Shade
Revision as of 16:26, 21 October 2007 by 24.82.213.229 (talk)
Shade | |
---|---|
Difficulty | 14 |
Attacks |
Paralysis 2d6, speed drain 1d6 |
Base level | 12 |
Base experience | 357 |
Speed | 10 |
Base AC | 10 |
Base MR | 0 |
Alignment | 0 (neutral) |
Frequency (by normal means) | No random generation |
Genocidable | No |
Weight | 1450 |
Nutritional value | 0 (and no corpse) |
Size | Medium |
Resistances | Cold, Sleep, Disintegration, Poison, Petrification |
Resistances conveyed |
None
|
A shade is an undead creature, created by black magic.
It cannot be harmed except with blessed or silver objects, magic, or artifact weapons with a damage bonus. Orcus Town is the only place where shades appear. If you've got this far without an alternative, you can use the Bell of Opening as a silver weapon against them. Unarmed gloveless combat with a silver ring equipped can also work, as can unarmed combat with blessed gloves (although this is very slow.)
Shades can also move freely through solid rock, and can see invisible creatures.