Difference between revisions of "Ring of conflict"

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{{ring
 
  |name=conflict
 
  |name=conflict
 
  |cost=300
 
  |cost=300
 
}}
 
}}
  
Wearing a '''ring of conflict''' creates a scene of '''conflict''' around you, and so is one of the most useful but dangerous [[ring]]s in the game.
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A '''ring of conflict''' is a type of [[ring]] that appears in ''[[NetHack]]''. The default [[randomized appearance]] associated with it is "a ruby ring".{{refsrc|src/objects.c|572|version=NetHack 3.6.7}}
  
Putting on this ring has several effects. [[Peaceful]] or [[tame]] monsters will start attacking you or other monsters near them, though for all other intents and purposes they are still peaceful/tame, e.g. attacking them still carries consequences. This makes wearing the ring dangerous near strong [[pet]]s, [[shopkeeper]]s, or other peacefuls. However, it will also make nearby monsters attack each other instead of you, which is incredibly helpful, especially in high-density areas like the [[Astral Plane]] and [[Moloch's Sanctum]].
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==Generation==
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[[Wizard]]s may have a ring of conflict as one of the two random rings in their starting inventory.{{refsrc|src/u_init.c|165|nethack=3.6.7}}
  
Specifically, monsters are affected if they are in your line of sight and at most 8 squares away. Blinded monsters and the [[Wizard]] are impervious to conflict.<ref>[[Mon.c#line618]]</ref> Monsters with a sufficiently high combined [[Magic resistance (monster)|magic resistance]] and [[level]] can resist this.<ref>[[Source:Mhitm.c#line115]], [[Zap.c#resist]]</ref><ref>All these extra checks do not apply to spellcasters casting spells at range [[monmove.c#line502]]</ref>
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==Descrpition==
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Wearing the ring will generate [[conflict]], causing all monsters within line of sight and a radius of eight squares to attack the nearest monster, including [[you]]; monsters may resist this effect dependent on level and [[monster magic resistance]]. Every even-numbered turn that you wear the ring, your [[nutrition]] is decremented by 1.
  
Additionally, if you are generating conflict when you arrive on the Astral Plane, instead of getting a guardian angel you will be attacked by some hostile angels. If you aren't wearing the ring when you arrive, but later put it on and your guardian angel notices, it will also turn hostile. This ring also has another effect: Monsters will move around randomly if they engulf you. This ring can be very helpful, if used properly, to a [[pacifist]].
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{{upcoming|NetHack 3.7.0|As of {{commit|2f255560252b0c18ed468baf94b58654bd5413f7|commit 2f25556}}, the chance of resisting conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if <code>rnd(20) > min(19, (ACURR(A_CHA) - mtmp->m_lev + u.ulevel))</code> - this means there is a minimum {{frac|20}} chance of a monster resisting. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from [[SporkHack]].}}
  
Identifying a ring of conflict is easy. Just put on the (ideally [[noncursed]]) ring and see if any peacefuls attack you, or if monsters attack each other. A common [[YASD]] is to [[curse-testing|BUC test]] a ring as noncursed in a [[temple]] and immediately wear it; if it's conflict, chances are good the [[Aligned priest|priest]] will obliterate you.
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==Strategy==
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{{Main|Conflict}}
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Rings of conflict are often used for thinning out sizable groups of enemies in areas such as the [[Castle]] and [[Fort Ludios]], and you can remove it once you are confident in handling the remaining survivors. Try to maintain distance from the other monsters if possible, especially in smaller rooms, and be ready to take the ring off if necessary to avoid an untimely death. Remember that monsters will only use their breath weapons against you - [[reflection]] is advised in some scenarios, both to protect yourself from rays and to aid in taking out other monsters within the group.
  
Dropping a ring of conflict into a [[sink]] produces the message, "You hear loud noises coming from the drain."
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Make sure you have access to surplus food, and keep pets well away from the area if you are concerned about them dying&mdash;or else possibly killing you themselves. Even simply distracting tougher monsters you do not wish to fight directly, e.g. [[shade]]s, is a valuable use for the ring, regardless of whether they are killed in the ensuing combat: any monster attacking other nearby hostiles is one less monster targeting you.
  
