Difference between revisions of "Shirt"

From NetHackWiki
Jump to navigation Jump to search
m (Categorized "striped shirt")
m (Strategy: word choice)
 
(35 intermediate revisions by 17 users not shown)
Line 1: Line 1:
There are two types of '''shirt''' in [[NetHack]]: the '''T-shirt''' and the '''Hawaiian shirt'''. Both are the innermost piece of [[armor]] and are mostly identical.
+
A '''shirt''' is a type of [[armor]] that appears in ''[[NetHack]]'' and is generally worn underneath body armor.
  
==T-shirt==
+
==Generation==
{{armor
+
Shirts make up 1% of all randomly generated armor.
  |color=white
 
  |name=T-shirt
 
  |slot=shirt
 
  |ac=0
 
  |special=<ul><li>[[read]]able</li><li>[[shop]] markup</li></ul>
 
  |cost=2
 
  |weight=5
 
  |material=cloth
 
}}
 
  
A '''T-shirt''' is the first of the two shirts. T-shirts can be [[read]]. If you go shopping when wearing a T-shirt and the [[shopkeeper]] sees it (i.e., there is no [[body armor]] or [[cloak]] over it), he will charge an extra 1/3 markup and buy things for 1/3 of the base price.
+
==List of shirts==
 +
There are two types of shirt in ''NetHack'':
  
=== Reading T-shirts ===
+
{|class="prettytable sortable"
 +
! Name
 +
! Cost
 +
! Weight
 +
! [[Armor class|AC]]
 +
! Weight/AC
 +
! Material
 +
! [[Magic cancellation|MC]]
 +
! Appearance
 +
|-
 +
|[[T-shirt]]        ||  2 ||  5 || 0 || 0 || cloth || 0 || &mdash;
 +
|-
 +
|[[Hawaiian shirt]]  ||  3 ||  5 || 0 || 0 || cloth || 0 || &mdash;
 +
|-
 +
|}
  
Reading a T-shirt will display a message. The message is dependent on the item's object ID, so it should remain consistent for any one T-shirt.{{refsrc|read.c|87}} If the shirt is [[erosion|eroded]], some of the text might be altered, just as an [[engraving]] would be.{{refsrc|read.c|89}}
+
==Strategy==
 
+
Shirts confer no base [[AC]] on their own, but can be [[scroll of enchant armor|enchanted]] into a lightweight source of extra AC - they are most valuable for this purpose once a character has obtained [[magic resistance]] or [[unchanging]] to protect them from [[polymorph trap]]s, since polymorphing into a large form will destroy torso armor. In the early game, it may be better to enchant other armor such as a [[helm]], [[boots]] or [[gloves]]; in the later stages, they are a somewhat common form of [[wish]] used to complete late-game and [[ascension kit]]s by topping off a character's AC.
Reading a T-shirt breaks the illiterate [[conduct]].
 
 
 
The possible messages are:{{refsrc|read.c|60}}
 
  
* "I explored the Dungeons of Doom and all I got was this lousy T-shirt!"
+
Shirts are a popular target for [[polypiling]] since they are non-magical, making them fairly easy to obtain by [[polymorph]]ing a large pile of armor - the [[Castle]] and [[Fort Ludios]] in particular always guarantee a sufficient amount of armor, and the Castle's armor storeroom has a significant 13.13% chance of containing a shirt. The random general store items in [[Orcus Town]] may also have a shirt among them.
* "Is that [[Mjollnir]] in your pocket or are you just happy to see me?"
 
* "It's not the size of your sword, it's how #enhance'd you are with it."
 
* "Madame Elvira's House O' [[succubus|Succubi]] Lifetime Customer"
 
* "Madame Elvira's House O' Succubi Employee of the Month"
 
* "[[Fort Ludios|Ludios]] [[Vault]] Guards Do It In Small, Dark Rooms"
 
* "Yendor Military [[Soldier]]s Do It In Large Groups"
 
* "I survived Yendor Military Boot Camp"
 
* "Ludios Accounting School Intra-Mural Lacrosse Team"
 
* "[[Oracle]](TM) Fountains 10th Annual Wet T-Shirt Contest"
 
* "Hey, [[black dragon]]! Disintegrate THIS!"
 
