Difference between revisions of "Ring of conflict"

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(Rewriting, trying to reconcile questionable if not bad advice ("trap monsters with boulders! oh but also don't use boulders to hide because you can't see them!"))
m (Move identification advice to identification section)
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== Identification ==
 
== Identification ==
Formal identification is fairly straightforward: If you put on a ring and your tame [[pet]] suddenly begins attacking you, or peaceful monsters begin fighting you or each other, it is a ring of conflict. Dropping a ring of conflict into a [[sink]] will produce the message "You hear loud noises coming from the drain."
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Formal identification is fairly straightforward: If you put on a ring and your tame [[pet]] suddenly begins attacking you, or peaceful monsters begin fighting you or each other, it is a ring of conflict.
 
 
== Strategy ==
 
The main use of a ring of conflict is thinning out sizable groups of enemies, and you can remove it once you are confident in handling the remaining survivors and then removing it to pick off the stragglers. Try to maintain distance from the other monsters if possible, especially in smaller rooms, and be ready to take the ring off if necessary. Remember that monsters will only use their breath weapons against you; [[reflection]] can be quite useful in such situations. Be sure to keep pets well away from the area if you are concerned about them dying.
 
  
 
The main difficulty in identifying the ring, besides making sure it is non-cursed, is doing so safely. Testing a suspected ring of conflict so in the presence of a peaceful or tame monster that is normally dangerous is inadvisable; a common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it, then quickly dying from the attacks of the [[aligned priest]] standing next to you. Finding the ring extremely early in the game can also be similarly dangerous for low-level characters, especially if cursed.
 
The main difficulty in identifying the ring, besides making sure it is non-cursed, is doing so safely. Testing a suspected ring of conflict so in the presence of a peaceful or tame monster that is normally dangerous is inadvisable; a common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it, then quickly dying from the attacks of the [[aligned priest]] standing next to you. Finding the ring extremely early in the game can also be similarly dangerous for low-level characters, especially if cursed.
  
 
If you have the ring on near a normally-peaceful monster such as a priest, and they wield their weapon with no provocation, it is a sign to take off the ring. Do '''not''' use the ring near wand-using peacefuls such as shopkeepers unless you have reflection or another means of handling the magical assault. A somewhat safe method of testing rings for conflict is to make sure you and your pet are alone in a room, and that your pet cannot deal significant damage; having the pet on a [[leash]] also helps, as leashed pets will break free under conflict.  
 
If you have the ring on near a normally-peaceful monster such as a priest, and they wield their weapon with no provocation, it is a sign to take off the ring. Do '''not''' use the ring near wand-using peacefuls such as shopkeepers unless you have reflection or another means of handling the magical assault. A somewhat safe method of testing rings for conflict is to make sure you and your pet are alone in a room, and that your pet cannot deal significant damage; having the pet on a [[leash]] also helps, as leashed pets will break free under conflict.  
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Dropping a ring of conflict into a [[sink]] will produce the message "You hear loud noises coming from the drain."
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== Strategy ==
 +
The main use of a ring of conflict is thinning out sizable groups of enemies, and you can remove it once you are confident in handling the remaining survivors and then removing it to pick off the stragglers. Try to maintain distance from the other monsters if possible, especially in smaller rooms, and be ready to take the ring off if necessary. Remember that monsters will only use their breath weapons against you; [[reflection]] can be quite useful in such situations. Be sure to keep pets well away from the area if you are concerned about them dying.
  
 
The ring of conflict can be [[eating jewelry|eaten]] for a chance of obtaining conflict as an [[intrinsic]], but note that intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the [[ring hunger]]; in addition, conflict is one of the few intrinsics that cannot be stolen by [[gremlins]] or removed by any other means. Combined with the increased frequency of monster attacks, including peacefuls and pets, and some especially dangerous monsters being immune, this is generally a [[bad idea]].
 
The ring of conflict can be [[eating jewelry|eaten]] for a chance of obtaining conflict as an [[intrinsic]], but note that intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the [[ring hunger]]; in addition, conflict is one of the few intrinsics that cannot be stolen by [[gremlins]] or removed by any other means. Combined with the increased frequency of monster attacks, including peacefuls and pets, and some especially dangerous monsters being immune, this is generally a [[bad idea]].

Revision as of 04:58, 9 February 2020

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Name conflict
Appearance random
Base price 300 zm
Weight 3

The ring of conflict is a ring that appears in NetHack.

Effects

Wearing the ring will generate conflict, causing all monsters within line of sight and a radius of eight squares to attack the nearest monster, including you; monsters may resist this effect dependent on level and monster magic resistance. Every even-numbered turn you wear the ring, your nutrition is decremented by 1.

Identification

Formal identification is fairly straightforward: If you put on a ring and your tame pet suddenly begins attacking you, or peaceful monsters begin fighting you or each other, it is a ring of conflict.

The main difficulty in identifying the ring, besides making sure it is non-cursed, is doing so safely. Testing a suspected ring of conflict so in the presence of a peaceful or tame monster that is normally dangerous is inadvisable; a common YASD is to BUC test a ring as noncursed in a temple and immediately wear it, then quickly dying from the attacks of the aligned priest standing next to you. Finding the ring extremely early in the game can also be similarly dangerous for low-level characters, especially if cursed.

If you have the ring on near a normally-peaceful monster such as a priest, and they wield their weapon with no provocation, it is a sign to take off the ring. Do not use the ring near wand-using peacefuls such as shopkeepers unless you have reflection or another means of handling the magical assault. A somewhat safe method of testing rings for conflict is to make sure you and your pet are alone in a room, and that your pet cannot deal significant damage; having the pet on a leash also helps, as leashed pets will break free under conflict.

Dropping a ring of conflict into a sink will produce the message "You hear loud noises coming from the drain."

Strategy

The main use of a ring of conflict is thinning out sizable groups of enemies, and you can remove it once you are confident in handling the remaining survivors and then removing it to pick off the stragglers. Try to maintain distance from the other monsters if possible, especially in smaller rooms, and be ready to take the ring off if necessary. Remember that monsters will only use their breath weapons against you; reflection can be quite useful in such situations. Be sure to keep pets well away from the area if you are concerned about them dying.

The ring of conflict can be eaten for a chance of obtaining conflict as an intrinsic, but note that intrinsic conflict has the same nutrition cost as extrinsic conflict, minus the ring hunger; in addition, conflict is one of the few intrinsics that cannot be stolen by gremlins or removed by any other means. Combined with the increased frequency of monster attacks, including peacefuls and pets, and some especially dangerous monsters being immune, this is generally a bad idea.

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.