Difference between revisions of "Potion"

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*[http://www.steelypips.org/nethack/343/pot1-343.html Potions and their direct effects in NetHack 3.4]
 
*[http://www.steelypips.org/nethack/343/pot1-343.html Potions and their direct effects in NetHack 3.4]
 
*[http://www.steelypips.org/nethack/343/pot2-343.html Potions, alchemy, and other miscellaneous properties in NetHack 3.4]
 
*[http://www.steelypips.org/nethack/343/pot2-343.html Potions, alchemy, and other miscellaneous properties in NetHack 3.4]
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== Encyclopedia entry ==
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POTABLE, n.  Suitable for drinking.  Water is said to be
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potable; indeed, some declare it our natural beverage,
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although even they find it palatable only when suffering
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from the recurrent disorder known as thirst, for which it
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is a medicine.  Upon nothing has so great and diligent
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ingenuity been brought to bear in all ages and in all
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countries, except the most uncivilized, as upon the
 +
invention of substitutes for water.  To hold that this
 +
general aversion to that liquid has no basis in the
 +
preservative instinct of the race is to be unscientific --
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and without science we are as the snakes and toads.
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        [ The Devil's Dictionary, by Ambrose Bierce ]
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[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Potions| ]]
 
[[Category:Potions| ]]

Revision as of 12:00, 19 January 2008

Potions are magical drinks. They are denoted by an exclamation mark, ! and weigh 20. Some of them are very useful, some can be deadly. The effects of potions can be carried by drinking them or breaking them onto somebody by throwing it at them. Some potions can also be mixed together to form new potions — that is called alchemy.

A Unicorn horn can be used to help in identifying potions.

Smoky and Milky Potions always have special effects.

Table of potions

Potion Cost Weight Prob Appearance
water (uncursed) 0 20 92 clear
booze 50 20 42 random
fruit juice 50 20 42 random
see invisible 50 20 42 random
sickness 50 20 42 random
confusion 100 20 42 random
extra healing 100 20 47 random
hallucination 100 20 40 random
healing 100 20 57 random
holy/unholy water 100 20 ? clear
restore ability 100 20 40 random
sleeping 100 20 42 random
blindness 150 20 40 random
gain energy 150 20 42 random
invisibility 150 20 40 random
monster detection 150 20 40 random
object detection 150 20 42 random
enlightenment 200 20 20 random
full healing 200 20 10 random
levitation 200 20 42 random
polymorph 200 20 10 random
speed 200 20 42 random
acid 250 20 10 random
oil 250 20 30 random
gain ability 300 20 42 random
gain level 300 20 20 random
paralysis 300 20 42 random

The table is divided into price groups. See price identification.

Hitting and Being Hit

Potions may be wielded or thrown in combat, by you or by monsters against you. A monster has an 80% chance of taking 1 HP of damage when hit (but will not be killed by this); you receive 1 to 2 HP, and, of course, you can be killed this way. If you want fair, go play checkers. If you don't see the potion hit the monster, you will get the message "Crash!" Whoever is hit by a potion will be affected by the potion, but generally to a lesser extent than from quaffing it. It is also possible for these effects to apply to creatures in adjacent squares, so wielding a potion hand-to-hand can be riskier than thowing it from a distance.

Pointless Ruminations

Potions, or rather the bottles they come in, are one of the more remarkable types of objects in the world of Nethack. Potion bottles are not watertight, because falling in water while carrying them dilutes them. And yet they don't ordinarily spill or leak, because you can carry them for tens of thousands of turns without any risk of this happening. The bottle, presumably, evaporates or shatters or otherwise is destroyed when the potion is drunk, or else it could be refilled at any fountain for a practically inexaustable supply of holy water. Perhaps it is the bottle that is magical, as much as or more than the colored liquid within.

External Links

Encyclopedia entry

POTABLE, n.  Suitable for drinking.  Water is said to be
potable; indeed, some declare it our natural beverage,
although even they find it palatable only when suffering
from the recurrent disorder known as thirst, for which it
is a medicine.  Upon nothing has so great and diligent
ingenuity been brought to bear in all ages and in all
countries, except the most uncivilized, as upon the
invention of substitutes for water.  To hold that this
general aversion to that liquid has no basis in the
preservative instinct of the race is to be unscientific --
and without science we are as the snakes and toads.
        [ The Devil's Dictionary, by Ambrose Bierce ]