* "I'm With Stupid -->"
 
* "Don't blame me, I voted for [[Izchak]]!"
 
* "Don't Panic"
 
* "Furinkan High School Athletic Dept."
 
* "Hel-LOOO, [[Nurse]]!"
 
  
===History===
+
The table below contains a breakdown of the probabilities of success for polypiling a shirt:
  
The extra T-shirt messages were added in [[NetHack 3.4.0]] from a [http://www.killerbunnies.org/nethack/3.3.1/tshirt.diff patch by Scott Bigham]. Previously, the only messages were:{{refsrc|read.c|86|version=NetHack 3.3.0}}
+
{|class="prettytable"
 
+
!Confidence !!25%!!50%!!75%!!95%
{{message|"I explored the Dungeons of Doom, and never did any laundry..."|if hallucinating and currently wearing the T-shirt}}
 
{{message|"I explored the Dungeons of Doom, and couldn't find my way out"|if hallucinating and not currently wearing the T-shirt}}
 
{{message|"I explored the Dungeons of Doom, but all I got was this lousy T-shirt"|otherwise}}
 
 
 
==Hawaiian shirt==
 
{{armor
 
  |color=magenta
 
  |name=Hawaiian shirt
 
  |slot=shirt
 
  |ac=0
 
  |special=<ul><li>[[shop]] markup</li></ul>
 
  |cost=3
 
  |weight=5
 
  |material=cloth
 
}}
 
 
 
All [[Tourist]]s start with a +0 Hawaiian shirt.
 
 
 
If you go shopping when wearing a Hawaiian shirt and the [[shopkeeper]] sees it (i.e., there is no [[body armor]] or [[cloak]] over it), he will charge an extra 1/3 markup and buy things for 1/3 of the base price.
 
 
 
==Generation==
 
 
 
T-shirts comprise 0.2% of all randomly generated armor items, while Hawaiian shirts are 0.8%.
 
 
 
==Strategy==
 
{|class="prettytable" align="left"
 
!Confidence !!Base Chance!!25%!!50%!!75%!!95%
 
 
|-
 
|-
!Polymorphs !!1 in 100
+
!Polymorphs
 
|28.62
 
|28.62
 
|68.97
 
|68.97
Line 78: Line 39:
 
|298.07
 
|298.07
 
|-
 
|-
!Armors needed (blessed) !!—
+
!Armors needed (blessed)
 
|3.59
 
|3.59
 
|8.66
 
|8.66
Line 84: Line 45:
 
|37.41
 
|37.41
 
|-
 
|-
!Armors needed (uncursed) !!—
+
!Armors needed (uncursed)
 
|5.51
 
|5.51
 
|13.29
 
|13.29
Line 90: Line 51:
 
|57.42
 
|57.42
 
|}
 
|}
Neither shirt confers any [[AC]] bonus unless enchanted, but since each can be safely enchanted up to +5 (reading a blessed scroll of enchant armor with the shirt at +3), there is no disadvantage to wearing them, and hence they are excellent [[ascension kit]] items.
 
 
Since they are comparatively rare, a shirt may even be worth wishing for, simply for something to hang the extra +5 AC bonus on. Those not averse to [[polypiling]] should also note that a shirt is non-magical and as such are fairly easy to obtain by [[polymorph]]ing a large pile of [[armor]] objects (try [[The Castle]] or [[Fort Ludios]]). Many players are even known to ascend with a +7 t-shirt through polymorphing elven armor.[http://search.yahoo.com/search?ei=UTF-8&p=nethack+%2B7+NEAR+shirt+NEAR+being+NEAR+worn&fr=yfp-t-892&dups=1]
 
  
The armor store in the [[Castle]] level, which has fourteen randomly selected armors, makes for a significant 13.13% chance of having either a Hawaiian or normal t-shirt. The forty general store items in [[Orcus Town]], assuming there are no mimics, also has nontrivial ~8% chance of having a shirt spawned.
+
==Variants==
<!--
+
[[Variant]]s of ''NetHack'' often add new types of shirts.
Castle    = 13.125418723%
 
Orcus town = 7.695759857%
 
-->
 
  
A Hawaiian shirt in a [[bones]] pile is a strong indicator that the deceased was a Tourist.
+
Variants that incorporate the [[Convict]] role add the [[striped shirt]], which all Convicts start the game with.
  