Unfortunately, wearing a ring of conflict burns [[nutrition]] very quickly: every even-numbered turn your nutrition is decremented.
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Rings of conflict are also a popular choice for use on the Astral Plane by players confident in their ability to deal with the hostile [[Angel]]s that will generate, especially during [[speed ascension]]. In addition, there is a strategy often employed on the Astral Plane in particular, known as "purple rain" - the player [[reverse genocide]]s [[purple worm]]s, then wears a ring of conflict, and finally [[zap]]s or [[apply|breaks]] a [[wand of teleportation]] to send the worms around the level and clear out many of the powerful monsters present.
  
A ring of conflict can be [[comestible|eaten]] for a chance of obtaining conflict as an [[intrinsic]]. Note that intrinsic conflict has the same [[nutrition]] cost as extrinsic conflict, minus the [[ring hunger]].
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===Identification===
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:''See also: [[Sink#Identifying rings with a sink|Identifying rings with a sink]]
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Informal identification is fairly straightforward in theory: If you put on a ring and your tame [[pet]] suddenly begins attacking you, peaceful monsters begin fighting you, or hostile monsters fight each other, it is a ring of conflict. Dropping a ring of conflict into a [[sink]] will produce a unique message that reliably identifies it.
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The main difficulty in identifying the ring, besides making sure it is non-cursed, is doing so ''safely'': Testing a suspected ring of conflict in the presence of a dangerous monster, even if they are peaceful or tame is completely inadvisable. A common [[YASD]] is to [[curse-testing|curse-test]] a ring as noncursed in a [[temple]] and immediately wear it, then quickly dying from the attacks of the [[aligned priest]] standing next to you. Do '''not''' use the ring near peacefuls armed with wands, such as shopkeepers, unless you have reflection or another means of handling the magical assault.
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Finding the ring extremely early in the game can also be similarly dangerous for low-level characters with their starting pets, especially if cursed. A somewhat safe method of testing rings for conflict is to make sure you and your pet are alone in a room, and that your pet cannot deal significant damage; having the pet on a [[leash]] also helps, as leashed pets will break free while under conflict.
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===Farming===
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Rings of conflict have uses in [[gremlin farming]], where wearing and removing one while a [[gremlin]] is on a level with [[water]] can be used to multiply their numbers and generate corpses for sacrifice.
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===Eating===
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While the ring of conflict can be [[eating jewelry|eaten]] for a chance of obtaining conflict as an [[intrinsic]], this has the same nutrition cost as extrinsic conflict, minus the [[ring hunger]] - in addition, conflict is one of the few intrinsics that cannot be stolen by [[gremlins]] or removed by any other means. Combined with the increased frequency of monster attacks, including peacefuls and pets, and some especially dangerous monsters being immune, this is generally a [[bad idea]].
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==History==
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The ring of conflict first appears in [[Hack 1.0]].
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==Messages==
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{{message|You hear loud noises coming from the drain.|You dropped a ring of conflict down a sink.}}
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==Variants==
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===SLASH'EM===
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In [[SLASH'EM]], a ring of conflict can be found in [[The Spider Caves]].
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===SpliceHack===
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In [[SpliceHack]], a ring of conflict can be created at a [[furnace]] by combining a [[ring of hunger]] and a [[ring of aggravate monster]].
  
If you are not wearing the ring, conflict can be toggled by invoking the [[Sceptre of Might]]. This has exactly the same effects as the ring, including attack level in resistance rolls, but will spare you from hunger.
 
