Difference between revisions of "Saddle"

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If dealing with a cursed saddle and you do not want to risk polymorphing your steed, you can pray to have your god uncurse the saddle. You can also force yourself to fall off by riding downstairs while burdened or moving over ice, unless the steed is flying; being engulfed by a monster or polymorphing yourself into something that can't ride (including eating a [[mimic]]{{refsrc|src/eat.c|1030|version=NetHack 3.6.7}}) will also remove you from your steed. Nymphs, foocubi and other monsters with theft attacks are especially dangerous if you are riding a steed over [[water]] or [[lava]], usually by means of the steed's [[flight]]: being forcibly dismounted can lead to [[instadeath]] by drowning in the water or being dissolved in the lava. However, this can also be used to remove a steed's cursed saddle, which can then be uncursed normally once retrieved.
 
If dealing with a cursed saddle and you do not want to risk polymorphing your steed, you can pray to have your god uncurse the saddle. You can also force yourself to fall off by riding downstairs while burdened or moving over ice, unless the steed is flying; being engulfed by a monster or polymorphing yourself into something that can't ride (including eating a [[mimic]]{{refsrc|src/eat.c|1030|version=NetHack 3.6.7}}) will also remove you from your steed. Nymphs, foocubi and other monsters with theft attacks are especially dangerous if you are riding a steed over [[water]] or [[lava]], usually by means of the steed's [[flight]]: being forcibly dismounted can lead to [[instadeath]] by drowning in the water or being dissolved in the lava. However, this can also be used to remove a steed's cursed saddle, which can then be uncursed normally once retrieved.
  
{{upcoming|3.7.0|Per [https://github.com/NetHack/NetHack/commit/cf62687630184fa44e2993e26864033e88883784 this commit] and [https://github.com/NetHack/NetHack/blob/a70927b95f7940fd736bcf9a706c265339177ebd/doc/fixes37.0 the general list of fixes] for 3.7:
+
{{upcoming|3.7.0|As of {{commit|cf62687630184fa44e2993e26864033e88883784|commit cf62687}}, the spell and scroll of remove curse can uncurse a cursed saddle that the character is stuck on, since a steed's saddle is considered part of your inventory while riding.}}
 
 
While riding, the saddle is considered part of your inventory as well—therefore, the spell and scroll of remove curse can now uncurse a cursed saddle that the character is stuck on. Also, removing a saddle via the spell of knock or wand of opening while riding will force the player off.}}
 
  
 
==History==
 
==History==

Revision as of 16:49, 11 October 2023

( Saddle.png
Name saddle
Appearance saddle
Base price 150 zm
Weight 200
Material leather
Monster use Will not be used by monsters.

A saddle is a item that appears in NetHack. It is a tool that is used to ride a monster, and is made of leather.

Generation

Like all tools, saddles are generated uncursed with the exception of bones or traps. Knights will always start the game with a saddled pony.

Horses, ponies and warhorses each have a 1% chance to generate wearing a saddle.

Description

Applying the saddle to a pet that is eligible for use as a steed adds the saddle to that monster's inventory and allows you to ride it—doing so requires at least one free hand. It is possible to saddle a non-tame monster, but this is more difficult than saddling a pet, and you will not be permitted to ride the monster until it is tamed. Riding boots give a bonus to successfully saddling a monster while worn. Attempting to saddle a foocubus will always fail, producing a unique message and abusing wisdom.

To remove a saddle from a monster while not riding it, use the #loot command, a knock spell, or a wand of opening; the saddle will also be removed if the saddled monster is polymorphed into a form ineligible to be a steed. Cursed saddles cannot be removed via looting, and you cannot mount a monster equipped with a cursed saddle; if the saddle is cursed while you are riding, it will also prevent you from dismounting by normal means. Prayer can uncurse a saddle that you are stuck on.

