Difference between revisions of "Shopkeeper"
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Shopkeepers are generated with (1000 + 30*d100) [[zorkmid]]s<ref>[[shknam.c#line414]]</ref>, a [[skeleton key]], and some or all of a [[wand of striking]], a [[potion of healing]], a [[potion of extra healing]], and a [[wand of magic missile]] (a d4 is rolled and that many items are generated starting from the beginning of that list)<ref>[[makemon.c#line561]]</ref>. | Shopkeepers are generated with (1000 + 30*d100) [[zorkmid]]s<ref>[[shknam.c#line414]]</ref>, a [[skeleton key]], and some or all of a [[wand of striking]], a [[potion of healing]], a [[potion of extra healing]], and a [[wand of magic missile]] (a d4 is rolled and that many items are generated starting from the beginning of that list)<ref>[[makemon.c#line561]]</ref>. | ||
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{{stub|More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?}} | {{stub|More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?}} | ||
[[Category:Monsters]] | [[Category:Monsters]] |
Revision as of 18:53, 5 November 2006
@ shopkeeper | |
---|---|
Difficulty | 15 |
Attacks |
Physical 4d4, physical 4d4 |
Base level | 12 |
Base experience | 286 |
Speed | 18 |
Base AC | 0 |
Base MR | 50 |
Alignment | 0 (neutral) |
Frequency (by normal means) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed |
None
|
Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.
Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].
References
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"More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?"