Difference between revisions of "Rock"
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:''For the dungeon feature, see [[Solid rock]]''. | :''For the dungeon feature, see [[Solid rock]]''. | ||
− | + | A '''rock''' is a common type of item that appears in ''[[Nethack]]''. You can use them as a [[projectile]] weapon by [[throw]]ing them or [[firing]] them from a [[wield]]ed [[sling]]; slung rocks can also be [[multishot]]. They have no resale value in [[shop]]s. | |
− | Rocks, [[flint stone]]s and [[luckstone]]s are | + | Rocks, [[flint stone]]s and [[luckstone]]s are generalized and referred to as "stones" by the game, especially in messages indicating a [[pet]] has dropped one. |
− | == | + | ==Generation== |
− | In | + | In addition to random generation, rocks can be found or made in various circumstances: |
+ | |||
+ | * Hitting [[statue]]s and [[boulder]]s with [[digging tool]]s, a [[wand of striking]] or a {{spell of|force bolt}} spell will shatter them into several rocks. | ||
+ | |||
+ | * Using a [[footrice]] [[corpse]] or egg for [[stoning]] [[tiny]]-sized monsters produces rocks instead of a [[statue]]. [[Clay golem]]s also [[death drop|collapse into several rocks]] upon death. Hitting a footrice with an [[egg]] will turn it into a rock. | ||
+ | |||
+ | * The [[falling rock trap]] will drop a rock on the head of whatever triggers it, dealing 2d6 damage. | ||
+ | |||
+ | * [[Read]]ing a [[scroll of earth]] while [[confused]] will cause several rocks to fall, with the patterns being the same as a normal scroll of earth. | ||
+ | |||
+ | * Zapping a [[ray]] from the [[wand of digging]] or {{spell of|dig}} spell upwards can cause a rock to fall on your head. | ||
− | + | * [[Tunneling monster]]s will leave rocks behind when they dig around the level, and [[metallivore]]s will produce rocks sometimes after eating metallic objects. | |
==Strategy== | ==Strategy== | ||
− | + | Rocks are incredibly commonplace, and can accordingly be put to several uses by players. | |
− | |||
− | |||
− | |||
− | + | ===Combat=== | |
+ | As weapons, rocks are the most accessible means of dealing with enemies from a distance in the early game - even without a sling, they can provide a useful option against [[sessile]] or slow-moving foes with dangerous melee or passive attacks, such as [[mold]]s, [[floating eye]]s and [[jellies]]. This is especially useful for spellcasting characters (e.g. [[wizard]]s) aiming to preserve their magic [[power]] for other purposes, or else any character lacking a viable choice or looking to preserve better weapons (such as [[daggers]] or [[darts]]). The player can carry as many as they deem necessary without encumbering themselves; once no longer needed or more reliable options are found, the rocks can safely be disposed of as [[junk]]. | ||
===Other uses for rocks=== | ===Other uses for rocks=== | ||
− | + | The [[stone to flesh]] spell turns rocks into meatballs, which is the only other way to do so besides casting the spell at a tiny-sized statue. Meatballs can be used to train the [[apport]] of a carnivorous or omnivorous pet, and [[polymorph]]ing meatballs via the wand or spell can easily create enough food to last the entire game — the odds of getting one or more food items with at least 100 nutrition from a non-shuddering polymorph is 48.3%. | |
− | + | As starvation is mostly a threat only in the early game and usually only until [[Sokoban]], this is generally only useful if a [[wand of polymorph]] be found early, food is particularly rare, or a player is maintaining specific [[conduct]]s (where [[vegan]] [[extinctionist]] is a particularly gruesome combination). It can also be used to lower [[encumbrance]] from carrying food if the polymorph produces a sizable stack of [[lembas wafer]]s. | |
− | == | + | ==History== |
− | + | The early versions of hack121 and PDP-11, variants of [[Jay Fenlason's Hack]], did not have rocks, but instead used various types of "bullets" - this referred to [[sling bullets]], which are much more aerodynamically rounded. Actual rocks are introduced in [[Hack 1.0]]. | |
− | + | ==Variants== | |
+ | ===SlashTHEM=== | ||
+ | In [[SlashTHEM]], [[lithivore]]s can consume rocks, and they consider it a treat similarly to carnivorous pets and meatballs. | ||
==Encyclopedia entry== | ==Encyclopedia entry== | ||
Line 68: | Line 78: | ||
==Reference== | ==Reference== | ||
<references/> | <references/> | ||
− | + | {{nethack-366}} | |
[[Category:Gems]] | [[Category:Gems]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
− |
Revision as of 03:36, 24 October 2021
* | |
---|---|
Name | rock |
Appearance | rock |
Damage vs. small | 1d3 |
Damage vs. large | 1d3 |
To-hit bonus | +0 |
Weapon skill | sling |
Size | one-handed |
Base price | 0 zm (+10/positive enchant) |
Weight | 10 |
Material | mineral |
- For the dungeon feature, see Solid rock.
