Difference between revisions of "Race"

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m (SLASH'EM: remove link from section title; correct some race links)
(Changed Lycanthrope link to starting race page (went to Lycanthrope i.e. Werecreature page))
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Your starting '''race''' can be one of: human, dwarf, elf, gnome or orc. All [[role]]s can choose to be human, whereas the other races are restricted to only some of the roles. Your race affects your starting and maximum [[attributes]], the belligerency of co-racial monsters, and the safety of [[Religion|sacrificing]] particular races. Your race will also affect what constitutes [[cannibalism]], as well as what creatures can be safely [[genocide]]d.
+
Your starting '''race''' can be one of: human, dwarf, elf, gnome or orc. All [[role]]s can choose to be human, whereas the other races are restricted to only some of the roles. Your race affects your starting and maximum [[attributes]], the belligerency of co-racial monsters, and the safety of [[Religion|sacrificing]] particular races. Your race will also affect what constitutes [[cannibalism]], as well as what creatures can be safely [[genocide]]d.
  
 
Humans can be any [[alignment]] (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.
 
Humans can be any [[alignment]] (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.
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The [[guidebook]] offers the following advice about the starting races:
 
The [[guidebook]] offers the following advice about the starting races:
              Dwarves are smaller than humans or elves, but are stocky and
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Dwarves are smaller than humans or elves, but are stocky and
 
           solid individuals.  Dwarves' most notable trait  is  their  great
 
           solid individuals.  Dwarves' most notable trait  is  their  great
 
           expertise  in mining and metalwork.  Dwarvish armor is said to be
 
           expertise  in mining and metalwork.  Dwarvish armor is said to be
 
           second in quality not even to the mithril armor of the Elves.
 
           second in quality not even to the mithril armor of the Elves.
  
              Elves are agile, quick, and perceptive; very little of  what
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Elves are agile, quick, and perceptive; very little of  what
 
           goes  on  will escape an Elf.  The quality of Elven craftsmanship
 
           goes  on  will escape an Elf.  The quality of Elven craftsmanship
 
           often gives them an advantage in arms and armor.
 
           often gives them an advantage in arms and armor.
  
              Gnomes are smaller than but generally  similar  to  dwarves.
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Gnomes are smaller than but generally  similar  to  dwarves.
 
           Gnomes  are known to be expert miners, and it is known that a se-
 
           Gnomes  are known to be expert miners, and it is known that a se-
 
           cret underground mine complex built by this  race  exists  within
 
           cret underground mine complex built by this  race  exists  within
 
           the Mazes of Menace, filled with both riches and danger.
 
           the Mazes of Menace, filled with both riches and danger.
  
              Humans are by far the most common race of the surface world,
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Humans are by far the most common race of the surface world,
 
           and are thus the norm by which other races  are  often  compared.
 
           and are thus the norm by which other races  are  often  compared.
 
           Although  they have no special abilities, they can succeed in any
 
           Although  they have no special abilities, they can succeed in any
 
           role.
 
           role.
  
              Orcs are a cruel and barbaric race that  hate  every  living
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Orcs are a cruel and barbaric race that  hate  every  living
 
           thing  (including other orcs).  Above all others, Orcs hate Elves
 
           thing  (including other orcs).  Above all others, Orcs hate Elves
 
           with a passion unequalled, and will go out of their way  to  kill
 
           with a passion unequalled, and will go out of their way  to  kill
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== SLASH'EM ==
 
== SLASH'EM ==
[[SLASH'EM]] has new races, as well as changes to allowed alignments and statistics of original races. New races are:
+
[[SLASH'EM]] has new races, as well as changes to allowed alignments and statistics of original races. New races are:
  
 
* [[Drow]] - Can put monsters to sleep with bare handed attack
 
* [[Drow]] - Can put monsters to sleep with bare handed attack
 
* [[Doppelganger (starting race)|Doppelganger]] - Has natural [[protection]], very high stats, and the #youpoly ability
 
* [[Doppelganger (starting race)|Doppelganger]] - Has natural [[protection]], very high stats, and the #youpoly ability
 
* [[Hobbit (starting race)|Hobbit]] - [[fast]]
 
* [[Hobbit (starting race)|Hobbit]] - [[fast]]
* [[Lycanthrope]] - [[regeneration]] and [[lycanthropy]]
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* [[Lycanthrope (starting race)|Lycanthrope]] - [[regeneration]] and [[lycanthropy]]
 
* [[Vampire]] - [[regeneration]], very high stats, level-drain resistance, moves by flying, but can only eat fresh blood
 
* [[Vampire]] - [[regeneration]], very high stats, level-drain resistance, moves by flying, but can only eat fresh blood
  
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{{stub}}
 
{{stub}}
  
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{{nethack-343|offset=1}}
 +
{{slashem-7E7|}}
 
[[Category:Your character]]
 
[[Category:Your character]]
 
[[Category:Races| ]]
 
[[Category:Races| ]]
{{nethack-343|offset=1}}
 
{{slashem-7E7|}}
 

Revision as of 02:33, 4 June 2010

Your starting race can be one of: human, dwarf, elf, gnome or orc. All roles can choose to be human, whereas the other races are restricted to only some of the roles. Your race affects your starting and maximum attributes, the belligerency of co-racial monsters, and the safety of sacrificing particular races. Your race will also affect what constitutes cannibalism, as well as what creatures can be safely genocided.

Humans can be any alignment (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.

In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.

The guidebook offers the following advice about the starting races:

Dwarves are smaller than humans or elves, but are stocky and
         solid individuals.  Dwarves' most notable trait  is  their  great
         expertise  in mining and metalwork.  Dwarvish armor is said to be
         second in quality not even to the mithril armor of the Elves.
Elves are agile, quick, and perceptive; very little of  what
         goes  on  will escape an Elf.  The quality of Elven craftsmanship
         often gives them an advantage in arms and armor.
Gnomes are smaller than but generally  similar  to  dwarves.
         Gnomes  are known to be expert miners, and it is known that a se-
         cret underground mine complex built by this  race  exists  within
         the Mazes of Menace, filled with both riches and danger.
Humans are by far the most common race of the surface world,
         and are thus the norm by which other races  are  often  compared.
         Although  they have no special abilities, they can succeed in any
         role.
Orcs are a cruel and barbaric race that  hate  every  living
         thing  (including other orcs).  Above all others, Orcs hate Elves
         with a passion unequalled, and will go out of their way  to  kill
         one  at  any opportunity.  The armor and weapons fashioned by the
         Orcs are typically of inferior quality.

SLASH'EM

SLASH'EM has new races, as well as changes to allowed alignments and statistics of original races. New races are:


This page is a stub. Should you wish to do so, you can contribute by expanding this page.


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