Difference between revisions of "Pirate (player monster)"
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− | A '''pirate''' is a [[player monster]] added in the [[Pirate|Pirate patch]], corresponding to the Pirate [[role]]. | + | A '''pirate''' is a [[player monster]] added in the [[Pirate|Pirate patch]], corresponding to the Pirate [[role]]. Like other player monsters in vanilla NetHack, pirates are never randomly generated and are thus rarely seen. No pirates are normally found outside the [[Astral Plane]], where they may appear among the hostile player monsters generated there.<ref>{{function|mplayer.c|create_mplayers}}</ref> |
− | Like other player monsters, pirates are never randomly generated and are thus rarely seen. | ||
− | No pirates are normally found outside the [[Astral Plane]], where they may appear among the hostile player monsters generated there<ref>{{function|mplayer.c|create_mplayers}}</ref> | ||
− | Reading a cursed [[scroll of genocide]] as a Pirate while [[confused]] will summon a number of pirate monsters, although they won't have their usual equipment. | + | Reading a cursed [[scroll of genocide]] as a Pirate while [[confused]] will summon a number of pirate monsters, although they won't have their usual equipment. Using [[undead turning]] on the corpse or [[stone to flesh]] on the statue of a dead pirate left on a [[bones level]] will revive the corpse or statue as a player monster. Pirate corpses will also be found in the [[Valley of the Dead]],{{refsrc|gehennom.des|61}} and a statue of a pirate may appear on [[Medusa's Island]].{{refsrc|sp_lev.c|1004|comment= the code is very cryptic but fortunately has comments}} |
Most pirates encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of a pirate. | Most pirates encountered in the main dungeon will turn out to be [[doppelganger]]s, which may temporarily assume the form of a pirate. | ||
− | == Equipment | + | == Equipment == |
{{todo|Check source for any differences in pirate player monster starting equipment}} | {{todo|Check source for any differences in pirate player monster starting equipment}} | ||
− | A pirate on the Astral Plane will carry either a [[long sword]] (50%) or a randomly chosen [[melee]] weapon (50%). | + | A pirate on the Astral Plane will carry either a [[long sword]] (50%) or a randomly chosen [[melee]] weapon (50%). The [[weapon]]'s [[enchantment]] will be random between +4 and +8, and it will be either [[erodeproof]] or [[greased]] (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an [[artifact]] of the same type, if possible. |
− | Like other player monsters on the Astral Plane, pirates will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s and 1d3 random [[miscellaneous item]]s, as well as a randomly generated [[ascension kit]] containing [[dragon scale mail]] and various other pieces of [[armor]] (as well as a [[cheap plastic imitation of the Amulet of Yendor]], some [[gold]] and other items). | + | Like other player monsters on the Astral Plane, pirates will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s and 1d3 random [[miscellaneous item]]s, as well as a randomly generated [[ascension kit]] containing [[dragon scale mail]] and various other pieces of [[armor]] (as well as a [[cheap plastic imitation of the Amulet of Yendor]], some [[gold]] and other items).{{reffunc|mplayer.c|mk_mplayer|version=NetHack 3.6.1}} |
== References == | == References == |
Latest revision as of 03:30, 19 March 2019
@ pirate | |
---|---|
Difficulty | 12 |
Attacks |
Weapon 1d6 physical, Weapon 1d6 physical |
Base level | 10 |
Base experience | 221 |
Speed | 12 |
Base AC | 10 |
Base MR | 1 |
Alignment | -3 (chaotic) |
Frequency (by normal means) | 0 (Not randomly generated) |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | medium |
Resistances | {{{resistances}}} |
Resistances conveyed | |
A pirate:
|
A pirate is a player monster added in the Pirate patch, corresponding to the Pirate role. Like other player monsters in vanilla NetHack, pirates are never randomly generated and are thus rarely seen. No pirates are normally found outside the Astral Plane, where they may appear among the hostile player monsters generated there.[1]
Reading a cursed scroll of genocide as a Pirate while confused will summon a number of pirate monsters, although they won't have their usual equipment. Using undead turning on the corpse or stone to flesh on the statue of a dead pirate left on a bones level will revive the corpse or statue as a player monster. Pirate corpses will also be found in the Valley of the Dead,[2] and a statue of a pirate may appear on Medusa's Island.[3]
Most pirates encountered in the main dungeon will turn out to be doppelgangers, which may temporarily assume the form of a pirate.
Equipment
A user has suggested improving this page or section as follows:
"Check source for any differences in pirate player monster starting equipment"
A pirate on the Astral Plane will carry either a long sword (50%) or a randomly chosen melee weapon (50%). The weapon's enchantment will be random between +4 and +8, and it will be either erodeproof or greased (but not both) with 33.3% probability each. There is a 50% chance that the weapon will be made into an artifact of the same type, if possible.
Like other player monsters on the Astral Plane, pirates will also be equipped with 1d3 random offensive items, 1d3 random defensive items and 1d3 random miscellaneous items, as well as a randomly generated ascension kit containing dragon scale mail and various other pieces of armor (as well as a cheap plastic imitation of the Amulet of Yendor, some gold and other items).[4]
References
- ↑ create_mplayers in mplayer.c
- ↑ gehennom.des in NetHack 3.4.3, line 61
- ↑ sp_lev.c in NetHack 3.4.3, line 1004: the code is very cryptic but fortunately has comments
- ↑ mk_mplayer in mplayer.c in NetHack 3.6.1