A rock is a common type of item that appears in Nethack. You can use them as a projectile weapon by throwing them or firing them from a wielded sling; slung rocks can also be multishot. They have no resale value in shops.
Rocks, flint stones and luckstones are generalized and referred to as "stones" by the game, especially in messages indicating a pet has dropped one.
Contents
Generation
In addition to random generation, rocks can be found or made in various circumstances:
- Hitting statues and boulders with digging tools, a wand of striking or a force bolt spell will shatter them into several rocks.
- Using a footrice corpse or egg for stoning tiny-sized monsters produces rocks instead of a statue. Clay golems also collapse into several rocks upon death. Hitting a footrice with an egg will turn it into a rock.
- The falling rock trap will drop a rock on the head of whatever triggers it, dealing 2d6 damage.
- Reading a scroll of earth while confused will cause several rocks to fall, with the patterns being the same as a normal scroll of earth.
- Zapping a ray from the wand of digging or dig spell upwards can cause a rock to fall on your head.
- Tunneling monsters will leave rocks behind when they dig around the level, and metallivores will produce rocks sometimes after eating metallic objects.
Strategy
Rocks are incredibly commonplace, and can accordingly be put to several uses by players.
Combat
As weapons, rocks are the most accessible means of dealing with enemies from a distance in the early game - even without a sling, they can provide a useful option against sessile or slow-moving foes with dangerous melee or passive attacks, such as molds, floating eyes and jellies. This is especially useful for spellcasting characters (e.g. wizards) aiming to preserve their magic power for other purposes, or else any character lacking a viable choice or looking to preserve better weapons (such as daggers or darts). The player can carry as many as they deem necessary without encumbering themselves; once no longer needed or more reliable options are found, the rocks can safely be disposed of as junk.
Other uses for rocks
The stone to flesh spell turns rocks into meatballs, which is the only other way to do so besides casting the spell at a tiny-sized statue. Meatballs can be used to train the apport of a carnivorous or omnivorous pet, and polymorphing meatballs via the wand or spell can easily create enough food to last the entire game — the odds of getting one or more food items with at least 100 nutrition from a non-shuddering polymorph is 48.3%.
As starvation is mostly a threat only in the early game and usually only until Sokoban, this is generally only useful if a wand of polymorph be found early, food is particularly rare, or a player is maintaining specific conducts (where vegan extinctionist is a particularly gruesome combination). It can also be used to lower encumbrance from carrying food if the polymorph produces a sizable stack of lembas wafers.
History
The early versions of hack121 and PDP-11, variants of Jay Fenlason's Hack, did not have rocks, but instead used various types of "bullets" - this referred to sling bullets, which are much more aerodynamically rounded. Actual rocks are introduced in Hack 1.0.
Variants
SlashTHEM
In SlashTHEM, lithivores can consume rocks, and they consider it a treat similarly to carnivorous pets and meatballs.
Encyclopedia entry
Bilbo saw that the moment had come when he must do something.
He could not get up at the brutes and he had nothing to shoot
with; but looking about he saw that in this place there were
many stones lying in what appeared to be a now dry little
watercourse. Bilbo was a pretty fair shot with a stone, and
it did not take him long to find a nice smooth egg-shaped one
that fitted his hand cosily. As a boy he used to practise
throwing stones at things, until rabbits and squirrels, and
even birds, got out of his way as quick as lightning if they
saw him stoop; and even grownup he had still spent a deal of
his time at quoits, dart-throwing, shooting at the wand,
bowls, ninepins and other quiet games of the aiming and
throwing sort - indeed he could do lots of things, besides
blowing smoke-rings, asking riddles and cooking, that I
haven't time to tell you about. There is no time now. While
he was picking up stones, the spider had reached Bombur, and
soon he would have been dead. At that moment Bilbo threw.
The stone struck the spider plunk on the head, and it dropped
senseless off the tree, flop to the ground, with all its legs
curled up.
[ The Hobbit, by J.R.R. Tolkien ]
Reference