Difference between revisions of "Saddle"

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(Added recent commit info in {{upcoming}}, Knight info and some strategy)
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==Messages==
 
==Messages==
 
{{message|Shame on you!|You attempted to apply a saddle to a foocubus.}}
 
{{message|Shame on you!|You attempted to apply a saddle to a foocubus.}}
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==Variants==
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===EvilHack===
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In [[EvilHack]], [[Knight (player monster)|Knight player monsters]] will generate riding saddled steeds.
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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<references/>
 
<references/>
  
{{nethack-361}}
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{{nethack-366}}
 
 
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 21:21, 18 April 2021

( Saddle.png
Name saddle
Appearance saddle
Base price 150 zm
Weight 200
Material leather
Monster use Will not be used by monsters.

A saddle is a item that appears in NetHack. It is a tool that is used to ride a monster, and is made of leather.

Generation

Horses, ponies and warhorses each have a 1% chance to generate wearing a saddle. Knights will always start the game with a saddled pony.

Effects

Applying the saddle to a pet that is eligible as a steed allows you to ride it; doing so requires at least one free hand, and the saddle will become part of the pet's inventory. It is possible to saddle a non-tame monster, but this is more difficult than saddling a pet, and you will not be permitted to ride the monster until it is tamed. To remove a saddle from a monster, use the #loot command, a knock spell, or a wand of opening; the saddle will also be removed if the saddled monster is polymorphed into a form ineligible to be a steed.

Cursed saddles cannot be removed via looting, and you cannot mount a monster equipped with a cursed saddle; if the saddle is cursed while you are riding, it will prevent you from dismounting as well.

Attempting to saddle a foocubus will produce a unique message and abuse wisdom.

Strategy

Main article: Riding

It is recommended to bless your saddle before applying it to your steed—especially if pursuing athiest or polymorphless conduct.

If dealing with a cursed saddle and you do not want to risk polymorphing your steed, you can pray to have your god uncurse the saddle; if the steed is non-flying, you can also ride downstairs while burdened to force yourself off. Being engulfed by a monster will also remove you from your steed. Additionally, you can polymorph yourself into something that can't ride; this includes eating a mimic.[1]

A spell or scroll of remove curse will not work, and you cannot dip a steed's saddle in holy water, because the saddle is part of the saddled monster's inventory instead of your own. However, if you throw a potion of holy water down at your steed, there is a Luck-dependent chance that it will hit the saddle and uncurse it.[2] Cancellation will not uncurse the saddle.

Nymphs and foocubi may steal a monster's saddle when attacking them, which is especially dangerous if you are riding a flying steed over water or lava; this can lead to instadeath by drowning or dissolving. However, this can also be used to potentially remove a cursed saddle, which can then be uncursed through normal means once retrieved.

If you or your steed have reflection, the saddle will be protected against disintegration rays.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Per this commit: The spell and scroll of remove curse can now uncurse a cursed saddles that the hero is stuck on.

Messages

Shame on you!
You attempted to apply a saddle to a foocubus.

Variants

EvilHack

In EvilHack, Knight player monsters will generate riding saddled steeds.

Encyclopedia entry

The horseman serves the horse,
The neat-herd serves the neat,
The merchant serves the purse,
The eater serves his meat;
'Tis the day of the chattel,
Web to weave, and corn to grind,
Things are in the saddle,
And ride mankind.

[ Ode, by Ralph Waldo Emerson ]

References