Difference between revisions of "Punisher"

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m (Template:Monster: align is numeric)
m (some more monster infobox updates)
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  |MR=95
 
  |MR=95
 
  |align=15
 
  |align=15
  |frequency=Not randomly generated
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  |frequency=0
  |genocidable=?
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  |genocidable=No
 
  |attacks=Spellcasting 0d0 punisher
 
  |attacks=Spellcasting 0d0 punisher
 
  |resistances conveyed=None
 
  |resistances conveyed=None
 
  |resistances=poison, fire, cold, shock, sleep, disintegration, petrification
 
  |resistances=poison, fire, cold, shock, sleep, disintegration, petrification
 
  |attributes={{attributes|A Punisher|breathless=1|seeinvis=1|nopoly=1|hostile=1|nocorpse=1}}
 
  |attributes={{attributes|A Punisher|breathless=1|seeinvis=1|nopoly=1|hostile=1|nocorpse=1}}
  |size=?
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  |size=Large
  |nutr=?
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  |nutr=500
 
  |weight=1500
 
  |weight=1500
 
}}
 
}}

Revision as of 20:16, 17 July 2013

The Punisher is a monster found in the Sheol branch of UnNetHack. Each randomly generated Sheol level has a 50% chance of containing a Punisher upon generation. They are stationary, but cast powerful spells from the unique spell set AD_PUNI, which contains a selection of mage and clerical spells, as well as a melee-range spell that will punish the player.

Strategy

They are visible via telepathy. Because they frequently cast summon nasties while the player is near, cannot be killed with instadeath attacks, and are otherwise troublesome to kill in straight-up combat, they are best evaded. Continued levitation is also advised, in case a fire-breathing dragon or monster with a wand of fire is created, which could melt the ice under you. You can also try to dig/fire through the ice walls to create a path to avoid them.

A user has suggested improving this page or section as follows:

"Improve, fill in the gaps I left, maybe create M3_STATIONARY and M3_NOREGEN templates?"