A [[wand of speed monster]] can be helpful, as can a [[whistle]].
 
  
Removal of items which may be [[curse]]s from [[corridor]]s can't hurt,
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==Feeding pets==
unless of course one of the items is a [[load stone]].  See [[junk]].
 
  
<h1>feeding pets</h1>
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For the three cardinal domesticable species, appropriate foods for routine feeding are as for taming. Eggs are appropriate for feeding dogs and cats, but they should be [[drop]]ed ([d]...[d1] to drop 1 egg), not [[throw]]n.
  
For the three cardinal domesticable species, appropriate foods for routine feeding are
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Generally your pets (especially the carnivorous ones) will feed themselves. Sometimes they will feed you.
as for taming. Eggs are appropriate for feeding dogs and cats, but they should
 
be [[drop]]ed ([d]...[d1] to drop 1 egg), not [[throw]]n.
 
  
Generally your pets (especially the carnivorous ones) will feed themselves.
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It is advisable to #chat with your pet frequently. Their vocalizations change noticeably when they are [[hungry]].
Sometimes they will feed you.
 
  
It is advisable to #chat with your pet frequently.  Their vocalizations change noticeably
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==Cursed items==
when they are [[hungry]].
 
  
<h1>cursed items</h1>
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Pets will not [[pick up]] cursed items, with one(?) exception: pets have been known to pick up [[cursed]] [[conical hat]]s. Sometimes pets move reluctantly in the presence of cursed items. This is why their presence in corridors can stand between you and your pet (see speed, above).
  
Pets will not [[pick up]] cursed items, with one(?) exception:
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[[Category:Articles]]
Pets have been known to pick up [[cursed]] [[conical hat]]s.
 
Sometimes pets move reluctantly in the presence of cursed items.
 
This is why their presence in corridors can stand between you and your pet
 
(see speed, above).
 

Revision as of 19:20, 17 April 2006

Pets are your companions in the dungeon. By default, each character starts with a pet.

Acquiring pets

Every pet is a tame monster and every tame monster is a pet.

Every hacker enters with a pet. This is a kitten, a small dog, or a pony. The pet may or may not have a name, depending on whether certain environment variables (catname, dogname, horsename) in Defaults.nh are set. Names of pets (and other critters) can be set/changed using capital-C, e.g. to baptize your dog.

Critters can be tamed (i.e. domesticated, adopted as pets) with a scroll of taming. Critters of the three species named above (dog (white d), cat (white f), horse (brown u)) can be won over with food. Throw [t] the food at the critter in question. Dogs and cats will readily devour tripe rations, and most fresh meats that are non-poisonous. Horses will eat most things vegetable, yellow mold being one exception. All three of these species will eat food rations if they are hungry, and all non-tame ones are hungry.

Another way to obtain pets, if one is a weremonster, is to call one's #monster brethren.

Here's another scenario which results in a pet:

You see a guardian naga hatchling slither out of your pack!
Its cries sound like "daddy?"

Protect your pet

It is in very bad form to attack your pet. #chat with all hallucinations first. Also be very careful when blinded.

Pets are vulnerable, especially when young. In the first few dungeon levels it is incumbent on you to lead, not follow your pet into unexplored rooms, where pits and other traps are far more dangerous to your pet than to you. If your pet does get trapped, try #untrap'ping it.

They say discretion is the better part of valor. Pets don't always possess such discretion, and often find themselves overpowered by opponents they take on. Be especially careful about bringing dogs in the Gnomish Mines, or horses into shops, especially in the deeper levels. Horses seem especially vulnerable to mimics.

Speed

Your pets follow you along stairways and portals if they are adjacent to you when you climb/descend/enter.

Life can be frustrating if you are considerably faster than your pet. A wand of speed monster can be helpful, as can a whistle, especially a magic whistle.

Removal of items which may be cursed from corridors can't hurt, unless of course one of the items is a load stone. See junk.

Feeding pets

For the three cardinal domesticable species, appropriate foods for routine feeding are as for taming. Eggs are appropriate for feeding dogs and cats, but they should be droped ([d]...[d1] to drop 1 egg), not thrown.

Generally your pets (especially the carnivorous ones) will feed themselves. Sometimes they will feed you.

It is advisable to #chat with your pet frequently. Their vocalizations change noticeably when they are hungry.

Cursed items

Pets will not pick up cursed items, with one(?) exception: pets have been known to pick up cursed conical hats. Sometimes pets move reluctantly in the presence of cursed items. This is why their presence in corridors can stand between you and your pet (see speed, above).