Difference between revisions of "Prison guard"

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If the bribe is paid, the guard will become peaceful (but not courteous—"Good. Now beat it, scum!") and leave the player alone.
 
If the bribe is paid, the guard will become peaceful (but not courteous—"Good. Now beat it, scum!") and leave the player alone.
  
Like the [[watchman|Minetown watch]] and [[vault guard]]s, prison guards are coded as members of the [[Yendorian army]], and [[Yendorian army#Equipment|outfitted as such]]. The prison guard's target AC is -2, the same as for a Yendorian [[lieutenant]]. Like [[watch captain]]s, prison guards have a 50% chance of being generated with a [[silver saber]] instead of a [[long sword]].
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Like the [[watchman|Minetown watch]] and [[vault guard]]s, prison guards are coded as [[mercenaries]] and outfitted as such. The prison guard's target AC is -2, the same as for a Yendorian [[lieutenant]]. Like [[watch captain]]s, prison guards have a 50% chance of being generated with a [[silver saber]] instead of a [[long sword]].
  
 
==References==
 
==References==

Latest revision as of 08:43, 24 May 2021

The Prison guard is a non-unique but non-randomly-generated monster added in the Convict patch. Prison guards are generated only in the quest, as a challenge to the Convict seeking the Iron Ball of Liberation.

When a prison guard confronts the player, it will demand a bribe ("The prison guard demands <bribe amount> to avoid re-arrest"). The expected bribe is the player's experience level * 500 zorkmids.

If the bribe is paid, the guard will become peaceful (but not courteous—"Good. Now beat it, scum!") and leave the player alone.

Like the Minetown watch and vault guards, prison guards are coded as mercenaries and outfitted as such. The prison guard's target AC is -2, the same as for a Yendorian lieutenant. Like watch captains, prison guards have a 50% chance of being generated with a silver saber instead of a long sword.

References

Reference: Karl Garrison's Convict Patch