Difference between revisions of "Race"

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m (link the list to starting races)
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The [[guidebook]] offers the following advice about the starting races:
 
The [[guidebook]] offers the following advice about the starting races:
Dwarves are smaller than humans or elves, but are stocky and
+
{{guidebook|              Dwarves are smaller than humans or elves, but are stocky and
 
           solid individuals.  Dwarves' most notable trait  is  their  great
 
           solid individuals.  Dwarves' most notable trait  is  their  great
 
           expertise  in mining and metalwork.  Dwarvish armor is said to be
 
           expertise  in mining and metalwork.  Dwarvish armor is said to be
           second in quality not even to the mithril armor of the Elves.
+
           second in quality not even to the mithril armor of the Elves.}}
  
Elves are agile, quick, and perceptive; very little of  what
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{{guidebook|              Elves are agile, quick, and perceptive; very little of  what
 
           goes  on  will escape an Elf.  The quality of Elven craftsmanship
 
           goes  on  will escape an Elf.  The quality of Elven craftsmanship
           often gives them an advantage in arms and armor.
+
           often gives them an advantage in arms and armor.}}
  
Gnomes are smaller than but generally  similar  to  dwarves.
+
{{guidebook|              Gnomes are smaller than but generally  similar  to  dwarves.
 
           Gnomes  are known to be expert miners, and it is known that a se-
 
           Gnomes  are known to be expert miners, and it is known that a se-
 
           cret underground mine complex built by this  race  exists  within
 
           cret underground mine complex built by this  race  exists  within
           the Mazes of Menace, filled with both riches and danger.
+
           the Mazes of Menace, filled with both riches and danger.}}
  
Humans are by far the most common race of the surface world,
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{{guidebook|              Humans are by far the most common race of the surface world,
 
           and are thus the norm by which other races  are  often  compared.
 
           and are thus the norm by which other races  are  often  compared.
 
           Although  they have no special abilities, they can succeed in any
 
           Although  they have no special abilities, they can succeed in any
           role.
+
           role.}}
  
Orcs are a cruel and barbaric race that  hate  every  living
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{{guidebook|              Orcs are a cruel and barbaric race that  hate  every  living
 
           thing  (including other orcs).  Above all others, Orcs hate Elves
 
           thing  (including other orcs).  Above all others, Orcs hate Elves
 
           with a passion unequalled, and will go out of their way  to  kill
 
           with a passion unequalled, and will go out of their way  to  kill
 
           one  at  any opportunity.  The armor and weapons fashioned by the
 
           one  at  any opportunity.  The armor and weapons fashioned by the
           Orcs are typically of inferior quality.
+
           Orcs are typically of inferior quality.}}
  
 
==Racial intrinsics==
 
==Racial intrinsics==

Revision as of 19:14, 16 January 2011

Your starting race can be one of: human, dwarf, elf, gnome or orc. All roles can choose to be human, whereas the other races are restricted to only some of the roles. Your race affects your starting and maximum attributes, the belligerency of co-racial monsters, and the safety of sacrificing particular races. Your starting race will also affect what constitutes cannibalism, as well as what creatures can be safely genocided.

Polymorphing into an elven, dwarvish, ... monster will not affect the above. However, your god will never gift you an artifact that attacks your current form.

Humans can be any alignment (subject to your chosen role allowing that alignment), but for the others, your race indirectly determines your alignment: dwarves are always lawful, gnomes are always neutral, and elves and orcs are always chaotic.

In general, dwarves are strong, elves and gnomes are smart, orcs are poison resistant, and humans are good all-rounders.

The guidebook offers the following advice about the starting races:

               Dwarves are smaller than humans or elves, but are stocky and
          solid individuals. Dwarves' most notable trait is their great
          expertise in mining and metalwork. Dwarvish armor is said to be
          second in quality not even to the mithril armor of the Elves.


               Elves are agile, quick, and perceptive; very little of what
          goes on will escape an Elf. The quality of Elven craftsmanship
          often gives them an advantage in arms and armor.


               Gnomes are smaller than but generally similar to dwarves.
          Gnomes are known to be expert miners, and it is known that a se-
          cret underground mine complex built by this race exists within
          the Mazes of Menace, filled with both riches and danger.


               Humans are by far the most common race of the surface world,
          and are thus the norm by which other races are often compared.
          Although they have no special abilities, they can succeed in any
          role.


               Orcs are a cruel and barbaric race that hate every living
          thing (including other orcs). Above all others, Orcs hate Elves
          with a passion unequalled, and will go out of their way to kill
          one at any opportunity. The armor and weapons fashioned by the
          Orcs are typically of inferior quality.


Racial intrinsics

Race intrinsics Notes
Dwarves none Double digging speed
Elves sleep resistance at level 4 Multishot bonus for elven arrows from elven bows
Gnomes none Can use uncursed touchstones as blessed
Humans none No infravision
Orcs poison resistance at level 1 Cannibalism is ok. Multishot bonus for orcish arrows from orcish bows

SLASH'EM

SLASH'EM has new races, as well as changes to allowed alignments and statistics of original races. New races are:


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