== Variants ==
+
===dNetHack===
 +
[[dNetHack]] adds several shirts with distinct effects:
  
===[[SLASH'EM]]===
+
* [[Ruffled shirt]]s, which grant a +1 bonus to [[charisma]]
In SLASH'EM, if [[the Guild of Disgruntled Adventurers]] is generated (50%), then it has a guaranteed two Hawaiian shirts, from the two guaranteed [[Tourist (player monster)|tourists]].
+
* [[Victorian underwear]], which grant a charisma bonus of +2 and [[MC]]3, at the cost of a -2 penalty to AC and reduction of [[dexterity]] bonuses
 +
* [[Anachrononaut#Bodyglove|Bodygloves]], which are [[Anachrononaut#Future tech|future tech]] available to [[Anachrononaut]]s
 +
* [[User:Chris/dNethack/dNethack_Items#Underclothes|Black dresses]], which are worn primarily by female [[Drow (starting race)|drow]] [[Noble]]s
 +
* [[Plain dress]]es, which can be found on certain monsters such as [[Witch (dNetHack)|witches]]
 +
* [[Ichcahuipilli]]
 +
* Striped shirts, which Convicts start the game with
  
===[[Convict|Convict Patch]]===
+
===SpliceHack===
{{todo|Amnesia potions will make the shopkeaper forget?}}
+
[[SpliceHack]] adds a few shirt-type items:
The [http://bilious.alt.org/?421 Convict Role patch] and variants that incorporate it ([[UnNetHack]], [[dNetHack]], [[DynaHack]], [[Slash'EM Extended]] and [[SLASHTHEM]]) add a '''striped shirt''' that represents a stereotypical prison uniform. [[Convict]]s start the game wearing a striped shirt, which is [[cursed]] to make it difficult to remove. [[Shopkeeper]]s will bar entry to their shop if they see a striped shirt uncovered by armor or cloak ("I don't serve your kind."). Once a particular shopkeeper bars entry to a shop, he/she will remember the player and continue to refuse admission even if the player no longer wears a visible striped shirt. An exception to this is in the [[Black market]], where the convict will be offered reduced prices instead.
 
[[Category:Convict patch|Striped shirt]]
 
  
===[[Noble]]===
+
* [[Dress]]es
The [[Noble|Noble role]], introduced in [[dNetHack]] and incorporated into [[Slash'EM Extended]] and [[SLASHTHEM]], features new gender-specific starting shirts for Nobles: the '''ruffled shirt''' for Noblemen and '''Victorian underwear''' for Noblewomen.
+
* [[Gown]]s
 +
* [[Tuxedo]]s
 +
* Striped shirts
  
The exact behaviour of these new shirts differs between variants.
+
===SlashTHEM===
 +
[[SlashTHEM]] adds the following shirts:
  
===[[dNetHack]]===
+
* Ruffled shirts from dNetHack, which behave as ordinary shirts
 
+
* Victorian underwear from dNetHack, which still grants MC3 at the cost of an AC penalty
dNetHack implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]].
+
* [[Expensive suit]]s from the [[NetHack--]] series, which [[Undertaker]]s start with
 
+
* Striped shirts, which Convicts start the game with
dNetHack is the first variant to include the [[Noble|Noble role]], with its gender-specific starting shirts.
+
{{nethack-367}}
 
 
In dNetHack, the [[User:Chris/dNetHack/Items#Ruffled shirt|ruffled shirt]] grants a +1 bonus to [[charisma]] and can be enchanted to raise [[AC]] like any other shirt. [[User:Chris/dNetHack/Items#Victorian underwear|Victorian underwear]] grants a charisma bonus of +2 and [[MC]] 3 (maximum magic cancellation), at the cost of a -2 penalty to AC and reduction of the AC bonus from [[dexterity]].
 
