Difference between revisions of "Priest of an unknown god"

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(Expanding and adding strategy note)
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{{variant-343}}
 
{{monster
 
{{monster
 
  |name=priest of an unknown god
 
  |name=priest of an unknown god
 
  |symbol={{white|&}}
 
  |symbol={{white|&}}
  |tile=
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  |tile=[[File:Priest of an Unknown God.png]]
 
  |difficulty=27
 
  |difficulty=27
 
  |level=25
 
  |level=25
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  |frequency=0
 
  |frequency=0
 
  |genocidable=No
 
  |genocidable=No
  |attacks=Passive 10d10 [[take artifact]]
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  |attacks=Passive 10d10 take artifact
 
  |weight=1450
 
  |weight=1450
 
  |nutr=400
 
  |nutr=400
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}}Priests of unknown gods are more of a feature of [[dnethack]] than a monster to be killed. Striking it with an artifact will cause it to "pull gently on it" and asks if you let go. If you let go, the artifact is removed, but also decrement the number of artifacts in the game for wishing and sacrificing purposes, also removing the priest. Killing them normaly will cause them to resurrect as a rider. There are five priests guaranteed in the game, all in the neutral quest (one in the headwaters of the lethe, one about 3/4 of the way down the lethe, one on an island in N'kai, and two in Ry'leh.
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}}
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The '''priests of an unknown god''' are monsters in [[dNetHack]] that are more a feature of the dungeon than a threat to the player.
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They have no offensive or defensive abilities, but when you strike one with an artifact, it will "tug gently" on it, and you will be asked if you want to let go of the item. If you let go, both the priest and the artifact will disappear from the game.  Artifacts that have been removed in this way will never be generated again in the same game.
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If a priest of an unknown god is killed in any other way, it will resurrect after a few turns, like one of the [[Rider]]s.
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==Occurrence==
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Five priests of an unknown god are guaranteed to appear in dNetHack, all of them in the Neutral Quest, below [[User:Chris/dNetHack/dNethack_Outlands|the Outlands]]:
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* The first on the island in the headwaters of the Lethe
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* The second on the sixth level of the Lethe, south of the temple of the forgotten god
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* The third in a ruined temple on an island on the third level of the Gulf of N'kai
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* The fourth and fifth on two of the altars in R'lyeh
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==Strategy==
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{{main|dNetHack Artifacts}}
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The priests' ability to remove artifacts from the game makes them a way to manage unwanted artifacts.  This is especially helpful given the many new artifacts that are present in dNetHack.  If you want to wish for a certain artifact, or sacrifice in hopes of getting a good one from your deity, but find your path cluttered with artifacts you can't use or don't want, the priests are able to take some of them off your hands.  Because there are five priests, an adventurer who dares to venture all the way to the sunken city of R'lyeh can dispose of a total of five unwanted artifacts.
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Be aware, however, that not all artifacts in dNetHack are counted toward the total for wishing and sacrifice gifts.  All of the artifacts guaranteed to appear on unique demons and devils are exempt, as are some (but not all) of the artifacts guaranteed to appear on the Lawful and Chaotic Quests (the [[dNetHack Artifacts#The Rod of Seven Parts|Rod of Seven Parts]], [[dNetHack Artifacts#Nighthorn|Nighthorn]], and the [[dNetHack Artifacts#The Black Crystal|Black Crystal]] do count toward the total).  If you are interested in wishing or getting sacrifice gifts, take care not to waste a priest on an artifact that would not have interfered.
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Also be mindful that destroying an artifact that was given to you by your deity as a [[Sacrifice#Gifts|sacrifice gift]] will [[anger]] your deity.
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[[Category:dNethack monsters]]

Revision as of 22:02, 1 April 2016

The priests of an unknown god are monsters in dNetHack that are more a feature of the dungeon than a threat to the player. They have no offensive or defensive abilities, but when you strike one with an artifact, it will "tug gently" on it, and you will be asked if you want to let go of the item. If you let go, both the priest and the artifact will disappear from the game. Artifacts that have been removed in this way will never be generated again in the same game.

If a priest of an unknown god is killed in any other way, it will resurrect after a few turns, like one of the Riders.

Occurrence

Five priests of an unknown god are guaranteed to appear in dNetHack, all of them in the Neutral Quest, below the Outlands:

  • The first on the island in the headwaters of the Lethe
  • The second on the sixth level of the Lethe, south of the temple of the forgotten god
  • The third in a ruined temple on an island on the third level of the Gulf of N'kai
  • The fourth and fifth on two of the altars in R'lyeh

Strategy

Main article: dNetHack Artifacts

The priests' ability to remove artifacts from the game makes them a way to manage unwanted artifacts. This is especially helpful given the many new artifacts that are present in dNetHack. If you want to wish for a certain artifact, or sacrifice in hopes of getting a good one from your deity, but find your path cluttered with artifacts you can't use or don't want, the priests are able to take some of them off your hands. Because there are five priests, an adventurer who dares to venture all the way to the sunken city of R'lyeh can dispose of a total of five unwanted artifacts.

Be aware, however, that not all artifacts in dNetHack are counted toward the total for wishing and sacrifice gifts. All of the artifacts guaranteed to appear on unique demons and devils are exempt, as are some (but not all) of the artifacts guaranteed to appear on the Lawful and Chaotic Quests (the Rod of Seven Parts, Nighthorn, and the Black Crystal do count toward the total). If you are interested in wishing or getting sacrifice gifts, take care not to waste a priest on an artifact that would not have interfered.

Also be mindful that destroying an artifact that was given to you by your deity as a sacrifice gift will anger your deity.