 
==References==
 
==References==
 
<references/>
 
<references/>
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{{nethack-367}}
 
[[Category:Rings|Conflict]]
 
[[Category:Rings|Conflict]]

Latest revision as of 09:03, 29 October 2023

=
Name conflict
Appearance random
Base price 300 zm
Weight 3

A ring of conflict is a type of ring that appears in NetHack. The default randomized appearance associated with it is "a ruby ring".[1]

Generation

Wizards may have a ring of conflict as one of the two random rings in their starting inventory.[2]

Descrpition

Wearing the ring will generate conflict, causing all monsters within line of sight and a radius of eight squares to attack the nearest monster, including you; monsters may resist this effect dependent on level and monster magic resistance. Every even-numbered turn that you wear the ring, your nutrition is decremented by 1.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 2f25556, the chance of resisting conflict now depends on the player's charisma, the monster's level, and the player's level. Conflict is resisted if rnd(20) > min(19, (ACURR(A_CHA) - mtmp->m_lev + u.ulevel)) - this means there is a minimum 120 chance of a monster resisting. Conflict also now requires that the monster see the player, not that the monster be in the player's line of sight. These changes are imported from SporkHack.

Strategy

Main article: Conflict

Rings of conflict are often used for thinning out sizable groups of enemies in areas such as the Castle and Fort Ludios, and you can remove it once you are confident in handling the remaining survivors. Try to maintain distance from the other monsters if possible, especially in smaller rooms, and be ready to take the ring off if necessary to avoid an untimely death. Remember that monsters will only use their breath weapons against you - reflection is advised in some scenarios, both to protect yourself from rays and to aid in taking out other monsters within the group.

Make sure you have access to surplus food, and keep pets well away from the area if you are concerned about them dying—or else possibly killing you themselves. Even simply distracting tougher monsters you do not wish to fight directly, e.g. shades, is a valuable use for the ring, regardless of whether they are killed in the ensuing combat: any monster attacking other nearby hostiles is one less monster targeting you.

Rings of conflict are also a popular choice for use on the Astral Plane by players confident in their ability to deal with the hostile Angels that will generate, especially during speed ascension. In addition, there is a strategy often employed on the Astral Plane in particular, known as "purple rain" - the player reverse genocides purple worms, then wears a ring of conflict, and finally zaps or breaks a wand of teleportation to send the worms around the level and clear out many of the powerful monsters present.

Identification

See also: Identifying rings with a sink

Informal identification is fairly straightforward in theory: If you put on a ring and your tame pet suddenly begins attacking you, peaceful monsters begin fighting you, or hostile monsters fight each other, it is a ring of conflict. Dropping a ring of conflict into a sink will produce a unique message that reliably identifies it.

The main difficulty in identifying the ring, besides making sure it is non-cursed, is doing so safely: Testing a suspected ring of conflict in the presence of a dangerous monster, even if they are peaceful or tame is completely inadvisable. A common YASD is to curse-test a ring as noncursed in a temple and immediately wear it, then quickly dying from the attacks of the aligned priest standing next to you. Do not use the ring near peacefuls armed with wands, such as shopkeepers, unless you have reflection or another means of handling the magical assault.

Finding the ring extremely early in the game can also be similarly dangerous for low-level characters with their starting pets, especially if cursed. A somewhat safe method of testing rings for conflict is to make sure you and your pet are alone in a room, and that your pet cannot deal significant damage; having the pet on a leash also helps, as leashed pets will break free while under conflict.

Farming

Rings of conflict have uses in gremlin farming, where wearing and removing one while a gremlin is on a level with water can be used to multiply their numbers and generate corpses for sacrifice.

Eating

While the ring of conflict can be eaten for a chance of obtaining conflict as an intrinsic, this has the same nutrition cost as extrinsic conflict, minus the ring hunger - in addition, conflict is one of the few intrinsics that cannot be stolen by gremlins or removed by any other means. Combined with the increased frequency of monster attacks, including peacefuls and pets, and some especially dangerous monsters being immune, this is generally a bad idea.

History

The ring of conflict first appears in Hack 1.0.

Messages

You hear loud noises coming from the drain.
You dropped a ring of conflict down a sink.

Variants

SLASH'EM

In SLASH'EM, a ring of conflict can be found in The Spider Caves.

SpliceHack

In SpliceHack, a ring of conflict can be created at a furnace by combining a ring of hunger and a ring of aggravate monster.

References