Difference between revisions of "Ring of conflict"

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(down with elbereth)
(Rewriting, trying to reconcile questionable if not bad advice ("trap monsters with boulders! oh but also don't use boulders to hide because you can't see them!"))
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Wearing a '''ring of conflict''' causes nearby monsters to start attacking random targets, including you!
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The '''ring of conflict''' is a ring that appears in ''[[NetHack]]''.  
See [[conflict]].
 
  
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==Effects==
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Wearing the ring will generate [[conflict]], causing all monsters within line of sight and a radius of eight squares to attack the nearest monster, including [[you]]; monsters may resist this effect dependent on level and [[monster magic resistance]]. Every even-numbered turn you wear the ring, your [[nutrition]] is decremented by 1.
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== Identification ==
 
== Identification ==
Identifying a ring of conflict is easy. Just put on the (ideally [[noncursed]]) ring and see if any peacefuls attack you, or if monsters attack each other. A common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it; if it's conflict, chances are good the [[Aligned priest|priest]] will obliterate you.
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Formal identification is fairly straightforward: If you put on a ring and your tame [[pet]] suddenly begins attacking you, or peaceful monsters begin fighting you or each other, it is a ring of conflict. Dropping a ring of conflict into a [[sink]] will produce the message "You hear loud noises coming from the drain."
 
 
Dropping a ring of conflict into a [[sink]] produces the message, "You hear loud noises coming from the drain."
 
 
 
Unfortunately, wearing a ring of conflict burns [[nutrition]] very quickly: every even-numbered turn your nutrition is decremented.
 
 
 
A ring of conflict can be [[comestible|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Note that intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]].
 
  
 
== Strategy ==
 
== Strategy ==
The main use of rings of conflict is to get enemies to attack and kill each other.
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The main use of a ring of conflict is thinning out sizable groups of enemies, and you can remove it once you are confident in handling the remaining survivors and then removing it to pick off the stragglers. Try to maintain distance from the other monsters if possible, especially in smaller rooms, and be ready to take the ring off if necessary. Remember that monsters will only use their breath weapons against you; [[reflection]] can be quite useful in such situations. Be sure to keep pets well away from the area if you are concerned about them dying.
  
First, make sure your ring is non-cursed.
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The main difficulty in identifying the ring, besides making sure it is non-cursed, is doing so safely. Testing a suspected ring of conflict so in the presence of a peaceful or tame monster that is normally dangerous is inadvisable; a common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it, then quickly dying from the attacks of the [[aligned priest]] standing next to you. Finding the ring extremely early in the game can also be similarly dangerous for low-level characters, especially if cursed.
Also, stock up on [[food]] or have enough nutrition so you don't starve.
 
Next, stand within 8 squares of the monsters you want dead, and put on the ring.
 
Note that monsters will only randomly attack things that are ''adjacent'' to themselves, but use ranged attacks only on you.
 
So you will want to stay at least one square away from all monsters, and keep monsters (if possible) close to each other.
 
Thus, if the monsters ever get away from each other, or close to you, take off the ring!
 
  
This strategy can be helped if you have a physical way of keeping monsters confined to a small area:
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If you have the ring on near a normally-peaceful monster such as a priest, and they wield their weapon with no provocation, it is a sign to take off the ring. Do '''not''' use the ring near wand-using peacefuls such as shopkeepers unless you have reflection or another means of handling the magical assault. A somewhat safe method of testing rings for conflict is to make sure you and your pet are alone in a room, and that your pet cannot deal significant damage; having the pet on a [[leash]] also helps, as leashed pets will break free under conflict.
* Luring monsters into small rooms or shops, and closing or locking the door(s)
 
* Confining non-[[phasing]],  non-[[giant]] monsters with [[boulder]]s
 
** Remember that the monsters must be within line of sight; You can't hide behind boulders for safety!
 
Other methods exist, but are probably too time-consuming, given that you are probably trying to get dangerous enemies to kill each other.
 
There's no time to dig tunnels when being attacked by [[dragon]]s!
 
  
Finally, remember that you need at least two monsters for this to work.
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The ring of conflict can be [[eating jewelry|eaten]] for a chance of obtaining conflict as an [[intrinsic]], but note that intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the [[ring hunger]]; in addition, conflict is one of the few intrinsics that cannot be stolen by [[gremlins]] or removed by any other means. Combined with the increased frequency of monster attacks, including peacefuls and pets, and some especially dangerous monsters being immune, this is generally a [[bad idea]].
When only one remains, it's time to take off the ring and kill it yourself!
 
  
 
[[Category:Rings|Conflict]]
 
[[Category:Rings|Conflict]]
{{nethack-361}}
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{{nethack-364}}

Revision as of 19:49, 16 January 2020

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Name conflict
Appearance random
Base price 300 zm
Weight 3

The ring of conflict is a ring that appears in NetHack.

Effects

Wearing the ring will generate conflict, causing all monsters within line of sight and a radius of eight squares to attack the nearest monster, including you; monsters may resist this effect dependent on level and monster magic resistance. Every even-numbered turn you wear the ring, your nutrition is decremented by 1.

Identification

Formal identification is fairly straightforward: If you put on a ring and your tame pet suddenly begins attacking you, or peaceful monsters begin fighting you or each other, it is a ring of conflict. Dropping a ring of conflict into a sink will produce the message "You hear loud noises coming from the drain."

Strategy

The main use of a ring of conflict is thinning out sizable groups of enemies, and you can remove it once you are confident in handling the remaining survivors and then removing it to pick off the stragglers. Try to maintain distance from the other monsters if possible, especially in smaller rooms, and be ready to take the ring off if necessary. Remember that monsters will only use their breath weapons against you; reflection can be quite useful in such situations. Be sure to keep pets well away from the area if you are concerned about them dying.

The main difficulty in identifying the ring, besides making sure it is non-cursed, is doing so safely. Testing a suspected ring of conflict so in the presence of a peaceful or tame monster that is normally dangerous is inadvisable; a common YASD is to BUC test a ring as noncursed in a temple and immediately wear it, then quickly dying from the attacks of the aligned priest standing next to you. Finding the ring extremely early in the game can also be similarly dangerous for low-level characters, especially if cursed.

If you have the ring on near a normally-peaceful monster such as a priest, and they wield their weapon with no provocation, it is a sign to take off the ring. Do not use the ring near wand-using peacefuls such as shopkeepers unless you have reflection or another means of handling the magical assault. A somewhat safe method of testing rings for conflict is to make sure you and your pet are alone in a room, and that your pet cannot deal significant damage; having the pet on a leash also helps, as leashed pets will break free under conflict.

The ring of conflict can be eaten for a chance of obtaining conflict as an intrinsic, but note that intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the ring hunger; in addition, conflict is one of the few intrinsics that cannot be stolen by gremlins or removed by any other means. Combined with the increased frequency of monster attacks, including peacefuls and pets, and some especially dangerous monsters being immune, this is generally a bad idea.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.