Difference between revisions of "Ring of warning"

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("warning works on all but monsters of level 4 or lower" is incorrect; since the formula is m_lev / 4, it will work on monsters of level 4 and up.)
 
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Wearing a '''ring of warning''' gives you the [[warning]] property. It is easy to identify; simply wear it and go to a dungeon level with monsters that you cannot directly see. The warning will cause them to be displayed as numbers (or colored question marks, if playing with tiles).
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Wearing a '''ring of warning''' gives you the [[warning]] property.
  
Warning is a valuable property to have; while it does not explicitly reveal the identity of the creatures a la [[telepathy]], it has a larger range than telepathy, and works while unblind unlike intrinsic telepathy. Telepathy also does not sense mindless creatures like undead, whereas warning works on all but monsters of level 4 or lower. However, several roles get warning intrinsically as they increase in level; for them, a ring of warning is obviously useless once they reach that point.
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== Identification ==
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It is easy to identify; simply wear it and go to a dungeon level with monsters that you cannot directly see. The warning will cause them to be displayed as numbers (or colored question marks, if playing with tiles).
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== Strategy ==
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{{main|Warning}}
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Warning is a valuable property to have; while it does not explicitly reveal the identity of the creatures a la [[telepathy]], it has a larger range than telepathy, and works while unblind unlike intrinsic telepathy. Telepathy also does not sense mindless creatures like undead, whereas warning works on all but monsters of level 3 or lower. However, several roles get warning intrinsically as they increase in level; for them, a ring of warning is obviously useless once they reach that point.
  
 
Wooden or metal rings of warning can be [[Eating jewelry|eaten]] to acquire warning intrinsically.
 
Wooden or metal rings of warning can be [[Eating jewelry|eaten]] to acquire warning intrinsically.
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[[Category:Rings|Warning]]
 
[[Category:Rings|Warning]]
{{nethack-343}}
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{{nethack-361}}

Latest revision as of 18:37, 3 November 2022

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Name warning
Appearance random
Base price 100 zm
Weight 3

Wearing a ring of warning gives you the warning property.

Identification

It is easy to identify; simply wear it and go to a dungeon level with monsters that you cannot directly see. The warning will cause them to be displayed as numbers (or colored question marks, if playing with tiles).

Strategy

Main article: Warning

Warning is a valuable property to have; while it does not explicitly reveal the identity of the creatures a la telepathy, it has a larger range than telepathy, and works while unblind unlike intrinsic telepathy. Telepathy also does not sense mindless creatures like undead, whereas warning works on all but monsters of level 3 or lower. However, several roles get warning intrinsically as they increase in level; for them, a ring of warning is obviously useless once they reach that point.

Wooden or metal rings of warning can be eaten to acquire warning intrinsically.

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