 
 
===[[DynaHack]]===
 
 
 
DynaHack implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]].
 
 
 
===[[Slash'EM Extended]]===
 
 
 
Slash'EM Extended implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]]. It also incorporates a version of the [[Noble]] role with its associated starting shirts.
 
 
 
In versions v45 and later, a cursed ruffled shirt or Victorian underwear grants a 25% chance of [[life saving]] on death.
 
 
 
===[[SLASHTHEM]]===
 
 
 
SLASHTHEM implements the striped shirt as part of the [[Shirt#Convict_Patch|Convict Patch]]. It also incorporates a version of the [[Noble]] role with its associated starting shirts.
 
 
 
In SLASHTHEM, the ruffled shirt behaves as an ordinary shirt, with no unusual bonuses or penalties. The Victorian underwear grants MC3--making it the "shirt" with the highest MC in the game--at the cost of an AC penalty.
 
 
 
SLASHTHEM also reintroduces the '''[[expensive suit]]''', a "shirt" originally from the obsolete variant [[NetHack--]]. It grants MC2 and a +2 charisma bonus, making it possibly the best "shirt" in the game.
 
 
 
===[[UnNetHack]]===
 
 
 
UnNetHack implements the striped shirt as part of the [[Shirt#Convict Patch|Convict Patch]].
 
 
 
== References ==
 
<references />
 
[[Category:Armor]]
 
 
[[Category:Armor]]
 
[[Category:Armor]]
 +
[[Category:Shirts]]

Latest revision as of 15:04, 9 March 2024

A shirt is a type of armor that appears in NetHack and is generally worn underneath body armor.

Generation

Shirts make up 1% of all randomly generated armor.

List of shirts

There are two types of shirt in NetHack:

Name Cost Weight AC Weight/AC Material MC Appearance
T-shirt 2 5 0 0 cloth 0
Hawaiian shirt 3 5 0 0 cloth 0

Strategy

Shirts confer no base AC on their own, but can be enchanted into a lightweight source of extra AC - they are most valuable for this purpose once a character has obtained magic resistance or unchanging to protect them from polymorph traps, since polymorphing into a large form will destroy torso armor. In the early game, it may be better to enchant other armor such as a helm, boots or gloves; in the later stages, they are a somewhat common form of wish used to complete late-game and ascension kits by topping off a character's AC.

Shirts are a popular target for polypiling since they are non-magical, making them fairly easy to obtain by polymorphing a large pile of armor - the Castle and Fort Ludios in particular always guarantee a sufficient amount of armor, and the Castle's armor storeroom has a significant 13.13% chance of containing a shirt. The random general store items in Orcus Town may also have a shirt among them.

The table below contains a breakdown of the probabilities of success for polypiling a shirt:

Confidence 25% 50% 75% 95%
Polymorphs 28.62 68.97 137.94 298.07
Armors needed (blessed) 3.59 8.66 17.32 37.41
Armors needed (uncursed) 5.51 13.29 26.58 57.42

Variants

Variants of NetHack often add new types of shirts.

Variants that incorporate the Convict role add the striped shirt, which all Convicts start the game with.

dNetHack

dNetHack adds several shirts with distinct effects:

SpliceHack

SpliceHack adds a few shirt-type items:

SlashTHEM

SlashTHEM adds the following shirts:

  • Ruffled shirts from dNetHack, which behave as ordinary shirts
  • Victorian underwear from dNetHack, which still grants MC3 at the cost of an AC penalty
  • Expensive suits from the NetHack-- series, which Undertakers start with
  • Striped shirts, which Convicts start the game with