If you are riding on a steed that is not flying, moving over ice has a chance of causing you to slip off your saddle, and riding down stairs while burdened will always cause you to fall off your steed; both of these will leave you with wounded legs. Theft attacks from monsters such as nymphs and foocubi that hit your steed can steal the saddle off their backs, forcibly dismounting you if you were riding them at the time; engulfing attacks

If you or your steed have reflection, the saddle will be protected from disintegration rays.

Strategy

Main article: Riding

It is recommended to bless your saddle before applying it to your steed, especially if pursuing atheist or polymorphless conduct. A spell or scroll of remove curse cannot uncurse a saddle, nor does cancellation, and you cannot dip a steed's saddle in holy water, because the saddle is part of the saddled monster's inventory. However, if you throw a potion of holy water down at your steed, there is a Luck-dependent chance that it will hit the saddle and uncurse it.[1]

If dealing with a cursed saddle and you do not want to risk polymorphing your steed, you can pray to have your god uncurse the saddle. You can also force yourself to fall off by riding downstairs while burdened or moving over ice, unless the steed is flying; being engulfed by a monster or polymorphing yourself into something that can't ride (including eating a mimic[2]) will also remove you from your steed. Nymphs, foocubi and other monsters with theft attacks are especially dangerous if you are riding a steed over water or lava, usually by means of the steed's flight: being forcibly dismounted can lead to instadeath by drowning in the water or being dissolved in the lava. However, this can also be used to remove a steed's cursed saddle, which can then be uncursed normally once retrieved.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit cf62687, the spell and scroll of remove curse can uncurse a cursed saddle that the character is stuck on, since a steed's saddle is considered part of your inventory while riding.

History

The saddle was first introduced in NetHack 3.3.0. The ability to remove a saddle from a steed was introduced in 3.3.1.

In NetHack 3.4.0, a bug was fixed that caused a shopkeeper to not take possession of the saddle if a saddled steed died while in their shop.[3]

In NetHack 3.4.3 and previous versions, including some variants based on it, the saddle is subject to a few bugs that have since fixed:

  • Disintegration breath hitting equipment carried by monsters, including saddles, is not handled properly, and is exacerbated if the monster has its life saved. Saddles in particular were especially troublesome—in one instance, a saddled ki-rin that had been life-saved after being hit by a black dragon's disintegration breath would (correctly) no longer possess the saddle, but nonetheless is described in the game's text output as "saddled". This is bug C343-176, and was fixed in May 2006.
  • If magical removal of a steed's saddle results in a character's death and leaves a bones file, the saddle may still be on the steed when the bones are loaded. This is bug C343-289, and was fixed in May 2007.
  • Attempting to saddle a cockatrice would immediately petrify the player, even if they were wearing gloves.

Messages

Shame on you!
You attempted to apply a saddle to a foocubus.

Variants

SLASH'EM

In SLASH'EM, minions given as sacrifice gifts cannot be saddled.

dNetHack

In dNetHack, human, vampire, incantifier, and drow Nobles start with saddled pets.

FIQHack

In FIQHack, random saddles are generated twice as often compared to vanilla.[4] In addition, when a character is gifted the artifact lance Dragonbane, they are also given a saddle and the riding skill is unrestricted.

SpliceHack

In SpliceHack, Dragonmasters start with a pre-saddled baby dragon. SpliceHack also has a higher frequency of riding monsters, and thus more chances in general to obtain a saddle from one.

EvilHack

In EvilHack, monsters that generate with mounts have a higher chance of the mount being saddled, making them more frequent—e.g., Knight player monsters can generate riding saddled steeds.

If the player reaches the Astral Plane with a good enough alignment record, they are given the saddled Red Horse as a steed.

SlashTHEM

In SlashTHEM, several roles start with a saddle in some manner:

Encyclopedia entry

The horseman serves the horse,
The neat-herd serves the neat,
The merchant serves the purse,
The eater serves his meat;
'Tis the day of the chattel,
Web to weave, and corn to grind,
Things are in the saddle,
And ride mankind.

[ Ode, by Ralph Waldo Emerson ]

References