Difference between revisions of "Pit fiend"

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The '''pit fiend''', {{monsym|pit fiend}}, is a [[demon]] that appears in ''[[NetHack]]''. Like most demons, it is normally only generated in [[Gehennom]], but is also a valid form for [[polymorph]]ing, usually from [[polymorph trap]]s; thus, it may be seen in other branches of the dungeon. Pit fiends are also eligible for [[gating]] by other major demons.
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The '''pit fiend''', {{monsym|pit fiend}}, is a [[demon]] that appears in ''[[NetHack]]''.
  
Pit fiends generate [[YAFM]] when falling into [[pits]], which they share with [[pit viper]]s.
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Pit fiends generate [[YAFM]] when falling into [[pits]], which they share with [[pit viper]]s.{{refsrc|src/trap.c|1226|verison=NetHack 3.6.6}}{{refsrc|src/trap.c|2469|verison=NetHack 3.6.6}}
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==Generation==
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Like most demons, the pit fiend is normally only generated in [[Gehennom]], but is also a valid [[polymorph]] form that may appear in other branches of the dungeon due to [[polymorph trap]]s. Pit fiends are also eligible for [[gating]] by other major demons, and may appear as the [[minion]] of a chaotic [[god]].
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Three pit fiends are generated each on the [[Plane of Earth]] and [[Plane of Fire]].
  
 
==Strategy==
 
==Strategy==
The pit fiend has a naturally low AC and three attacks per turn; the third hit is a [[grabbing attack]], which can be especially perilous if you encounter them far earlier in the game than normal due to monsters polymorphing. Elbereth can be useful to drive them off, and you can also teleport yourself, allowing you to escape or else prepare a means of fighting back (e.g. with a [[wand of cold]] or [[silver]] weapon).
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The pit fiend has a naturally low AC of -3 and three attacks per turn; the third hit is a [[grabbing attack]], which can be especially perilous if you encounter them far earlier in the game than normal due to monsters polymorphing. They are quite slow at 6 [[speed]] however, however - [[Elbereth]] can be useful to drive them off and kite them, and you can also teleport yourself if grabbed, allowing you to escape or else prepare a means of fighting back (e.g. with a [[wand of cold]] or [[silver]] weapon).
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In Gehennom where they normally occur, they are not as much of a threat - most players at this point will have a silver weapon or two, a few methods to deal cold damage, and better AC themselves along with a much more reliable hit-rate.
  
In Gehennom where they normally occur, they are not as much of a threat, as most players at this point will have a silver weapon or two and/or a few methods to deal cold damage, on top of higher AC themselves and a much more reliable hit-rate.
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==History==
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The pit fiend first appears in [[NetHack 3.0.0]].
  
 
==Messages==
 
==Messages==
{{message|How pitiful. Isn't that the pits?|A pit fiend fell into a pit within your line of sight. This message is also displayed if you do the same while polymorphed into a pit fiend.}}
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{{message|How pitiful. Isn't that the pits?|You saw a pit fiend fall into a pit, or fell into one while polymorphed into a pit fiend.}}
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==Variants==
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===Lethe patch===
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In the [[Lethe patch]], [[Demogorgon]]'s lair in [[Gehennom (Lethe patch)#Demogorgon's lair|Gehennom]] has four pit fiends - one next to Demogorgon's [[throne]], two others within the fortress, and the fourth guarding the down [[stair]].
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===SLASH'EM===
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In [[SLASH'EM]], pit fiends may be generated as peaceful minions for a [[chaotic]] player at experience levels 28 to 30 while [[sacrificing]]. A pit fiend named Hilvuuloth appears as one of the assistants of [[One-eyed Sam (SLASH'EM)|One-eyed Sam]].
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===UnNetHack===
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In [[UnNetHack]], a pit fiend named Hilvuuloth is one of the assistants of [[One-eyed Sam (UnNetHack)|One-eyed Sam]], as with SLASH'EM.
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 +
===NetHack Fourk===
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In [[NetHack Fourk]], pit fiends are instead given a single claw attack and a new pit-creation attack in order to "live up to their name".<ref>[https://github.com/tsadok/nhfourk/commit/17ac4d793fe848b7be91224587df2c5d56501950 NetHack Fourk commit 17ac4d7: "Make pit fiends live up to their name." - GitHub]</ref> Fourk also adds more pit-based puns to the game's message output.
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The attack creates several pits around the target, always including one directly under them; if a square selected for pit creation already has one, it will become a [[hole]]. Most types of non-floor [[terrain]], dungeon features and some kinds of existing traps are exempt from pit creation. Among other things, this makes wielding [[footrice]] [[corpse]]s much more dangerous around pit fiends without [[levitation]] or [[flight]].
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===xNetHack===
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In [[xNetHack]], a different type of pit-creation attack inspired by Fourk is given to pit fiends, replacing their grabbing attack from vanilla.<ref>[https://github.com/copperwater/xNetHack/commit/d027e7b307d7433721b469ebb1df8f531387d686 xNetHack commit d027e7b: "Give pit fiends a pit-creation attack" - GitHub]</ref> The attack has them stomp the ground to create a pit right under you, then grab and throw you into it; if the attempt to create a pit fails (usually due to the square in question being ineligible), the pit fiend "looks rather piteous".
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Preexisting pits may rarely turn into holes; while the attack only works on "normal" terrain types, preexisting traps
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generally do not block the attack. Levitating or flying does not block the attack either, but you will avoid any damage taken from the pit itself and immediately float out of it.
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 +
===EvilHack===
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In [[EvilHack]], pit fiends can also stomp to create pits, with the implementation borrowed from xNetHack; said attack is adjusted to occur randomly 50% of the time, with the damage increased to 4d4.<ref>[https://github.com/k21971/EvilHack/commit/8a2d4cd476e3ffd87d41c83c34b61e6027524eb6 EvilHack commit 8a2d4cd: "Give pit fiends a pit-creation attack." - GitHub]</ref>Their base experience is also adjusted, and they now have a slightly higher speed of 9.  
  
