Difference between revisions of "Shambling horror (EvilHack)"

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(expand slightly, awaiting some details before I go for any strategy)
(had to retype this mostly from memory, doing this so I don't lose it again)
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  |symbol={{brightcyan|U}}
 
  |symbol={{brightcyan|U}}
 
  |difficulty=15
 
  |difficulty=15
  |level=12
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  |level=12 (random)
 
  |experience=202
 
  |experience=202
  |speed=12
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  |speed=12 (random)
  |AC=0
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  |AC=0 (random)
  |MR=0
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  |MR=0 (random)
  |align=0
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  |align=0 (random)
 
  |frequency=1
 
  |frequency=1
 
  |genocidable=No
 
  |genocidable=No
 
  |attacks=Randomized
 
  |attacks=Randomized
 
  |resistances conveyed=None
 
  |resistances conveyed=None
  |resistances=None
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  |resistances=None (random)
  |attributes={{attributes|A shambling horror|carnivore=1|nopoly=1|hostile=1|nocorpse=1}}
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  |attributes={{attributes|A shambling horror|nopoly=1|hostile=1|nocorpse=1}}
  |size=Tiny
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  |size=Tiny (random)
  |nutr=25
+
  |nutr=20
  |weight=25
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  |weight=20
  |reference=[https://github.com/k21971/EvilHack/blob/master/src/monst.c#L2467 EvilHack - monst.c, line 2467]
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  |reference=[https://github.com/k21971/EvilHack/blob/0.8.1/src/monst.c#L2547 EvilHack 0.8.1 monst.c, line 2457]
 
}}
 
}}
  
The '''shambling horror''' is a monster that appears in [[EvilHack]]. Like [[shambling horror]]s in some other variants, their attacks, [[hit point]]s, [[speed]] and various other characteristics are randomized in every single game; they will always be [[carnivore]]s that are [[tiny]] in size.
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The '''shambling horror''', {{brightcyan|U}}, is a monster that appears in [[EvilHack]]. Their various characteristics are randomized in every single game, as with [[shambling horror]]s in some other variants, and are only revealed via monster lookup after you successfully kill one for the first time.
  
 
==Generation==
 
==Generation==
Shambling horrors will usually begin appearing past the midway point of the main dungeon branch. They are always generated hostile, cannot be selected as a form for [[polymorph]], and cannot be targeted for [[genocide]] of any kind.
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Shambling horrors will usually begin appearing past the midway point of the main dungeon branch. They are always generated hostile, cannot be selected as a form for [[polymorph]], cannot be targeted for [[genocide]] of any kind, and [[Corpseless|never leave a corpse]] upon death.
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The stats for the shambling horror displayed on the right are derived from its entry in monst.c, and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being remapped properly. The following traits of a shambling horror are randomized at the start of each game:<ref>[https://github.com/k21971/EvilHack/blob/0.8.1/src/u_init.c#L1260-L1370 EvilHack 0.8.1 u_init.c, lines 1260-1370]</ref>
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<div class="div-col columns column-width" style="-moz-column-width: 30em; -webkit-column-width: 30em; column-width: 30em;">
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* [[Alignment]] value
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* [[AC]]
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* Attacks, attack properties and hitdie
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* [[Monster magical resistance]]
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* [[Physical size]]
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* [[Resistance]]s
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</div>
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 +
==Strategy==
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:''To be written.''
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
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them and survived to document it.
 
them and survived to document it.
 
}}
 
}}
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==References==
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<references/>
 
<!--{{variant-36X}}-->{{stub|This page was automatically generated by a modified version of nhtohtml version 2.05w}}
 
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[[Category:EvilHack monsters]]
 
[[Category:EvilHack monsters]]

Revision as of 20:17, 8 March 2023

For the related monsters in SporkHack, UnNetHack or dNetHack, see shambling horror.

The shambling horror, U, is a monster that appears in EvilHack. Their various characteristics are randomized in every single game, as with shambling horrors in some other variants, and are only revealed via monster lookup after you successfully kill one for the first time.

Generation

Shambling horrors will usually begin appearing past the midway point of the main dungeon branch. They are always generated hostile, cannot be selected as a form for polymorph, cannot be targeted for genocide of any kind, and never leave a corpse upon death.

The stats for the shambling horror displayed on the right are derived from its entry in monst.c, and act as a placeholder in order to ensure that no serious errors occur should a shambling horror be generated without its traits being remapped properly. The following traits of a shambling horror are randomized at the start of each game:[1]

Strategy

To be written.

Encyclopedia entry

Despite its eldritch appearance, the shambling horror is
among the most harmless inhabitants of the Dungeons of
Doom. Many adventurers who have returned from the depths
can attest to the varied yet innocuous aspects of this
creature. It is speculated by some that the shambling
horror may occasionally possess abilities that are quite
lethal, but if this is true, no one has yet observed
them and survived to document it.

References

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