Difference between revisions of "Shopkeeper"

From NetHackWiki
Jump to navigation Jump to search
(replace self-reference with some basic information)
m (references)
Line 24: Line 24:
  
 
Shopkeepers are generated with (1000 + 30*d100) [[zorkmid]]s<ref>[[shknam.c#line414]]</ref>, a [[skeleton key]], and some or all of a [[wand of striking]], a [[potion of healing]], a [[potion of extra healing]], and a [[wand of magic missile]] (a d4 is rolled and that many items are generated starting from the beginning of that list)<ref>[[makemon.c#line561]]</ref>.
 
Shopkeepers are generated with (1000 + 30*d100) [[zorkmid]]s<ref>[[shknam.c#line414]]</ref>, a [[skeleton key]], and some or all of a [[wand of striking]], a [[potion of healing]], a [[potion of extra healing]], and a [[wand of magic missile]] (a d4 is rolled and that many items are generated starting from the beginning of that list)<ref>[[makemon.c#line561]]</ref>.
 +
 +
==References==
 +
<references />
  
 
{{stub|More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?}}
 
{{stub|More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?}}
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Revision as of 18:53, 5 November 2006


Shopkeepers tend shops. They are relatively tough for low level characters and therefore excel at preventing shoplifting.

Shopkeepers are generated with (1000 + 30*d100) zorkmids[1], a skeleton key, and some or all of a wand of striking, a potion of healing, a potion of extra healing, and a wand of magic missile (a d4 is rolled and that many items are generated starting from the beginning of that list)[2].

References

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

A user has suggested improving this page or section as follows:

"More about the ESHK extended monster structure, which demonstrates the unique behaviour of shopkeepers?"