 
== Encyclopedia entry ==
 
== Encyclopedia entry ==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Pit fiends are among the more powerful of devils, capable of
 
Pit fiends are among the more powerful of devils, capable of
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}}
  
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==References==
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<references/>
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{{nethack-366}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]
{{nethack-343}}
 

Revision as of 18:42, 28 February 2022

The pit fiend, &, is a demon that appears in NetHack.

Pit fiends generate YAFM when falling into pits, which they share with pit vipers.[1][2]

Generation

Like most demons, the pit fiend is normally only generated in Gehennom, but is also a valid polymorph form that may appear in other branches of the dungeon due to polymorph traps. Pit fiends are also eligible for gating by other major demons, and may appear as the minion of a chaotic god.

Three pit fiends are generated each on the Plane of Earth and Plane of Fire.

Strategy

The pit fiend has a naturally low AC of -3 and three attacks per turn; the third hit is a grabbing attack, which can be especially perilous if you encounter them far earlier in the game than normal due to monsters polymorphing. They are quite slow at 6 speed however, however - Elbereth can be useful to drive them off and kite them, and you can also teleport yourself if grabbed, allowing you to escape or else prepare a means of fighting back (e.g. with a wand of cold or silver weapon).

In Gehennom where they normally occur, they are not as much of a threat - most players at this point will have a silver weapon or two, a few methods to deal cold damage, and better AC themselves along with a much more reliable hit-rate.

History

The pit fiend first appears in NetHack 3.0.0.

Messages

How pitiful. Isn't that the pits?
You saw a pit fiend fall into a pit, or fell into one while polymorphed into a pit fiend.

Variants

Lethe patch

In the Lethe patch, Demogorgon's lair in Gehennom has four pit fiends - one next to Demogorgon's throne, two others within the fortress, and the fourth guarding the down stair.

SLASH'EM

In SLASH'EM, pit fiends may be generated as peaceful minions for a chaotic player at experience levels 28 to 30 while sacrificing. A pit fiend named Hilvuuloth appears as one of the assistants of One-eyed Sam.

UnNetHack

In UnNetHack, a pit fiend named Hilvuuloth is one of the assistants of One-eyed Sam, as with SLASH'EM.

NetHack Fourk

In NetHack Fourk, pit fiends are instead given a single claw attack and a new pit-creation attack in order to "live up to their name".[3] Fourk also adds more pit-based puns to the game's message output.

The attack creates several pits around the target, always including one directly under them; if a square selected for pit creation already has one, it will become a hole. Most types of non-floor terrain, dungeon features and some kinds of existing traps are exempt from pit creation. Among other things, this makes wielding footrice corpses much more dangerous around pit fiends without levitation or flight.

xNetHack

In xNetHack, a different type of pit-creation attack inspired by Fourk is given to pit fiends, replacing their grabbing attack from vanilla.[4] The attack has them stomp the ground to create a pit right under you, then grab and throw you into it; if the attempt to create a pit fails (usually due to the square in question being ineligible), the pit fiend "looks rather piteous".

Preexisting pits may rarely turn into holes; while the attack only works on "normal" terrain types, preexisting traps generally do not block the attack. Levitating or flying does not block the attack either, but you will avoid any damage taken from the pit itself and immediately float out of it.

EvilHack

In EvilHack, pit fiends can also stomp to create pits, with the implementation borrowed from xNetHack; said attack is adjusted to occur randomly 50% of the time, with the damage increased to 4d4.[5]Their base experience is also adjusted, and they now have a slightly higher speed of 9.

Encyclopedia entry

Pit fiends are among the more powerful of devils, capable of
attacking twice with weapons as well as grabbing and crushing
the life out of those unwary enough to enter their
domains.

References